You know she sees you plainly. Nonetheless, she reaches to pluck the arrow laden with the red tassel and set it to her bow...
I call the dire wolves to stop momentarily when I see Aina begin to reach for the arrow that would signify us as enemies. When our eyes meet, I'll address her firmly.
"Consider your next action carefully Aina. You know I am no foe to Giliad's Rest. As I was beseeched by your elders, I have uncovered the secret of World's End Bluff and have brought back with me the two remaining refugee families of your now ruined sister settlement. Do not bring unnecessary hostilties into this."
[sblock]Primary Skill Diplomacy + 16. Rolled 3. 19 fails.[/sblock]
Per Manbearcat
[sblock]Level 22 C2 SC. 5/6 Successes. 2/3 Failures. 1/1 Hard DCs. 2/2 Secondary Skills[/sblock]
"I am merely a sentinel manning my post Saerie of the Feywild. You bring with you a host of murderous barbarians along with our people. I am merely doing my duty."
She reaches down, plucks the red arrow and looses it for the distance. As she does so, you can hear her whisper "...forgive me."
I think of Otthor when she says that. He would surely sympathize with her were he here. But he is not here. And I do not sympathize with her. I look around at the state of these poor people. At the dying, at the children, at all the rest who are so savaged by the elements but carrying on despite it. "Such a simple act, the lofted loosing of an arrow from bowstring. But it has great power. The wielder of the instrument carries the burden of the arrow's flight despite the commandments placed upon the wielder. If these people and their
children find an early grave this night, I curse you to wear that shame for the rest of your life Aina Jawari. I look away and command the dire wolves to continue on.
I acknowledge each other sentinel in the line along the way and regard them with similar disdain. All the way to the walls of Giliad's Rest.
Per Manbearcat
The sound of the bell-tower reverberates from the alpine enclave of Giliad's Rest. No doubt, the folks that inhabit the place will be awoken from their collective slumber and be on guard for whatever menace approaches their walls.
When you arrive, the thick, 20 ft, reinforced timbers that make up the perimiter of the place are crowned by bleary-eyed faces and stone-faced visages alike. Looking down on your host from the catwalk on the other side is a huge gathering. Moonlight and large torches on stancheons light up the ground that you stand on, allowing everyone to take in the sight. Up top, braziers resting on the walkway partially lights up sides of faces.
Suddenly, a couple layfolk chime in. "It is Saerie returned with our kin! By the Gods, open the gates and let them in so we can celebrate!" The second "...or go back to bed at this ungodly hour!" The latter brings up a spate of laughter from several.
The leader of the watch is a pragmatic man by the name of Arsalan Khosa. He has lost enough rangers to the wilds of this place over the course of his fifteen years in command to wean all recklnessness from his system. A gesture brings the bows to ready from the men-at-arms up top.
Versed well enough to communicate it, he speaks in your native elvish tongue to you. "You come with more than our kinsman, Saerie of the Feywild. You and our folk may pass, of course, but those <elvish curse for blood-thirsty mauraders> will never be granted safe haven in Giliad's Rest."
Next to you, Three Bird gives you a look combining exhasperation, exhaustion, and the facial cue of "I told you so."
He wants the sanctuary of keeping our conversation private from everyone else. I will not allow it. I address everyone in common. Shouting to all I say "SITTING COMFORTABLY INSIDE THE WALLS OF GILIAD'S REST, YOU HAVE A BEAUTIFUL VIEW OF THE TOP OF THE COLDLAND PEAKS! WHO AMONG YOU BEHELD THE EXPLOSION AT THE TOP OF THE MOUNTAIN SEVERAL HOURS AGO?"
Per Manbearcat
Clearly several people saw it as voices go up affirming. A few confirm that they not only saw it, but they felt it and the whole of the place was on alert for the next few hours in case an avalanche or the Frozen Wind of the North set upon them.
I use this and the favor of the townsfolk to my advantage. "The Frozen Wind of the North was there but he was aiding us against an ancient evil from the Far Realm. An ancient evil that ruined World's End Bluff, that claimed the home of these people. We have slain it, but the creature has unleashed something terrible upon this world. It is at our backs, on its way as we speak, corrupting everything in its path, unleashing a horde of things that are bent on our annhilation."
I again raise my voice.
"YOU KNOW I AM FRIEND OF GILIAD'S REST AND I WOULD NEVER SEE HARM DONE TO IT. THESE PEOPLE I BRING WITH ME NEED SHELTER, REST, AND MEDICINE. I WILL SEE THAT THEY HAVE IT. AND WHEN WHAT IS COMING FOR US GETS HERE, YOU WILL BE GLAD FOR THE EXTRA ARMS TO HEAVE SPEARS AT OUR ENEMIES.
NOW OPEN THE GATES, OR I WILL CLIMB YOUR WALLS AND OPEN THEM MYSELF."
[sblock]Insightful Comment Encounter Power. + 5 to Bluff, Diplomacy, or Intimidate.
Intimidate + 15 + 5 = 20. Rolled 17. 37 passes.[/sblock]
Per Manbearcat
[sblock]6/6. Skill Challenge successful.[/sblock]
Several men-at-arms lower their bows reflexively. The folk of the town take up the call in near unison for the gate to be opened, fright at your warning tinging their cries. Arsalan Khosa looks around at the scared and charged faces on his flanks. He has no choice. He looks below and signals for the gate to be opened.
I smile at Three Bird but say nothing. So here goes:
- When Arsalan and others come to help with the ailing, I give them instructions to take everyone to the common house. It should be large enough to house everyone. I introduce Three Bird to Arsalan as the spiritual leader of the Coldlands people. I tell tell him to give instructions to round up any farmers or anyone living outside of the walls and have them come inside. I briefly fill him in on what happened and make sure that he understands that a horde of mutated creatures is coming for us with mists that cannot be fought with sword or bow not far behind. If the walls don't hold the mists back, and they certainly may not, then we're going to have to either get below ground or flee Giliad's Rest.
Regardless, all able-bodied warriors need to be ready to man the battlements as we will be seiged some time before dawn arrives.
- Once done, I tell the members of the watch to keep an eye out for Otthor as he should, hopefully, be on his way.
- I am personally going to go collect the little girl I saved those years ago and usher her and the farmers who took her in to this side of the walls.
Per Manbearcat
I'll move things forward with another post soon enough.
You guys can get the benefits of an Extended Rest here.