fireinthedust
Explorer
Hey all. While I'm sure everyone is waiting on someone else to run a game, I'd love to get talking to people about making characters.
I'll be frank: I'd love to play a Wizard. That said, I'd also love to make up a setting. I'm swamped in life, and playing catch-up with my other games (which I will do today). Regardless, having a group discussing the new edition and who they'd like to be would be fun. Honestly, even if it goes nowhere, this sort of thing is good fun. And hey, maybe it'll get the 5e ball rolling on this site
So: I'm thinking a humble village and surrounding area.
Human-centric with a very healthy dose of hobbits, and a smattering of Dwarves who've found a home in the area, mining coal to make ends meet. The region is farmsteads, with large families in each; and a central market village; and a road leading to "the city". There is a centrally-located Inn, which just happens to be built at a waterfall. River traffic must stop there, using the Inn's workers to move goods up or down the falls, where other riverboats take them the rest of the way.
Humans are mostly "Midlanders", but there are barbarian tribes in the hills; and a race of Roamers, called the Old Race, who travel in circus caravans, telling card fortunes for coppers. Their ancestors, so they say, built the ruins that dot the countryside; yet the Old Civilization fell eons ago, and the Roamers who live now are their descendants, living as wanderers, entertainers. Midlanders are the most populous in the region, simple folk but hale and hard-working farmers.
Then there are the travelling folk from over seas, the dark-skinned Alkebulans and the tan-skinned Xinn, who are welcomed for their trade goods from exotic lands. Many of them have settled in Midlander realms, and become locals themselves after generations. (ie: any ethnicity or skin color is perfectly reasonable)
The Dragonborn in the region are from a mercenary army, the Legion of the Scale; most Dragonborn in the world tend to be in one of these legions, but this lot isn't too bad (so far). Most would be hired out as private security, such as village guards or even tavern security, or to merchant caravans (the actual camp is far from human settlements, a fortress they bought some time back).
Elves hail from the Forest, including both the Wood Elves and their rulers, the High Elves (who call themselves "Eladrin", thanks, and consider themselves "star elves"). There is a massive tower in the middle of the forest, where the Eladrin live and work magic. The Wood Elves are far more populous, and have communities built in treehouses connected by bridges. Elves tend not to leave the Forest.
In the hills are many human barbarian tribes, some of which are truly savage and little raised above forest apes; others are more noble, proud warriors, who often travel among civilized folk, and come down from the hills for mead or work, buying iron weapons and supplies.
Closer to the Mountains are the tribes of Orcs and Goblins, though it has been some time since they've thundered down from the hills.
I'll be frank: I'd love to play a Wizard. That said, I'd also love to make up a setting. I'm swamped in life, and playing catch-up with my other games (which I will do today). Regardless, having a group discussing the new edition and who they'd like to be would be fun. Honestly, even if it goes nowhere, this sort of thing is good fun. And hey, maybe it'll get the 5e ball rolling on this site

So: I'm thinking a humble village and surrounding area.
Human-centric with a very healthy dose of hobbits, and a smattering of Dwarves who've found a home in the area, mining coal to make ends meet. The region is farmsteads, with large families in each; and a central market village; and a road leading to "the city". There is a centrally-located Inn, which just happens to be built at a waterfall. River traffic must stop there, using the Inn's workers to move goods up or down the falls, where other riverboats take them the rest of the way.
Humans are mostly "Midlanders", but there are barbarian tribes in the hills; and a race of Roamers, called the Old Race, who travel in circus caravans, telling card fortunes for coppers. Their ancestors, so they say, built the ruins that dot the countryside; yet the Old Civilization fell eons ago, and the Roamers who live now are their descendants, living as wanderers, entertainers. Midlanders are the most populous in the region, simple folk but hale and hard-working farmers.
Then there are the travelling folk from over seas, the dark-skinned Alkebulans and the tan-skinned Xinn, who are welcomed for their trade goods from exotic lands. Many of them have settled in Midlander realms, and become locals themselves after generations. (ie: any ethnicity or skin color is perfectly reasonable)
The Dragonborn in the region are from a mercenary army, the Legion of the Scale; most Dragonborn in the world tend to be in one of these legions, but this lot isn't too bad (so far). Most would be hired out as private security, such as village guards or even tavern security, or to merchant caravans (the actual camp is far from human settlements, a fortress they bought some time back).
Elves hail from the Forest, including both the Wood Elves and their rulers, the High Elves (who call themselves "Eladrin", thanks, and consider themselves "star elves"). There is a massive tower in the middle of the forest, where the Eladrin live and work magic. The Wood Elves are far more populous, and have communities built in treehouses connected by bridges. Elves tend not to leave the Forest.
In the hills are many human barbarian tribes, some of which are truly savage and little raised above forest apes; others are more noble, proud warriors, who often travel among civilized folk, and come down from the hills for mead or work, buying iron weapons and supplies.
Closer to the Mountains are the tribes of Orcs and Goblins, though it has been some time since they've thundered down from the hills.
Last edited: