The Forge of Fury

HolyMan

Thy wounds are healed!
OOC: The flight of steep stone stairs climbs 30 feet (up), btw

The stairs open into an octagonal chamber about 30 feet across. The floor is inlaid with cracked, dusty blue tiles, and the walls are dressed with polished marble. Large doors of ironbound oak exit to the northwest and northeast.

Three cast bronze statues almost 10 feet in height stand on the west, north, and east walls. Each represents a dwarven warrior armed for battle; the east and west carry axe and shield, and the center statue is armed with two axes. The ceiling rises in a dome almost 30 feet above the floor.

Somewhere in the distance, you can hear the faint ringing of hammer on anvil.

OOC: Due to the high Perception roll Hinderpick can tell the hammering is coming from the east.
 

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sunshadow21

Explorer
Hinderpick will tell the others to stay back as he checks out the room, doors, and statues, starting at the stairs and moving clockwise.

OOC: The perception checks are going to be 2 higher for trap related concerns.
 

HolyMan

Thy wounds are healed!
Hinderpick discovers an oddity with the eastern door. There is some sort of trap but he can't discern what would happen should he open the door. He sees none of the obvious tricks. (poison dart, arrows from the wall, swinging blade, rock fall, etc.) He really doesn't see that anything bad would happen should he open the door.

[sblock=OOC] I am off to work in 1/2 an hour so if you attempt a disarm the DC is 25. So follow the rules if you attempt to disarm, stopping if you beat the Dc or fail by 5 or more. Or you can address everyone else and see what they might think.[/sblock]
 

IronWolf

blank
Sabern speaks a soft word as the healing energies of the wand flow from it to knit Gerlari's wounds together. Though not perfect, the bleeding slows and the crimson red appearance fades from the wound.

With a slight shrug Sabern places the wand back in a side pocket of his pack which he then hoists over his shoulder.

Sabern watches from the relative safety of the doorway as Hinderpick expertly moves about the room at the top of the steps.

[sblock=OOC]

CLW Wand Roll -- 1d8+1=5

[/sblock]
 

HolyMan

Thy wounds are healed!
OOC: Just moving it up and ready for future combat.

[sblock=Combat]

Code:
[U]Character         AC  HP  InHand/Condition[/U]
Sabern            [COLOR=White]20[/COLOR]  50  mace&shield/none
Gerlari           19  [COLOR=Orange]70[/COLOR]  g.axe/none
Auris             [COLOR=RoyalBlue]20[/COLOR]  48  wand/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I]
Hinderpick        17  [COLOR=Orange]43[/COLOR]  w.axe/none
[/sblock]
 

sunshadow21

Explorer
Hinderpick will pull his trusty tools out from his belt once more and go to work on the door. He seems to be doing well until he hears a click when he should have heard a clack.
 

HolyMan

Thy wounds are healed!
Suddenly the right arm of the east statue and the left arm of the north statue both swing down at once. Hinderpick twist to get away from the first stone axe but can't evade the second at the same time. The axe fixes the dwarf with a solid blow across the back.

As Hinderpick crawls away from the door and is helped to his feet by the others the two arms slow clank their way back to the position they started in. The trap is reset after a few short moments.
 
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sunshadow21

Explorer
An annoyed Hinderpick replies "Does it sound like I'm alright? This darn trap is being extremely uncooperative. I probably need some of the healing now."
 

IronWolf

blank
Sabern takes a step into the room and waits for Hinderpick comes closer, not quite ready to venture fully into the room until Hinderpick gives the all clear.

Retrieving the slender wand from a side pocket of his pack, Sabern examines the wounds, the ones from earlier and the recent ones both still oozing blood. With a quiet word Sabern allows the healing energies of the wand to flow from it and into the wounds. Sabern shakes his head and re-examines the wounds again and not satisfied repeats the quiet word twice more before the wounds have healed enough to his satisfaction.

"Stubborn ones." Sabern says before retreating back to the doorway.


[sblock=OOC]

14 back.

CLW 1 -- 1d8+1=4
CLW 2 -- 1d8+1=6
CLW 3 -- 1d8+1=4

[/sblock]
 

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