FrogReaver
The most respectful and polite poster ever
What are you even talking about?So what are some examples of aesthetics that demand the player be presented with meaningless and/or non-viable choices?
What are you even talking about?So what are some examples of aesthetics that demand the player be presented with meaningless and/or non-viable choices?
Balance.What are you even talking about?
the must useful definition I've seen for balance is about presenting player choices that are meaningul, and viable.
The aesthetic goal of a game could easily constrain the range of choices, but shouldn't necessarily result in any of them being meaningless or worthless, by itself.
I can’t think of a single word response that would have been less helpful. Maybe d&d?Balance.
There's a quote right under it that explains what they're talking about.I can’t think of a single word response that would have been less helpful. Maybe d&d?
You mean a quote I already responded to?There's a quote right under it that explains what they're talking about.
I don’t think your conception of aesthetic choice is nearly broad enough. You seem far too focused on one particular kind of aesthetic choice.
To briefly review the exchange, not in a quote, so it'll carry through...I can’t think of a single word response that would have been less helpful. Maybe d&d?
I think this is one disconnect. It’s not so much bad faith as it’s an absolutely essential part of any balance discussion - ‘of the 100 million ways to achieve balance which one should we pick’.To briefly review the exchange, not in a quote, so it'll carry through...
You claimed that people arguing for balance were actually arguing in bad faith for a desired aesthetic.
This part loses me again.I responded with a definition of balance I've found helpful, and asked how any desired aesthetic would be incompatible with that.
Because, to use balance as a stalking horse for an aesthetic, you'd have to somehow assure that all alternate aesthetics were incompatible with balance.
I don't see how any are.
Sure. Achieving that compromise usually also involves compromising aesthetics though.Balance is, at bottom, a compromise feature that helps players in cooperative games play what they want, while all contributing.
Assuming you mean do certain aesthetic choices require a lack of balance to maintain - I think yes - but that’s completely tangential to anything I was claiming (which rested on multiple paths to balance) - thus my confusion.What aesthetic demands that some players be blocked from fully contributing in a cooperative game, or demands that they be given meaningless choices?
Yup. Balance isn't a quality that needs to be subordinated to aesthetics, nor vice-versa.If it’s something like - we can evaluate whether something is balanced independent of aesthetics then I agree! I’ve said nothing to the contrary though which adds to my confusion.
Compromising among competing aesthetics, perhaps?Sure. Achieving that compromise usually also involves compromising aesthetics though.
If there are, then, by the same token, one of them would make a good stalking horse to push imbalance for it's own sake.Assuming you mean do certain aesthetic choices require a lack of balance to maintain - I think yes
Take 4e. Most balanced, wrong aesthetics for most. We could solve most balance issues by returning to 4e style systems. But that’s simply a non-tenable solution for aesthetic reasons.It sounded like you were claiming that balance was just being used to push an aesthetic.
I would! That also goes into the part where I said your conception of aesthetics wasn’t nearly broad enough (at least in relation to what I meant).If there are, then, by the same token, one of them would make a good stalking horse to push imbalance for it's own sake.
You wouldn't consider "simulationism" an aesthetic, by any chance?
'Most' is a reach. 4e was not as badly balanced as other versions of D&D, but it still had a martial/caster gap, for instance, and a vast sea of chaff feats...Take 4e. Most balanced, wrong aesthetics for most.
I'd say marketing reasons. I wouldn't go so far as calling edition war nerdrage an aesthetic.We could solve most balance issues by returning to 4e style systems. But that’s simply a non-tenable solution for aesthetic reasons.
But, OK, if it's that broad, I suppose "preferring imbalance for it's own sake" or "wanting to make the DM cry" would be aesthetics.I would! That also goes into the part where I said your conception of aesthetics wasn’t nearly broad enough (at least in relation to what I meant).