Better late than never!  Defenses, Attack, and damage reflect Bladesong, given that it will be up most all combat rounds.  For the stray round it isn't active, just drop + 2 AC/Attack and + 10 damage.  Minor and Major Quests at bottom.
Otthor, level 21
Wood Elf, Wizard (Bladesinger), Sorcerous Sword, Shiradi Champion
Blade Magic Option: Rapier
Fey Anointment Option: Intelligence
Occupation - Military (+2 to Athletics)
Theme: Guardian
 
FINAL ABILITY SCORES
STR 14, CON 14, DEX 22, INT 26, WIS 15, CHA 11
 
STARTING ABILITY SCORES
STR 12, CON 12, DEX 14, INT 16, WIS 13, CHA 9
 
AC: 39 Fort: 35 Ref: 37 Will: 35
HP: 126 Surges: 9 Surge Value: 31
 
TRAINED SKILLS
Acrobatics +21 b[2d20], Arcana +27, Athletics +18 b[2d20], Endurance +16, Heal +17, Nature +19
 
UNTRAINED SKILLS
Bluff +12, Diplomacy +12, Dungeoneering +14, History +24, Insight +16, Intimidate +12, Perception +18, Religion +24, Stealth +21, Streetwise +12, Thievery +17
FEATS
Brawling Warrior, Encouraging Shield, War  Wizard's Expertise, Stout Shield, Improved Defenses, Jack of All Trades,  Armor Proficiency: Hide, Striking Resurgence, Deft Blade, Battle  Awareness, Agile Athlete, Skill Power, Martial Resolve
 
