Hypersmurf
Moderatarrrrh...
Jeff Wilder said:Do y'all think the designers changed the intent of Sunder, between the Player's Handbook and the Rules Compendium?
I think they're changing the rules of Sunder, between the Player's Handbook and the Rules Compendium.
Beginning of the End said:What you rewrote the first time: "When you Sunder, you can use a melee attack."
What you rewrote the second time: "The action doesn't use a melee attack; you use a melee attack when you take the action."
That's right. And in neither case am I changing the meaning of the text.
There is an action called Sunder. Its description says: "SUNDER: You can use a melee attack..."
If I'm not taking the action called Sunder, the text found under the heading "SUNDER" is irrelevant. So "When you Sunder" already exists implicitly in every sentence under that heading.
Just as the rules found under the heading CHARGE only apply... when you Charge. If you're not Charging, you can ignore that section of the book entirely.
So when I Sunder, I can use a melee attack...
When I take the Sunder action, I use a melee attack...
You label both of these rewrites; I maintain that that's what the text already says.
Thus we conclude that Sunder is clearly written as an action which is used as an attack. According to the rules, this supersedes the table. It simple doesn't matter that the table incorrectly omitted this information.
The table didn't omit information; the table provided information that differs from what appears in the Rules Compendium preview.
If the RC preview, it is defined, as Grapple, Trip, and Disarm, as a variable-type action that replaces a melee attack derived from another source. In the Core rules, it is defined it the table as a standard action. Not an omission of information; a completely different concept.
You say "We conclude", but I don't share your conclusion. I see it clearly defined as an action, and written such that you use an attack when that action is taken. No supercession is necessary, since no contradiction exists.
-Hyp.