The Forge of Fury


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Auris

"Sorry, I cannot use more powerful magic while they are swarming the dwarf!" Auris excuses as he flings a weaker 'spell' at the nearer grick.

[sblock=OOC]

Acid splash, cast with electricity damage.
vs Touch AC
roll doesn't include modifier for cover, but Auris has the precise shot feat.

active spell: Mage Armor

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 6/7 , 5/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 

Hinderpick will drop his sling, and, drawing his axe, just chuckle, "Is that all you got?" as he brings his axe down on the one to the southeast, taking a 5 foot step to the south in the process to make flanking difficult.

[sblock=actions]free action = drop sling
move action = draw magic battle axe
standard action = attack southern grick while taking a 5 foot step to the south[/sblock]
 

Sabern heeds Hinderpick's earlier advice and lets his crossbow fall to the ground as he charges forward letting his shield drop from his shoulder to his arm and pulling forth his mace. Relying more on momentum and brute force he makes a heavy overhanded swing upon the grick.

[sblock=OOC]

Sorry, I was out of town yesterday and earlier today. I shouldn't be holding things up again.

Charge the northernmost grick.

Attack w/ Mace: 1d20+6=25+2 (from charging)
Mace Damage (it is magical): 1d8+3=10

[/sblock]
 

The group acts instantly to the threat like the experienced adventurers they are.

As one grick scratches at Hinderpick (and the dwarf laughs it off), Sabern drops his crossbow and charges forth bringing his mace to bear down on the odd creature.

Gerlari moves quickly forward his large axe cutting deep causing the creature to screech inhumanly. It scuttles backward a few feet, (5'step NE as it's action for round 3) in an attempt to get away from the two warriors.

Auris draws forth two pieces of wool from his component bag. The little halfling rubs the two together rigorously and when he gets little static sparks he intones words of magic.

The sparks dance above the two pieces of wool for a moment before they shot towards one of the gricks. Though they fail to hit their mark. :(

Hinderpicks drops his sling and draws his axe as he attacks. The blade puts a slash across the creatures back and it hiss in frustration.

[sblock=Combat]
POSTED IN INIT ORDER
Code:
Character         AC  HP  InHand/Condition
Grick             15   [COLOR=Red]0[/COLOR]  none/[I][COLOR=Red]staggered[/COLOR][/I];location(N-Hinderpick)
Sabern            [COLOR=Orange]18[/COLOR]  50  mace&shield/[COLOR=PaleTurquoise][I]blessed[/I][COLOR=White];[/COLOR][I][COLOR=Orange]charged[/COLOR][/I][/COLOR]
Grick             15  27  none/none;location(SE-Hinderpick)
Gerlari           19  [COLOR=Orange]65[/COLOR]  g.axe/[I][COLOR=PaleTurquoise]blessed[/COLOR][/I]
Auris             [COLOR=RoyalBlue]20[/COLOR]  48  wand/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I];[COLOR=PaleTurquoise][I]blessed[/I][/COLOR]
Hinderpick        17  [COLOR=Orange]43[/COLOR]  w.axe/[COLOR=PaleTurquoise][I]blessed[/I][/COLOR]
[/sblock]

[sblock=Actions]
Round 2:
Grick - 5'step, attack (2hits dmg: 7) location(N-Hinderpick)
Sabern - drop weapon, charge, attack (hit dmg: 10)
Grick - move, attack (miss) location(SE-Hinderpick)
Gerlari - move, attack (hit dmg: 17)
Auris - no move, static electricity attack(acid splash) (miss)
Hinderpick - 5'step, drop weapon, draw weapon, attack (hit dmg: ?)[/sblock]

OOC: No worries IronWolf I always figure RL creeps up on regular posters when they fall a little behind. Sabern is up again btw, ;)
 

Attachments

  • Grick att rd-2.jpg
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Hinderpick deftly keeps the grick at bay. It only gets in a small scratch at the dwarf as it wails away.

OOC: Everyone else's turn
 
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Gerlari takes Sabern at his word, immediately turning and taking a short step to close with Hinderpick's Grick. His powerful swing is a miss, and the steel head of his great axe draws sparks from the floor.
 

Auris

Auris snips his finger again, sending a new spark at the grick.

[sblock=OOC]
Auris doesn't use components. The magic is in his blood. Leave the cat fur to the wizards ;)

Targeting the deathly wounded grick, if it is still active.
If not he will move in 30 ft range of the other grick before casting.

Acid splash, cast with electricity damage.
vs Touch AC
roll doesn't include modifier for cover, but Auris has the precise shot feat.

still no d3 available. Roll of 3 means a 2 on a d3, so the damage will be 3.

active spell: Mage Armor

---

Auris D'Leroy
AC 18 (T17, FF13), HP 48/48, F +5,R+7,W+6

Spells: 6/7 , 5/5
Electric Ray: 5/6 (+6, 1d6+2)

Sorcerer Spells Known:
DC = 10 + spell level + 3
0 (6): Acid Splash, Detect Magic, Read Magic, Dancing Lights, Disrupt Undead, Mage Hand
1 (3): Mage Armor, Magic Missle, Shield, Sleep - Burning Hands (electric)
2 (1): Glitterdust, Flaming sphere - Scorching Ray (electric)

Wand: 49/50

Effects: -

XP: 10,296


[/sblock]
 
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"I'm doing just fine over here." Hinderpick replies as he digs his axe into the grick once more, drawing forth another screech from the creature.
 
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