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The Fall of Plaguestone

Leatherhead

Possibly a Idiot.
Grimsby smashes into the bloodthirsty bush , follows up with a miss, then falls back to interpose himself between the bushes and MortImer.
OOC: So I just roll a d20 to stop bleeding? I'm still a bit unsure of that.
Strike, Strike, Stride over in front of Mortimer to cover him while he lights up the torches. I dunno if being physically between them will make it harder for the vines to lash out or not, but at least they are more likely to attack a bleeding target right?
Maul First Strike with Rage.: 1D20+7 = [10]+7 = 17
1D12+10 = [10]+10 = 20

Maul Second Strike With Rage: 1D20+2 = [10]+2 = 12
1D12+10 = [3]+10 = 13
 

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Kaodi

Adventurer
Silvi takes a second to appraise the situation then runs up to behind Hiromi and attempts to stun the bush that Grimsby tried to strike with magic.

OOC: Stride and daze.
 

KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Feedmill
Summer/Day 4/0910
Weather: Normal for the season (hot), no wind, no rain
Round 4

Hiromi strode up to the nearest bush to stab with her rapier, but missed the writhing mass of leaves and bark.

Pakuten didn’t have any better luck as he infused his katana with magic, but also missed.

Mortimer started to pull out torches and flint and steel from his pack to light.

Grimsby’s maul smashed into the attacking bush, doing damage, but not as much as the dwarf had expected. The dwarf was still bleeding, however. (Grimsby, at the end of your turn you roll a straight d20 and try to get better than 15 to stop bleeding. I rolled for you this turn so we don’t slow down and got a 6.)

Silvi moved up behind the fighters and cast her magic at one of the bushes. It shook a little, but didn’t seem to be as affected as the previous one she’d hit with her magic. (18 on the save)

The northern bush started to spin again, this time catching Hiromi, Pakuten, Grimsby, and Silvi in the lash of branches and vines (rolled 25, which hits them all for 10 slashing and 1 persistent bleed and crits Silvi for 19 slashing and 2 persistent bleed), hitting all of them, especially Silvi, dropping the gnome.

The bush to the west finally succumbed to the flames, crumbling into ashes and not moving.

The bush to the south lashed out at Mortimer with three attacks (26, 25, 6), hitting him twice (5 and 5 slashing and +2 persistent bleed).

PLAYERS ARE UP! DON’T FORGET YOUR BLEED ROLLS. EVERYONE IS BLEEDING NOW, AND SILVI IS DOWN, AND MORTIMER COULD GO DOWN TO THE BLEED.

See Combat Map below.


Blight Clearing R4.png


@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

Party 18.6
Hiromi 25
Mortimer 24
Silvi 18
Grimsby 15
Pakuten 11

Enemies 15
Bloodlash Blue 18
Bloodlash Red 15
Bloodlash Green 12

Silvi (+7) AC 13 DC 17 HP 0/19 2 persistent bleed, dying 2
Hiromi (+6) AC 17 HP 7/17 1 persistent bleed
Pakuten (+3) AC 18(16) HP 4/16 Wounded 1, 1 persistent bleed
Grimsby (+7) AC 17/16(clumsy) HP 5/25 2 persistent bleed damage
Mortimer (+8) AC 17 HP 1/16 Wounded 1, 2 persistent bleed

Bloodlash Red (+6) AC 16 HP 0/35 6 persistent fire damage
Bloodlash Blue (+6) AC 16 HP 12/35
Bloodlash Green (+6) AC 16 HP 31/35

Silvi: 21 gp, 37 sp, receipts, map
Unclaimed: Silver rapier

Help Sir Lawrence quiet Talmore’s ghost.
Who is V?
Help Noala investigate the blight.

Party XP: 460
 
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JustinCase

the magical equivalent to the number zero
OOC: Wow, those plants don't mess around. They are lethal!


Struggling to stay on his feet, Mortimer has trouble focusing on lighting the torches. Finally, finally he manages to have one in flames, and he quickly lights the next with the first.

"Take it," he says, holding the second torch up for any of his close allies to take.

OOC: A1. Lighting first torch with flint and steel (action 3 of 3).
A2. Light the second torch with the first.
A3. Hand second torch to ally (Grimsby?).

Straight roll to stop the bleeding: 1D20 = [12] = 12 :(
 

Pakuten curses again as Silvi is knocked down by the killer plant. He gathers his magic and sends healing energy at Silvi hoping the gnome will be able to assist the others. The others where bleeding and the fight was not going well. But he can't back off and leave others exposed. Cursing Pak drops his shield and grips the katana in two hands. He then settles into a Tengu sword form and slashes up through the center of the bush.

OOC: Action 1 & 2: Heal (V,S): 1d8+8 11
Free Action: Dropping shield.
Action 3: Two-handed katana strike at blue bush.: 1d20+5 20 1d10+2 10

Flat check to stop bleeding: 1d20 17.

