CleverNickName
Limit Break Dancing (He/They)
I agree. But then again, look at the playtest Cleric of Moradin and compare it to a paladin.I mean, look at the playtest rogue. Most D&D players would probably say, yeah! The rogue IS a unique class! But the playtest rogue certainly has no abilities that couldn't be in themes and backgrounds for other classes.
I think that a classless system would be the opposite end of the spectrum. I didn't mean to imply that the developers should get rid of all character classes...if I did, I apologize. I want to streamline them.This is kind of subjective. And I love the promise of modularity that might allow someone to play a functionally classless 5e. But the idea that we should reduce to some arbitrary number of "needed" classes and get rid of everything else isn't very appealing to me. You don't NEED any classes. You might WANT more than just 2-4, though. You might WANT 100,000. Especially if your game doesn't use themes or backgrounds.
Take the wizard and the sorcerer, for example. They are essentially the same class in 3.5E; the only difference being the way they prepare spells. They tried to force a distinction between them with bonus feats and the Bluff skill, but seriously...is that enough of a difference to merit an extra 5 pages of the PHB? I don't think it is.
It's a moot point anyway; we already know that there will be a ranger class. I just hope that there is a pronounced difference between it and the Fighter class. If the only differences are skills and feats, it should be a background or theme, not a class.
To put it another way:
I won't mind at all if there are 20 different classes in 5E...what I don't want are 4 classes with 20 different names.