STANDARD ACTIONS (4d8 crit all)
AW    Melee Basic Attack    M1            30 vs Ref/AC; 2d8+27 dam                 Special:  See Bladespells.  Can switch to Cold damage.  +1 OA and 1d6 dam.
AW    RBA(Magic Missile)    R20 (1 Creature)        17 force dam
E    Feral Burst Attack    CB1                                    Effect:  MBA enemies in CB1.
E              Second Wind           M1                                                                                                                      Effect:  MBA + HS.
D    Glorious Presence    CB2 (Enemies)        27 vs Will; 1d6+27 rad dam + push 2            Effect: You and allies in B gain 2 THP.  Special:  MBA as Minor Action.
D    Twilight Falls    AB1-10 (E)        27 vs Will; 1d6+27 psy dam + origin sq dazed EoNT    Effect: Zone EoNT.  Enemy in zones attack, target has part conceal.  Special:  MBA as MA.        
D    Color Spray    CBL5 (C)            27 vs Will; 1d6+27 rad dam + dazed EoNT        Special:  MBA as MA.
D    Icy Rays        R10 (1 or 2 C)        27 vs Ref; 1d10+27 cold dam + immob EoNT        Miss:  Slowed EoNT.  Special:  MBA as MA.
D    Fire Sea Travel    CB1 (C)            27 vs Ref; 2d6+27 fire dam + can't see past 3 sq EoNT    Effect:  You teleport 5 sq.  Special:  MBA as MA.
D    Lightning Bolt    R10 (1-3 C)        27 vs Ref; 2d6+27 light dam                Miss:  Half damage.  Special:  MBA as MA.
D    Thunder Cage    R10 (1 C)            27 vs Fort; 2d10+27 thun dam + 1d10 + 27 if leave sq before SoNT        Special:  MBA as MA.
D    Imp Glorious Pres    CB2 (E)            27 vs Will; 3d6+27 rad dam + push 2            Effect: You and allies in B gain 12 THP.  Special:  MBA as Minor Action.
D    Mirror Sphere    R10 (C)            27 vs Will; 1d10+27 psy dam + auto-hit self in addition to target on next attack.  No res/imm apply.        Miss:  Half damage self.  Special:  MBA as MA.
D    Dancing Flames    CBL5 (E)            27 vs Ref; 5d6+27 fire dam                Miss:  Half damage.  Special:  MBA as MA.
D    Force Volley     R20 (1-3 C)        27 vs Ref; 2d6+27 force dam + dazed EoNT        Special:  MBA as MA.
D    Enervation    R20 (1 C)            27 vs Fort; 3d8+27 nec dam + -1 penalty all (save ends).  Each failed ST (penalty worsens by 1, max -4).     Miss:  Half damage and weak EoNT.  Effect:  THP = HS value.  Special:  MBA as MA.
MINOR ACTIONS
AW          Mage Hand              R5                                                                                                                    Effect:  Manipulate inanimate objects.
AW          Acrobat                       Self                                                                                                                      Effect:  Stand up from prone.
E              Bladesong                   Self                                                                                                                     Effect:  + 2 PB to defenses, to hit, and + 10 PB damage rolls.  Shift Speed.  OAs when hit in melee.  Bladespell hits even when MBA misses.
E              Emerald Eye                R10 (1 C)                                                                                                         Effect:  UEoYNT + 5 PB to Insight against target and + 2 PB attack rolls against target’s Will.
E              Brawling Warrior         Self                                                                                                            Effect:  + 1 attack or AC once.
E PoF's Brand    CB5                                    Effect:  Extinguish fires and allies can make a saving throw against fire.0
D              Refresh Bladesong * 2     Self                                                                                                                  Effect:  Refresh Bladesong.
D              Guardian Blades         Self                                                                                                                  Effect:  Adjacent enemies that make attack rolls take 8 force damage 1/turn.
D              Fire Shield                  Self                                                                                                                  Effect:  Resist 10 cold/fire.  Creatures that make melee attacks against you take 2d6 + 8 fire damage 1/turn.
D              Enter the Crucible      Self                                                                                                                  Effect:  Spend 1 HS for resist 10 all and immune to Weakened.
D              Mass Resistance        CB10 (You and allies)                                                                                          Effect:  13 Resistance against either acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
FREE/NO ACTIONS
AW          Dazzling Sunray       R10 (1 C)                                                                                                         Effect:  MBA rider.  10 radiant damage and -2 to attack UEoYNT.
AW          Lightning Ring          R10 (1 C)                                                                                                         Effect:  MBA rider.  10 lightning damage and 1st time target moves UEoYNT, take damage again.
AW          Unseen Hand           R10 (1 C)                                                                                                         Effect:  MBA rider.  10 force damage and slide 3 squares.
AW          Breaching                 Self                                                                                                                  Effect:  When you reduce enemy to 0 HP, spend HS and teleport 5 sq.
E    Elven Accuracy    Self                                    Effect:  Reroll attack roll.
E    Spook        Self                                    Effect:  Arcana for Intimidate.
E    Suggestion    Self                                    Effect:  Arcana for Diplomacy.
E    Bladespell Step    Self                                    Effect:  Teleport 5 sq after bladespell.
IMMEDIATE ACTIONS
E    Guardian's Counter    CB2     Trigger:  Ally hit by attack, you not included.                Effect:  Interrupt.  You and ally shift 2, swapping positions.  You become target of attack instead.  After attack, MBA attacker.
E    Moonstride     Self    Trigger:  Enemy moves adjacent to you.                Effect:  Reaction.  Insubstantial EoYNT and shift 2 away.
E    Watch Out!    M1    Trigger:  Adjacent ally hit by attack, you not included.            Effect:  Interrupt.  You're hit instead.  After attack, HS.
E    Displacement    R5    Trigger:  Attack hits  you or ally w/in 5 sq of you.                Effect:  Interrupt.  Attacker rerolls and uses new result.
E    Strikeback    M1    Trigger:  Adjacent enemy hits you.                    Effect:  Reaction.  MBA enemy.
E    Battle Awareness    M1     Trigger:  Adjacent enemy shifts or hits ally.                Effect:  Interrupt:  MBA enemy.
SPELLS PER DAY
Attack Powers:  3 Encounters as Dailies + 1 Boon Spell + Envervation
Utility Powers:  4 
ACTION POINT
Choir of Swords:  MBA all adjacent 
PROPERTIES/SPECIAL
Fey
Sight:  Low Light and Darkvision
Resists:  7 Cold, Fire
Immunities:  Blinded, Charmed
Wild Step:  Ignore DT when shifting
Reactive Stealth:  Stealth check w/ any cover/concealment at initiative
War WIzard: - 5 to hit allies in bursts/blasts
Guardian:  + 1 hit enemies who hit Saerie USoTNT.  Sense when she is in danger w/in 1 mile.
Martial Resolve:  Save at start of turn, as well as end, against dazed, immobilized, slowed, stunned, weakened.
ITEMS AND STUFF
Outside of the Inherent Bonuses, mainly I just took some of the stuff from Frost Brand for The Prince of Frost's Brand, refresh of Bladesong, the Ioun Stone stuff, Belt of Breaching, Strikebacks, Acro Boots, Elven Cloak, Tactical Bracers, Feral Feyhide stuff.  Under 800 K budget.
MINOR AND MAJOR QUESTS
Minor Quest:  Save the fleeing refugees from the Blood Queen's Mists.
Minor Quest:  Report back to the Summer Court about the thwarting of the prophecied Far Realm threat and our unfortunate confrontation with the Winter Court.
Minor Quest:  Properly memorialize Exel and Xanob.
Major Quest:  Prevent the mists from morphing all of folks in Giliad's Rest and the surrounding areas.
Major Quest:  Convince the Summer Court to accept the alliance we've won with Averandox.