The Forge of Fury

Auris

"Thanks, I'm fine." Auris says. His eyes start to sparkle as he tries to sense any magic in or around th gricks.

[sblock=OOC]
cast detect magic

active spell: Mage Armor

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 6/7 , 5/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

log in or register to remove this ad

[sblock=OOC] Gerlari and Hinderpick are the only wounded characters please post up if you wish to be healed up or not. Will assume it takes place before the following.

Nothing magical in or around the gricks[/sblock]

The ledge sits at the top of a steep, irregular slope or rockfall about 20 feet high. The mouth of a side cavern leads into darkness beyond.

With his darkvision the dwarf sees the grizzly remains of those not so fortunate as him and his companions. The dwarf sighs but he believes it is his duty to search the area in case there is anything that might help the group.

But alas only enough coins to fill a sack and a suit of scale mail seem to be worthwhile to take. So he loads up the coins (200cp, 180sp, 60gp) and the armor back down the slope. After Auris determines the armor is not magical Hinderpick goes to the door to investigate.

Cut into the cavern wall stands a small but very strong-looking door of iron plate, about 5 feet tall and 4 feet wide. Heavy rivets stud its surface, and a tarnished silver rune - Durgeddin's smith-mark - gleams on he door's rusted face.

[sblock=OOC] Door radiates no magic and is locked with a key hole set n the center of the rune.[/sblock]
 

"Save the healing for later; these are mere scratches." Hinderpick will pull out some tools and see if he can make anything of the lock after checking for mechanical traps.
 
Last edited:

OOC: Great rolling there...

The door proves no match for Hinderpick's... um... picks. When the door is opened it reveals a long staircase going up.

With their darkvision Gerlari and Hinderpick can just see where the stairs lead to a room and what looks like a statue on he back wall.

[sblock=OOC2] Where to? Up or stay?[/sblock]
 



"Shall we go down?" Sabern asks as he wanders over towards Hinderpick.

[sblock=OOC]

Sabern will use the wand of CLW on anyone that needs it before proceeding.

[/sblock]
 

Auris

"Hinderpick, you are the dwarf. I trust your judgment down here." Auris also adreeses the dwarf.

[sblock=OOC]

active spell: Mage Armor

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 6/7 , 5/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

Gerlari tries to wave off Sabern's efforts to use the wand on him, but eventually gives in and accepts before heading over to follow Hinderpick.

[sblock=OOC]At 67/74, so only down 7. Still, that's enough that a charge definitely won't be wasted, and that 7 HP may come in handy.[/sblock]
 

Seeing that the general agreement is to go forward, Hinderpick will swap out weapons, taking the axe into his hands, and start moving carefully down the stairs.

[sblock=healing]I guess Hinderpick is down 10 so a use of the wand probably wouldn't hurt, but he's not going to ask for it, though he equally won't stop it.[/sblock]
 
Last edited:

Remove ads

Top