Keifer113 said:
You missed the point. DnD should be fun, regardless of the treasure award.
And, for many people, the acquisition of wealth for their character is part of the fun. Without it, you sap their game of an element of fun. Perhaps you should think about what it is that makes you so hostile to the idea that characters would desire to engage in endeavors that would be financially benefiicial.
You seem to fall into the kick the door, kill the monster, get the gold kind of gamer. Which is fine. In the end, thats pretty much what the game is about. What I am saying is, the players shouldn't play for the satisfaction of getting the gold.
Having never played a game with me (or most of the other people here), I think you have no idea what kind of gamer I am, or what kind of gamer just about anyone else here is. The desire to earn rewards as a result of the risks one runs is applicable to a huge variety of styles of gaming.
If your life sucks so much that you need a pretend character earning pretend gold to have fun and make yourself and your character cool and that the game isn't fun and the character isn't good without said reward, well then you need to examine what you can do IRL to bolster your self esteem.
Who said anything about "need". D&D is an FRPG, with part of the name being "fantasy", and that doesn't necessarily apply to the genre. Part of playing the game is to have fun, and for a lot of people, having fun means finding treasure. I find your amatuer psychoanalysis to be the mark of an extreme control freak DM desperately trying to justify his campaign preferences as "right" and denigrate everyone else's as "wrong".
Why not just goto Vegas and put nickels in slot machines? Because thats not why people should play these games. Again, I ask the question...what if the game were a blast every week....would you quit because the treasure pay out was small?
If the treasure obtained was miniscule compared to the risk my character was running, my
character would often times have little incentive to adventure as opposed to opening a brewery, or farming, or something less dangerous to life and limb. You see, viewing things from the character's point of view is part and parcel of
role-playing, something you claim to advocate.
And, once again, you decide to tell people how they "should" play the game. People should play these games because they find them fun. For a lot of people, part of the fun is having, using, and obtaining treasure, cool items, and interesting magical powers.
In characted yes, sometimes you would question why you are risking life and limb for some gold. Unless your character was a paladin or altruistic. Remember that 1 GP = what...50 bucks? so players killing bugbears and getting 100 gp is like finding 5000 bucks.
Except that the 50 bucks comparison isn't really valid, and never really has been. Look at the prices of items to get a real comparison. Thieves' tools are not worth the equivalent of $250, a dagger isn't worth $100. Which makes your entire argument on those lines fall apart.
Am I pigeonholing what and how I think people should play DnD? Maybe. But I'll stand by my statement. You don't need large amounts of treasure or magic items awarded to you to have fun in the game, and if its the payout of an adventure that defines whether a game is fun to you, then you need to examine what is lacking in your real life and fix that.
I think that all you have really done by declaring how people "should" play the game, and your thinly veiled insults about the "shortcomings" of those who don't agree with your play style is confirm that AO was probably being quite generous and polite when he descibed your campaign.
And by the way, talking about how you "run a game in a game shop" as if it is some sort of special thing just makes you look pretentious and like you have a puffed up ego.