It is so annoying that the area heal would also heal the enemy or I would have done that. This is a tough fight. Probably should have left when the things dropped Mortimer and I in one round.
 

Kaodi

Adventurer
OOC: I meant to move to behind where Hiromi was last round rather than where she is this round, so like 5 ft south and east of where you had her. But in any case these things have a 30 foot reach?
 

FitzTheRuke

Legend
Hiromi was about to call out for her friend Silvi to stay back, sure as she was that these horrible plants would be the death of them all, when the thing lashed out, mangling all around. It was a bloodbath, and Hiromi was afraid that none of them would make it out alive.

With nothing else she could think of to do, she tried to trick the plant-thing by dancing to one side, and then another, and she lashed out with both her weapons suddenly.

 

KahlessNestor

Adventurer
OOC: I meant to move to behind where Hiromi was last round rather than where she is this round, so like 5 ft south and east of where you had her. But in any case these things have a 30 foot reach?
They have 10' reach. I put you where you told me Silvi went, behind Hiromi. Hiromi went before you, though. I don't know how to put grid numbers on the map, but maybe try indicating direction next time, like Move N-N-N-E-NE kind of thing? That's what I do. Then I can "move" your token very specifically.

And yeah, they hit hard when they connect, but their HP isn't too hot. What's saving them is their resistance to damage. But once you get slashing damage (no resistance) and fire damage (weakness), they'll melt. You're picking up the tricks, though, and the knowledge roll helped. Fire, slashing, and don't group up around them. And the alchemist fire worked well because the persistent fire damage was doubled, and it's just as hard for them to deal with as the persistent bleed is for you!
 
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Kaodi

Adventurer
Silvi blinks. In a moment she registers that she must be lying on the ground, as she is looking up through the branches to the sky. There is an awful pain in her throat, and she can feel blood running down of it. The gnome just reacts, croaking out a whispered prayer to Desna.

OOC: 3-action Heal: 1D8 = [6] = 6 .
 


KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Feedmill
Summer/Day 4/0910
Weather: Normal for the season (hot), no wind, no rain
Round 5

Mortimer got two torches lit, but then he was overtaken by his injuries and collapsed. (2 bleed damage).

Pakuten sent healing magic Silvi’s way, then dropped his shield and laid into the bush he fought with his katana, slashing viciously and effectively at it as his wounds stopped bleeding.

Hiromi attacked the bush with her rapier and dagger. Not as effective as Pakuten’s katana, she did just enough damage to kill the thing.

Silvi came back to consciousness lying on the ground. She gave herself more healing to clear her head.

The one bush was left, facing off against Mortimer at the moment. It slashed a vine at the dwarf. (Hit 24, damage 11 slashing damage). It dropped the dwarf and slithered over to attack Pakuten. (stride, second attack 9) But the tengu easily parried the attacking vines.

PLAYERS ARE UP!

See Combat Map below.


Blight Clearing R5.png



@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

Party 18.6
Hiromi 25
Mortimer 24
Silvi 18
Grimsby 15
Pakuten 11

Enemies 15
Bloodlash Green 12

Silvi (+7) AC 13 DC 17 HP 17/19 Wounded 2
Hiromi (+6) AC 17 HP 6/17 1 persistent bleed
Pakuten (+3) AC 18(16) HP 3/16 Wounded 1
Grimsby (+7) AC 17/16(clumsy) HP 0/25 3 persistent bleed damage, Dying 1
Mortimer (+8) AC 17 HP 0/16 Wounded 1, 2 persistent bleed, Dying 2

Bloodlash Red (+6) AC 16 HP 0/35 6 persistent fire damage
Bloodlash Blue (+6) AC 16 HP 0/35
Bloodlash Green (+6) AC 16 HP 31/35

Silvi: 21 gp, 37 sp, receipts, map
Unclaimed: Silver rapier

Help Sir Lawrence quiet Talmore’s ghost.
Who is V?
Help Noala investigate the blight.

Party XP: 460
 

Kaodi

Adventurer
Silvi still lay on the ground but she had gathered enough of her senses to survey the situation. Mortimer looked to be in dire straits so she said a prayer to the goddess and channelled a pulse of healing energy into the man. She then made a snap decision and whispered a spell to conjure her mystical shield to protect herself; if anyone else went down she needed to be able to hold together long enough to right them.

OOC: Casting shield and heal. Heal: 1D8+8 = [6]+8 = 14
 


Kaodi

Adventurer
OOC: You have to make a check to recovery every round or your dying value goes up by one, and then, yes, if you are damaged more your dying value also goes up. But it only goes up once per round for all persistent damage I believe (or else persistent damage would be way too lethal, and it can already be pretty lethal if you are down). So if you are at dying 1 and taking persistent damage you will be fine for at least one round unless an enemy attacks you while you are down. I chose to heal Mortimer because being at dying 2 if he fails his recovery check and take persistent damage he would be dead. Also, with persistent damage you can never actually "recover recover" . Ordinarily if you are dying and recover you do not have to keep making checks on subsequent rounds. But because you are still taking damage each round your dying renews.
 

