Perception has been used and succeeded twice.
Bluff, Intimidate, and Diplomacy are exclusively interpersonal skills.
Athletics +10: Indulgence attempts to lever herself through the portcullis to escape the effects of the trap, and get to its mechanical workings.
16, 16, both failures. Roll Lookup
Stealth +8: Indulgence reaches to the base of the mechanism, to attempt to interfere with the magical connection between the sensor and the age-pulser, by inserting a copper piece at just the right place.
25, 11, one success.
Roll Lookup
Endurance +8. By holding the copper piece in place, Indulgence is able to transfer the baneful energy away from the pulser and into her own body. The pain is intense, as the sensor's images flood her mind with the physical sight of the whole room. But she can endure.
11, 26, one success
Roll Lookup
Heal +9. Then she gets an idea. Realizing that copper and gold have opposing mechanical properties in magical creatures, she tries the same trick with a gold piece, and tires to reverse the aging process by using a gold piece instead.
17, 16, both failures.
Roll Lookup
So that's four failures, two successes, and every trained mechanical skill exhausted for Indulgence. Untrained skills will lead to more failures. Let's add the personal skills:
Bluff +8. Having see the way that the mechanism perceives the group, Indulgence realizes that if everyone crowds around the object, the sensor will no longer pick them out as individuals, effectively neutering its power.
17, 11, both failures.
Roll Lookup
Intimidate +14. Then Indulgence remembers when the group had captured and interrogated one of the Manlich's minions. It was a bleak day -- they had almost succumbed to torture. But the were-creature knew their desperation, and had howled out a curse, whose words seemed appropriate to the moment, but clearly had a prophetic intention for just this moment: "No violence! Please, stop!"
27, 23, both successes.
Roll Lookup
Diplomacy +14. So that's just what Indulgence does. She realizes that trying to counter the effects of the pulse will be fruitless. So she behaves like any governmental diplomat would do, she ignores the problem, and places a bag over the pulse, effectively neutering its effect.
18, 22, one success.
Roll Lookup
So that's three more failures, three successes, for a total of seven failures and five successes (plus two earlier for perception, so that's seven and seven total).
Bluff, Intimidate, and Diplomacy are exclusively interpersonal skills.
Athletics +10: Indulgence attempts to lever herself through the portcullis to escape the effects of the trap, and get to its mechanical workings.
16, 16, both failures. Roll Lookup
Stealth +8: Indulgence reaches to the base of the mechanism, to attempt to interfere with the magical connection between the sensor and the age-pulser, by inserting a copper piece at just the right place.
25, 11, one success.
Roll Lookup
Endurance +8. By holding the copper piece in place, Indulgence is able to transfer the baneful energy away from the pulser and into her own body. The pain is intense, as the sensor's images flood her mind with the physical sight of the whole room. But she can endure.
11, 26, one success
Roll Lookup
Heal +9. Then she gets an idea. Realizing that copper and gold have opposing mechanical properties in magical creatures, she tries the same trick with a gold piece, and tires to reverse the aging process by using a gold piece instead.
17, 16, both failures.
Roll Lookup
So that's four failures, two successes, and every trained mechanical skill exhausted for Indulgence. Untrained skills will lead to more failures. Let's add the personal skills:
Bluff +8. Having see the way that the mechanism perceives the group, Indulgence realizes that if everyone crowds around the object, the sensor will no longer pick them out as individuals, effectively neutering its power.
17, 11, both failures.
Roll Lookup
Intimidate +14. Then Indulgence remembers when the group had captured and interrogated one of the Manlich's minions. It was a bleak day -- they had almost succumbed to torture. But the were-creature knew their desperation, and had howled out a curse, whose words seemed appropriate to the moment, but clearly had a prophetic intention for just this moment: "No violence! Please, stop!"
27, 23, both successes.
Roll Lookup
Diplomacy +14. So that's just what Indulgence does. She realizes that trying to counter the effects of the pulse will be fruitless. So she behaves like any governmental diplomat would do, she ignores the problem, and places a bag over the pulse, effectively neutering its effect.
18, 22, one success.
Roll Lookup
So that's three more failures, three successes, for a total of seven failures and five successes (plus two earlier for perception, so that's seven and seven total).