D&D 5E The Fifth City (OOC)

Maldavos, I can't find any alignment on your character sheet.

Also, and this is just a suggestion, it might help if you post some of the most important stats from your character sheet to your post, that way one doesn't have to open excel to find your AC.


Good point. I'll update the RG with the more salient stats (and alignment, because I apparently forgot that was a thing).
 
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Alright, I decided to make a few slight touch-ups to my character sheet, and now my formatting is messed up. Every time I save my edit, an extra {/sblock}{sblock=Spellcasting} gets added, even if I hit edit, remove that bit, and then resave. How do I prevent this from happening?

Edit: I finally got it to save without adding that line, though I have no idea what changed.
 
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Here is the first draft for my character write-up. I went with a elven fighter (Archer), since we seem to have a pretty good melee line (Barbarian, Rogue, melee Bard); will probably MC into Rogue and/or Ranger.

Lenya (a bit strangely for an elf, she does not claim a name for either her Clan or her Fane)


Wood Elf; female
Fighter 1/Rogue 0/Ranger 0
Background: “Acolyte”
Alignment: Lawful Neutral (tending Good)
Languages: Common, Elven;

Ability Scores:
STR 10/CON 14/DEX 17/INT 10/WIS 14/CHA 10

Saves:
STR +2/CON +2/DEX +3/INT +0/WIS +2/CHA +0


AC 15 (Studded leather= 12; DEX +3)
HP 12 (10+2)

>Proficient SKILLS:
Acrobatics +5; Athletics +2; History +2; Perception +4; Religion +2

>Non-proficient SKILLS:
Animal handling +2; Arcana +0; Deception +0; Insight +2; Intimidation +0; Investigation +0; Medicine +2; Nature +0; Performance +0; Persuasion +0; Sleight of hand +3; Stealth +3; Survival +2

RACIAL ABILITIES (Wood elf):
>Medium size; base speed 35 feet
>Darkvision 60’
>Fey ancestry
>Trance
>Mask of the wild
>Weapon training: proficient with shortsword, longsword, shortbow, and longbow.

CLASS ABILITIES (Fighter 1):
>Saving throw proficiencies: STR, CON
>Armor/Weapon Proficiencies: All armor, shields, simple weapons, martial weapons
>Fighting style: archery (+2 bonus to attacks with ranged weapons)
>Second wind: Use bonus action to heal 1d10+1 hit points (resets on short or long rest)

[sblock= Background: "Acolyte"]

Background proficiencies: Religion; History (replaces Insight); 2 tools (replaces 2 languages)- fletcher’s tools, seamstress/tailor’s tools

Background feature: Shelter of the faithful (Anla-shok)

>Trait: I always act polite and respectful, no matter who I dealing with (and no matter what I think of them). I remain calm and serene (at least outwardly), even in the face of disaster.

>Ideal: “I am Anla-shok. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One.”

>Bond: Those who fight beside me are those worth dying for (both others of the Anla-shok, and those who stand with us when we face the trials that Valen predicted)

>Flaw: I judge others harshly, and myself even more so. (How can any of us, truly, measure up to the standard of Valen, or be worthy of his wisdom and strength?) [/sblock]

[sblock= Equipment]
>Studded leather armor
>Longbow
>Arrows (60)
>Backpack
>Traveler’s clothes (2 sets)
>Shortsword
>Dagger
>Quiver (x3)
>Bedroll
>Tinderbox
>Waterskin
>Whetstone
>Belt pouch
>Mess kit
>Rations (4 days)
>Torches (x2)
>7 cp; 5 sp; 1 gp

>To buy in the future: Seamstress/tailor kit, fletcher's kit, spare daggers, more arrows
[/sblock]

