Keifer113 said:You missed the point. DnD should be fun, regardless of the treasure award.
You seem to fall into the kick the door, kill the monster, get the gold kind of gamer. Which is fine. In the end, thats pretty much what the game is about. What I am saying is, the players shouldn't play for the satisfaction of getting the gold.
If your life sucks so much that you need a pretend character earning pretend gold to have fun and make yourself and your character cool and that the game isn't fun and the character isn't good without said reward, well then you need to examine what you can do IRL to bolster your self esteem.
Why not just goto Vegas and put nickels in slot machines? Because thats not why people should play these games. Again, I ask the question...what if the game were a blast every week....would you quit because the treasure pay out was small?
In characted yes, sometimes you would question why you are risking life and limb for some gold. Unless your character was a paladin or altruistic. Remember that 1 GP = what...50 bucks? so players killing bugbears and getting 100 gp is like finding 5000 bucks.
Am I pigeonholing what and how I think people should play DnD? Maybe. But I'll stand by my statement. You don't need large amounts of treasure or magic items awarded to you to have fun in the game, and if its the payout of an adventure that defines whether a game is fun to you, then you need to examine what is lacking in your real life and fix that.
So, quit. Baltimore is a metropolis; you should be able to find and/or start another gaming group fairly quickly.Agent Oracle said:So, I want to quit.
As someone who didn't start out roleplaying in D&D, it still strikes me as odd that D&D players expect to be rewarded with "loot" whenever they accomplish an adventure. Or that someone would claim categorically that "a low payout will kill a game". Guess we must not have been playing correctly all these years.Storm Raven said:The game was probably not fun because the treasure obtained was so minimal. If I want to work at making ends meet on moderate income, I don't have to play D&D to do that, and neither do most other people. Players, quite reasonably, expect that the rewards they earn will be commensurate with the risks their characters take. A low payout will kill a game if the players believe this is not the case.
Conaill said:As someone who didn't start out roleplaying in D&D, it still strikes me as odd that D&D players expect to be rewarded with "loot" whenever they accomplish an adventure. Or that someone would claim categorically that "a low payout will kill a game". Guess we must not have been playing correctly all these years.
Of course, I do agree that players come to a game with certain expectations, and if those expectations are being squashed on a regular basis, they're not likely to stick around. It's just that our expectations tended to be more along the lines of "save the maiden", "save the world", or simply "be a hero" (or maybe "be celebrated as a hero"), rather than "... and get rich while doing so".
Still can't quite wrap my mind around seeing slavering monsters as a good source for treasure either.![]()
Gearjammer said:The character can buy land. Build a stronghold, laboratory, castle, what have you. The character can become active in politics, which in any pseudo-medieval culture would surely involve some level of bribery. Perhaps the character will create a shipping company and try to become mega-rich.
As someone who didn't start out roleplaying in D&D, it still strikes me as odd that D&D players expect to be rewarded with "loot" whenever they accomplish an adventure.
Conaill said:Or alternatively:
The character can be given land in reward. Acquire a stronghold, laboratory, castle, what have you. The character can become active in politics, for which in any pseudo-medieval culture a hero's renown would surely come in handy. Perhaps the character will inherit or take over a shipping company from some BBEG and try to become mega-rich. But then why would they bother to keep adventuring?
Oh, and yours don't?Gearjammer said:Though if you'll notice, most of your scenarios require the DM to "give" the reward to the character.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.