The Forge of Fury


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Auris

Auris follows the others, trying to stay in the middle of the group and recasting his light cantrip if needed.

[sblock=OOC]


mage armor: ca. 4hrs
---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 6/7 , 4/4
Electric Ray: 6/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Effects: -

XP: 6,000


[/sblock]
 

[sblock=Gerlari]
To the east the passage turns and Gerlari can't see around the corner. To the south...
Code:
[I][COLOR=orange]A large, smoky fire crackles in the center of the room. Battered pots and [/COLOR][/I]
[I][COLOR=orange]kettles are stacked all over; clearly, ths serves as a crude kitchen. You [/COLOR][/I]
[I][COLOR=orange]notice [/COLOR][/I][I][COLOR=orange]a distinct draft drawing the smoke up through a rough hole in the [/COLOR][/I]
[I][COLOR=orange]ceiling of [/COLOR][/I][I][COLOR=orange]the chamber.[/COLOR][/I]
[/sblock]

[sblock=Sabern]
Code:
[I][COLOR=orange]A row of rough-hewn sapling trunks forms a crude but serviceable cage across [/COLOR][/I]
[I][COLOR=orange]the [/COLOR][/I][I][COLOR=orange]mouth of this small cave. A door locked with an iron padlock secures the [/COLOR][/I]
[I][COLOR=orange]room. [/COLOR][/I][I][COLOR=orange]Inside, you see two filthy prisoners dressed in tattered rags, crowding [/COLOR][/I]
[I][COLOR=orange]close to the [/COLOR][/I][I][COLOR=orange]door. [COLOR=deepskyblue]"Thank Erastil*!"[/COLOR] the first one cries out. [/COLOR][COLOR=deepskyblue]"We're rescued!"[/COLOR] [/I]

*Yondalla changed to Erastil [/sblock]

Lusk points to a thin splatter of black orcs blood as it trails off into the northern tunnel. Ears takes the cue and moves to cover the passage with his bow. The half-elf cocks his head as he tries listening ahead. Suddenly every one hears. "Thank Earstil! We're rescued!"


l l1l2l3l4l5l6l7l8lalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlxlylzl
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l lxlxlxlxl l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l lxlxl l l l l l l l
lol l l l l l l l l l l l lxl l l l l l l l l lEl l l lxl l l l l l l l
lpl l l l lxlxlxlxlxlxl l l l l l l l l l l l lAlLl l l l l l l l l l l
lql l l l lxlxlxlxlxlxl l l l l l l l l l l l l lxlxlGl l l l l l l l l
lrl l l l l l l l l l l lxl l l l l l l l l l l lSlxlxl l l l l l l l l
lsl l l l l l l l l l l l l l l l l l l l l l l...lxlxl l l l l l l l l
ltl l l l l l l l l l l l l l l l l l l l l l l lpl l l l l l l l l l l
lul l l l l l l l l l l l l l l l l l l l l l lpl l l l l l l l l l l l
lvl l l l l l l l l l l l l l l l l l l l l l l l l l l l l lxl l l l l
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lxl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

KEY:
l l = mountain
l l = shadowy path
l l = path
l l = chasm
lxl = rope bridge (not 10' wide)
lxl = cover
... = wooden gate
lxl = crates and barrels
lxl = coals burning

L = Lusk
G = Gerlari
S = Sabern
A = Auris
E = Ears
p = prisoners

[sblock=Combat]

Code:
[U]Character         HP    AC    In hand/Condition[/U]
Sabern            40    20    lt.cbow/none
Auris             40    [COLOR=royalblue]20[/COLOR]    wand/mage armor 
Lusk              60    21    axe/none
Ears              [COLOR=lime]29[/COLOR]    18    s.bow/none
Gerlari           58    18    gr.axe/none
[/sblock]

[sblock=NOTES]
EDITING COMPLETE

[/sblock]
 
Last edited:

Sabern moves closer to the improvised cage and says just loudly enough for the prisoners to hear him, "Ssshhhhh. Keep the voices down." Sabern says, making a lowering motion with his hand.

Sabern looks at the lock and then back at Ears, catching his attention. With his crossbow cradled in his arm he motions to Ears that his services are needed at the lock.

Turning his attention back to the cage, he takes a look at the people inside to determine their race and to note if there is anything unusual in the cage or something to indicate an act of deception.

Continuing to keep his voice down he asks "Who are you and how long have you been here? How many orcs are there?"
 

Lusk and Rock continue to watch and listen for any signs of the orcs or other creatures entering the area, while the others work with the prisoners.
 

Ears starts moving towards the cage, as he passes by Auris and Lusk he poinys to his large ears and then at the north tunnel. An indication he heard something down that way.

When he steps up beside Sabern he whispers, "They need to keep quiet, I think there are more orcs in these tunnels and they heard them."

You notice the prisoners going white in the face and they grab the bars as if desperatly wanting out. "There are to many of them for you, dozens I would say." the male prisoner whispers. "Please let us out of here they have already takin away the others and they have never returned."

The second prisoner a female human, dirty and berattled starts to softly cry, "Please help us," she begs. Ears sets down his bow and starts fishing out his tools to do just that.

[sblock=OOC] How about ready actions for those watching and I'll look up those rules to see how they are similar to 3.5 Also if you move please give me a location on the grid. [/sblock]
 

Auris

Auris looks around, ready to unleash his magic on any approaching enemy.

[sblock=OOC]
Ready action: electric acid orb against first enemy he sees.
Perception is +2. I prefer DM's to roll this, so I don't know how good the roll was.

mage armor: ca. 4hrs
---

Auris D'Leroy
AC 18 (T17, FF13), HP 40/40, F +5,R+7,W+6

Spells: 6/7 , 4/4
Electric Ray: 6/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
Cantrips- 6, 1st- 3, 2nd- 1, + 1 bloodline spell
0: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1: Mage Armor, Magic Missle, Sleep - Burning Hands (electric)
2: Glitterdust

Effects: -

XP: 6,000


[/sblock]
 

At Ear's indication, Gerlari moves quietly to a position for guarding the North tunnel.

[sblock=Action]Move to n,q
Ready Action: Attack the first orc that comes in range.[/sblock]
 

Sabern continues to make a lowering motion with his hand indicating the lowering of voices. "You must remain quiet." Sabern whispers. "We will get you out of here, just let Ears here do his work."

"Can you fight?" he adds as an afterhought.

Sabern turns his attention back towards the path Ears indicated the noises from. He crouches slightly to use the barrels and crates for cover and to help conceal the light of the bolt loaded in his crossbow as Ears works on the lock.

[sblock=OOC]

Hoping to use the barrels/crates as cover and to help shield the light coming from the bolt as best he can.

[/sblock]
 

Lusk holds his place, continuing to scan each of the tunnels. Trying to catch any indication of more orc's heading their direction.

[sblock=rolls]
Perception Check
1d20+10=30
added in underground bonus

Additional Possible Mods
unusual stone work: +2
Favored Enemy (Ex) Orc's:+2 Perception[/sblock]
 

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