The Four Lands - The Great North Part 2


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Vorian Tolgar

"Arrwuh, try to trip Bertrand, but don't harm him if you can. Persuade his dog to help you too!"

Vorian lowers Lawbringer and runs directly at Finnian bear hugging him and trying to pin him down.

If he succeedes he holds him immobile and quiet until such time he calms down or others bring down Bertrand and come to aid.

Init (1d20+1=15)
Melee touch(1d20+12+3=32); Hold Grapple (1d20+12+3=27); Pin(1d20+12+3=30)
Unarmed damage from grapple (1d3+3=6) and Pin(1d3+3=6)

OOC: Vorian takes risk of attack of opportunity to bring down smaller man with as little harm as posible. Rolls coming up, I have to look up grappling

Showing more smarts then Vorian Arrwuh pauses, calling mirror images of himself before six Arwuhs' rush toward enraged ranger.
Init (1d20+6=12); Mirror images (1d4+4=5)
Attack (1d20+13=25); Damage (1d8+6=13); Trip attempt (1d20+4=6)

OOC: if natural attack may be non-lethal, use that option for Arrwuh takes care to drop Bertrand not to hurt him...if not, ignore the damage, go with touch attack, trip only attempt... (not that it is likely with total of 6)
 
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Finnian please roll to resist the grappel from Vorian..

As the hound multiples they become engaged in a combat with Chaurcer,,Bertrands everfaithfull mutt..........I need to know which of the six is the Arwuh so i can see if the gets the right one..
 

That is to say, Chaucer defends his master from Arrwuh?

No help to bring down 'possessed master'?

Arrwuh ignores the hound concentrating on bringing down Bertrand. He is essentialy immune to Chaucer's attacks unless he has magical teeth (DR 20/+2). Slams and similar would still work though.

Arrwuh is number 4 of 6 :) chinese unlucky number seems fitting for night prowler
 

Finnian Douglas AC 18 117/117 SpD remaining 3, 6, 5, 3, 2

Attack of Opportunity against grapple attempt (1d20+15=27)
Damage from AoO (1d6+6=10)

Grapple attempt fails since Vorian does not have Improved Grapple to prevent the Attack of Opportunity. Sorry. Was a nice idea. Finnian is not a grappler.
[sblock]However you did see Finnian cast. You know anyone touching Finnian will take damage from the Wounding Whispers spell. You have seen his opponents take that in the previous battles we have been through. The disrupted grapple prevents Vorian from touching Finnian and taking the spell damage this time.[/sblock]
 

I thought I had posted this, but it doesn't show: So I take it that Vadric's spell didn't work, right? Can you confirm JA, so I can post a new action?
 

Successful attack ruins the grapple?! Realy? I was going for full out grapple through the attack BECAUSE Finnian is not the grappler. And spell would do some damage too, but that would be once, no?
 

Rhun

I dont think Protection from evil is relevant at thsi point..finnian and Bertrand are not inherently evil...that is if i am understanding your point..


Neurotic

Ever seen any dog let anyone attack it's master and not go beserk...regardless of the reason?


Okay I need initative from everone...
 

I dont think Protection from evil is relevant at thsi point..finnian and Bertrand are not inherently evil...that is if i am understanding your point..

Right, Finnian and Bertrand aren't evil, but if they were being "affected" or "misguided" or "influenced" by evil in any way, the Magic Circle vrs Evil spell would suppress that effect as long as they were within the area. Either way, though.



Wounded by his friend, the bleeding Vadric takes a step back, points his blade at Bertrand and shouts a quick prayer. The power of the Light flows through the cleric and into Bertrand, threatening to paralyze his limbs...


AC23, Hit Points 76/115

5' step away from Bertrand, cast Hold Person on Bertrand, Will Save DC 19 to negate.



[sblock=Spells Prepared]
- 0-Level: Detect Magic x 3, Create Water, Light x 2,
- 1st Level: Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Protection from Evil
- 2nd Level: Consecrate, Hold Person x 2, Lesser Restoration, Silence, Resist Energy, Align Weapon + Spiritual Weapon
- 3rd Level: Daylight, Invisibility Purge, Magic Circle vrs. Evil, Prayer, Dispel Magic, Dispel Magic + Magic Vestment
- 4th Level: Freedom of Movement, Neutralize Poison, Death Ward, Divine Power, Air Walk + Holy Smite
- 5th Level: Break Enchantment, Righteous Might, True Seeing, Spell Resistance + Flame Strike
- 6th Level: Banishment, Heal, Vigorous Circle, Heroes' Feast + Blade Barrier
- 7th Level: Holy Word, Monster Summoning VII, Ethereal Jaunt + Power Word: Blind
[/sblock]
 

Rhun

I see your point but without getting into a very long discussion about evil//good etc in a persons mind..i am going to say no alond the perhaps faulty reasoning that the dominate personality of each of the two is inherenlty good.
 

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