Tony Vargas
Legend
The suggestion to reduce at-will caster damage just increases the difference between casters & non-casters.That just makes everyone generically competent at the same things with no real differentiation other than "martial" or "magic".
Human nature's funny, that way. The accepted way to do something can be just terrible - let's treat anemia by bleeding the patient; let's use explosives to power our vehicles; let's pump invisible poisonous gasses into our homes; let's resolve legal disputes with trial by ordeal - but it doesn't stop people, often for many generations.I find it interesting that in spite of all the final words on critcal flaws and how bad the game is that so many people run canpaign session after campaign session week after week.
Balance is a quality that opens up more ways to play a game, chess & go have tremendous depth of play in spite of relative simplicity because so many moves & strategies can be viable.Right. So, chess and go are boring games. Gotcha. We should let the millions of people who play them know that they're actually bored, no?When you get perfect balance, you get a boring game.
(Sorry for the snark, but the statement was a little out there.)
That can be intimidating or challenging or even overwhelming, but it's unlikely to be boring, unless you simply refuse to engage it.
Imbalance, once you've identified the one (or few) viable choice(s), OTOH, can get pretty boring.
Very difficult or impossible as perfection may be, it doesn't invalidate excellence nor excuse mediocrity.Chess is not perfectly balanced. White wins around 55% of the time, due to the advantage of moving first.
Perfect balance is very difficult to achieve.
That's a complete absence of balance at chargen. With no choices, there's nothing to balance anything else against.Not only should everyone do the same damage in a round, everyone should be able to do it at the same range, to the same area of effect while being the same race with the same stats with the same class. That way things are perfectly balanced.
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