Description: [sblock] At a first glance, Lenya seems like a timid little mouse of a woman, the sort of person that just naturally slips past all but the most careful attention- both unthreatening and unworthy of notice. She is quite small and slender, even by elven standards, with pale skin and light grey, nearly colorless, eyes; her hair is pale blond and cut very short, nearly shaved- this is quite unusual among the elven folk. She dresses in simple clothing, mostly in shades of grey- even her armor is covered in cloth so that it appears to be a close-fitting hooded jacket (though perhaps a bit bulky for her small frame). She tends to be quiet and calm, and does not raise her voice- in social situations she seems timid, nearly fading into the woodwork. Except for her weapons, it might be easy to mistake her for a servant of some sort, or perhaps a minor clerk. The only jarring notes are the bowcase and large quiver strapped to the side of her pack- and the fact that she is, to a truly careful observer, utterly calm even in the face of disaster… [/sblock]


History: [sblock] Lenya was born into the elven Worker caste, on a small and fairly remote island. Like many of her kin, she worked at the large monastery that was the island’s most notable feature, serving the needs of the Religious folk there. For several years, she tended to the simplest of menial tasks, but like all of the Workers, she took her turn on guard atop the monastery’s walls with a ready bow in case of rogue goblins or other raiders. After a while she was assigned as a personal attendant to one of the monastery’s older residents, a priestess who was widely renowned for her knowledge of the elven prophet Valen. Lenya grew to know the legends of Valen, which seemed to speak to her very soul. Over the years, her mistress had many visitors- while they were supposedly other scholars, many of them were obviously hardened warriors. In time, Lenya began to recognize some of these regular visitors, and often spoke with them about the legends of Valen. In time, her mistress finally passed away. For a brief time, Lenya was adrift and purposeless… Then she left the monastery and island that had been her home, to seek out some of the folk who had visited her mistress so regularly. And when she found them, she found a new home, and a new purpose, in the secretive order known as the Anla-shok (an ancient elven term). While she was too old to begin training in their secretive arts, her devotion was quite clear- and the order was too small to discard such a willing ally. After a time, she was sent out into the world to observe- and to prepare for what Valen had warned them was coming…
[/sblock]
 
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Fantastic character, patherfinderq1. I like your archer theme.

Btw, your sblocks, as it was pointed out to me earlier, can have a description. Use: {sblock=History}Text here{/sblock} to replace the Spoiler word with whatever custom words you want.

Also, the rest of us put our characters in this forum: Rogues Gallery

As far as our party, we have a Cleric, a Barbarian, a Rogue, a Bard, and now a Fighter. Soon(??), we'll also have a Sorcerer. It appears the Cleric, Barbarian, and Rogue will all be melee focused, but don't think my Bard'll be melee for long. Give me a few levels, and I'll be nothing but spells and healing.
 
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Yes, Sorceress is coming! I honestly had not realized just how different 5e spellcasting and the spells were so I'm taking my time to really read them over. It's actually made choosing spells super hard, especially since I don't get many but they also level up as you go...

I don't think I will need spells right off the bat and MV already knows my background and path so we probably could start roleplaying whenever he is ready. I can also post my character sheet and add in the spells in the next couple of days if that helps people. We'll be pretty busy this weekend and next (my daughter is having her 10th birthday party sleepover next Saturday and we thought some of the kids wouldn't be allowed and they are so now there are TEN girls sleeping over next Saturday!! :-o ) but I will try to get it done asap.
 


Fenris has concerted Marques. I am reading up on the spells. I am sorry, but I also binged watched the Ip Man series.

Markus Martenes Stiles XIII

Height: 5’ 10”; Weight 150# ; Hair: ; Age ; Patron Deity:
Sex: Male; Race: Human Class: Wizard Level:1
Alignment: Chaotic Good Size: Medium Type: Humanoid
Init +2; Passive Wisdom ( Perception) 12
Languages : Common, Elven, Dwarven, Goblin, one more

AC 12,
HP 8 (HD: 6 + 2 Con)
Saves: Intelligence and Wisdom
Death Saves:
Speed 30ft.
Proficiency Bonus: +2
Special Actions
Combat gear: None

