D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

On Healing potions

I always saw healing potions as 1/2 magic stimulant 1/2 magical stitch-maker.

You drink one and get a burst of energy and your cuts and scrapes seal up.

Which works with the 3e version @Vaalingrade said. Healing potions flood your body with positive energy: invigorating you to dodge more and magically sealing wounds.

Basically POWERTHRIST or Brawndo.
 

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And its one of the best aspects of Level Up.

However it is Advanced 5e and removed a lot of the simplicity of D&D to give a unified martial mechanic.

I wish D&D had a unified martial mechanic and a unified magic mechanic that could be both pared up and down in complexity, importance, and utility that any D&D fan could delve in the amount they want.
That would be nice, but I don't see any evidence that WotC has any intention of making any time soon, so if you want it you're going to have to look into other options.
 


That would be nice, but I don't see any evidence that WotC has any intention of making any time soon, so if you want it you're going to have to look into other options.
Sure. Bu no one is doing that.

And unfortuntely WOTC is most interested with milking PHB sales for money as it was a surprise hit.

But a unifying martial mechanic across the fighter, ranger, paladin, and monk would be a great step for D&D and better the game overall.

Really the easy-mode "I attack" champion should have been siloed off into its own class. Same with an easy-mode caster.

Really this "No new classes" trend that developed in 5e is just holding D&D back. Like that whole "artificer is in the game but we wont legitimize it as a core class"nonsense. Just make the game for the audience man. Many the pew pew caster. Make the class that just wildshapes a lot. And if you want to have a simple class for new players and tired players to run, silo it off into its own class in order to balance it.

Because you're never ever gonna get the Simple Fighter and the Complex Fighter to be balanced between themselves while under the same class skeleton. There is no mechanical space nor leeway.
 

Because you're never ever gonna get the Simple Fighter and the Complex Fighter to be balanced between themselves while under the same class skeleton. There is no mechanical space nor leeway.
Nah. It is pretty easy. Complexity doesn't come from having a resource mechanic, but from number of things you can do with it. So all fighters could have "grit points" (or whatever) and a complex fighter could have ton of different stuff they could spent them on while the simple one would have just one "big strike" feature they could burn them on, and then some passive bonuses to compensate for the lost versatility.
 

Nah. It is pretty easy. Complexity doesn't come from having a resource mechanic, but from number of things you can do with it. So all fighters could have "grit points" (or whatever) and a complex fighter could have ton of different stuff they could spent them on while the simple one would have just one "big strike" feature they could burn them on, and then some passive bonuses to compensate for the lost versatility.
I doubt that rolling up all your superiority dice or grit points into one attack would end up balanced.
 

I doubt that rolling up all your superiority dice or grit points into one attack would end up balanced.
no i doubt that would be balanced, but something in the vicinity of 'expend a superiority die, add your PB to your attack roll and multiply the damage you deal by 2' would be right in line for a 'simple martial' and be effective enough while still being part of a maneuvre system.
 




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