KahlessNestor

Adventurer
OOC: Remember you each have a Hero Point also. You can spend all your Hero Points to stabilize. But yeah, again, that bleed damage is rough! You need First Aid or magical healing to end that, or your Flat 15 roll.
 

JustinCase

the magical equivalent to the number zero
Mortimer opens his eyes, again.

His wounds still bleed, and already he is feeling dizzy from the loss of blood. The barrister looks at his hands, realizing there is a burning torch in one, and he instinctively waves it at the menacing bushes that are so, so close by.

"Use flames! Surround it!" he yells at the others, hoping to direct their attacks on a single opponent at a time.

OOC: A1 and A2: Readying to Aid the attacks by the first ally to attack (the Aid is a reaction on their turn): I make an attack with the torch, which adds a bonus to the ally's attack roll if successful.
I think it's an untrained attack with that torch? 1D20 = [11] = 11 :(
A3: Crawl 5 feet away from the bush (direction East on the map).

Edit: Forgot my check to stop the bleeding: 1D20 = [2] = 2 :oops::cry:
 

Pak knows that if they do not kill this last bush soon they would all become it's next victims. He raises his katana and channels his powers into it to make it strike true. He then makes two quick slashes at the bush. The first strike connects but the second strike misses.

OOC: Action 1: Casting Weapon Surge with Focus.
Action 2: Two-handed katana strike at final bush.: 1d20+6 20 2d10+2 9
Action 3: Second two-handed katana strike at final bush.: 1d20+1 13 2d10+2 7

I forgot when I rolled that I am now under the affect of my moderate curse.

Moderate Curse: The strain of conflict wears upon your body, even though you gain vitality from it. Making a Strike reduces the penalty from your minor curse to –1 rather than suspending it entirely. You gain a +2 status bonus to weapon and unarmed damage rolls. You also gain fast healing equal to half your level while in a non-trivial combat encounter.

So my damage from the first strike should have been 11. I am also at a -1 to AC and saves and have fast healing equal to half my level but not sure how rounding works with that.
 


KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Feedmill
Summer/Day 4/0910
Weather: Normal for the season (hot), no wind, no rain
Round 6

Silvi healed Mortimer and erected her magical shield, remaining on the ground.

Grimsby still lay quiet, bleeding on the ground.

Mortimer harried the bush with a torch, but it didn’t seem much help. Then he crawled five feet away.

OOC: Mortimer doesn’t have bleed damage at the moment because he got magical healing.

Pakuten’s katana sliced through the bush, pruning it more, but it was still moving.

OOC: Normally you would round down, but I’ll give you Fast Healing 1. Seems like minimum 1 is appropriate. I couldn’t find anything in the rule book explaining it.

Hiromi attempted to attack the bush, as well, but missed, but she stopped bleeding.

The bush rustled and started to spin again, razor vines lashing out at everyone around it. (21 to hit, 9 damage, +1 persistent bleed) Hiromi dropped to the ground. Silvi managed to block some of the damage with her shield before it broke. Pakuten dropped beside Hiromi. Grimsby slipped closer to death. Mortimer managed to stay on his feet, though he was bleeding again.

PLAYERS ARE UP!

See Combat Map below.


Blight Clearing R6.png

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

Party 18.6
Hiromi 25
Mortimer 24
Silvi 18
Grimsby 15
Pakuten 11

Enemies 15
Bloodlash Green 12

Silvi (+7) AC 13 DC 17 HP 13/19 Wounded 2, 1 persistent bleed damage, prone
Hiromi (+6) AC 17 HP 0/17, 1 persistent bleed damage, Dying 1, prone
Pakuten (+3) AC 18(16) HP 0/16 Wounded 1, fast healing 1, 1 persistent bleed damage, Dying 1, prone
Grimsby (+7) AC 17/16(clumsy) HP 0/25 4 persistent bleed damage, Dying 3, prone
Mortimer (+8) AC 17 HP 5/16 Wounded 2, prone, 1 persistent bleed damage

Bloodlash Red (+6) AC 16 HP 0/35 6 persistent fire damage
Bloodlash Blue (+6) AC 16 HP 0/35
Bloodlash Green (+6) AC 16 HP 20/35

Silvi: 21 gp, 37 sp, receipts, map
Unclaimed: Silver rapier

Help Sir Lawrence quiet Talmore’s ghost.
Who is V?
Help Noala investigate the blight.

Party XP: 460
 

Kaodi

Adventurer
Figuring that trying to raise her wooden shield will afford less protection that simple getting up so she can get out of the way Silvi staggers to her feet as she this time focuses on giving her restorative blessing to Grimsby.

OOC: Stand up and Heal: 1D8+8 = [2]+8 = 10.
 

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