Abilities Str 11, Dex 14, Con 14, Int 16, Wis14, Cha 10
Combat Stats:
Racial Traits: Ability scores increase each by 1, one extra language
Background: Corps of Magi
Skill Proficiencies: Investigation and Insight
Tool Proficiencies: Navigator’s Tools, Vehicles (Water)
Equipment: Corps of Magi Emblem, black gloves, a set of fine clothes, and a belt pouch containing 15 gp
Feature: The Corps is Mother; The Corps is Father

The Corps looks out for their own and you can expect assistance in legal matters within reason. In addition, a different set of laws apply to you in human territories and your voice holds weight among non-Corps lords, merchants, and military.


Personality Trait:
Ideal:
Bond:
Flaw:
Class Features:
Proficiencies:
Armor: None
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence and Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

Spellcasting
Arcane Recovery

Skills :
+2 Acrobatics
+2 Animal Handling
+5 ArcanaP
+2 Athletics
+0 Deception
+5 HistoryP
+4 InsightP
+0 Intimidation
+5 InvestigationP
+2 Medicine
+3 Nature
+2 Perception
+0 Performance
+0 Persuasion
+3 Religion
+2 Sleight of Hand
+2 Stealth
+2 Survival

Spellcasting:
Cantrips: Known: 4 (Acid Splash, Dancing Lights, Light, Prestidigitation,)
Spell Slots per spell Level: 4 1st
Spellbook: [6] 1st level spells (Burning Hands, Detect Magic, Identify, Mage Armor, Magic Missile, Thunderwave)
Equipment:
Quarterstaff
Arcane focus
A spellbook
Scholars pack or Explorer’s pack


[sblock=Background]Everyone remembers the war with the elves, few know the true cost. The humans, led by King Santiago were brought nearly to their knees when the secret of the elves was finally revealed: A force of fighters taught in the arcane arts. Knights of their own merit, They make their own rules. The Humans made a counter force . . .. . .The Eldrich Knights were formed. A copy of what the Elves had: Knights that fought Martially and with arcane might.


At birth he was given a name, a name of his family, but that was forgotten as his powers manifested at the age of 7 when he caught a field on fire where he and his father were looking to till after letting it fallow for a year. At the very least he cleared the brush out without his father toiling over a flint and steel. As a plus, they were alone, no one saw them, So he was able to be brought home with a story of a lightning strike from a freak storm. though the thought of the bow speaking a word and fire from his finger, well, and where did he hear that word? Was it in the tavern the other night? Those dark clad men in the corner speaking low? Maybe he heard them when he wandered the tavern floor.


The same men were found at the tavern that night, His father ad he brought themselves after steeling their mettle and approaching the strangers. His father interrupted ad what was hoped to be an opportune moment with the clearing of his throat. The strangers listened attentively and the all went to a room. That night his family were spirited away and he was inducted in to the secret order of magi, and was given a new name to a new family. Marcus Stiles XIII was born.


Student Neuvoux for 7 years then apprentice neauvaux the first year, freshman, the sophomore, Junior and now Graduated Senior Apprentice. Along the way he learned the laws of the king and would use his knowledge and logic to investigate possible infractions of the law of magi. He was given the side title of junior investigative Barrister as well.[/sblock]



[sblock=spell descriptions]


Burning Hands
3d6 damage in 15 ft cone; dex save for half

Detect Magic
dur: Conc up to 10 minutes; sense auras within 30 feet and what school

Identify
material component: pearl 100 gpv; Learn about a magic items properties, how to use it, if attunment is needed, how many charges it has and other things [pg 94 of pdf]

Mage Armor
duration: 8 hours; gives ac 13 + dex mod

Magic Missile

range 120 feet; damage 1d4+1


Thunderweave

Each creature in a 15 foot cube originating from you must make a con save. On a failed save each creature takes 2d8 damage plus gets knocked back 10 feet. On a sucsessful save it is half damage and not pushed back.
[/sblock]
 
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