The Four Lands - The Great North Part 2


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Finnian Douglas AC 18 117/117 SpD remaining 3, 5, 5, 3, 2

Initiative (1d20+3=13)

Finnian glares at the effrontery of the minor demon trying to grapple it as casts defensively at the primary demon. 5 little darts of magic streak out to strike the Fiend.

[sblock=OOC]Defensive Casting automatically successful. Perform skill exceeds difficulty before die roll.
Magic Missiles (5d4+5=19) Sorry Anniston.

Neurotic, Wounding Whispers is a sonic spell similar to Fire Shield. An attacker will take 1d6+11 Sonic damage with each attack that strikes Finnian. If you grapple and apply grapple damage multiple times in the round, you will take the spell damage multiple times. It also applies against each attacker.

I only saw the one grapple attempt last round with the intention to hold and improve it. Once the grapple was failed, you have to attempt the touch attack again to initiate the next grapple attempt.

Grappling rules are really convoluted. The grapple is not an attack until it is in the held state. The touch attack to initiate the grapple is what gets foiled by the Attack of Opportunity. Therefore you did not actually touch Finnian to receive the spell damage.[/sblock]
 
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Stepping Back Vadric calls upon his power and Bertrand is encased in soft silvery light that deny's him movement. Finnian continues his attack on the great beast coming towards him.

for Addision
[sblock]from this distance you can see what appears to be a melee of some sort with the occaisonal flash of magic[/sblock]
 

Bertrand

Unable to move, Bertrand continues to rage at the horrible demons inside. He issues a mental command to his flail calling upon its magic to produce bright light that might at least hold them at bay...
 

His companion stopped cold by the power of the Light, Vadric snuffs out the flames along his sword. With a grim expression on his face, the knight steps forward and slams the flat of Warsong's adamantine blade across Bertrand's skull in an attempt to knock the man unconscious.




AC23, Hit Points 76/115
Initiative: 24

5' step to Bertrand, NON-LETHAL coup de gras vrs Bertrand (Auto-Crit, 17 non-lethal damage, Bertrand must make a Fort Save vrs DC27 or be knocked unconscious.)



[sblock=Spells Prepared]
- 0-Level: Detect Magic x 3, Create Water, Light x 2,
- 1st Level: Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Protection from Evil
- 2nd Level: Consecrate, Hold Person x 2, Lesser Restoration, Silence, Resist Energy, Align Weapon + Spiritual Weapon
- 3rd Level: Daylight, Invisibility Purge, Magic Circle vrs. Evil, Prayer, Dispel Magic, Dispel Magic + Magic Vestment
- 4th Level: Freedom of Movement, Neutralize Poison, Death Ward, Divine Power, Air Walk + Holy Smite
- 5th Level: Break Enchantment, Righteous Might, True Seeing, Spell Resistance + Flame Strike
- 6th Level: Banishment, Heal, Vigorous Circle, Heroes' Feast + Blade Barrier
- 7th Level: Holy Word, Monster Summoning VII, Ethereal Jaunt + Power Word: Blind
[/sblock]
 
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Jaroth

ooc: What has Jaroth been able to determine about what is going on? His repulsion field obviously had no affect. the magic circle against evil had no affect, the dispelling enchantment had no affect. Can Jaroth reasonably assume that it is not an outside force and rather their inner demons/delusions that are causing this?

Jaroth closes his eyes and extends his arm, palm out, toward the two afflicted party members. His druidic senses reach out to and envelop Bertrand and Finnian, weeding out the magics of the spells cast by them, he and his companions from other magics that may be affecting the two of them.

ooc: please let me know if he finds none.
 

Jaroth determines that it is indeed an deep seeded inner affliction that has been triggered by magic....the magic itself is no longer present..your senses tell you that it was a well placed time bomb that was to occur later..something triggered it..and the best guess would be the balance created by the magics woven by the party for this conversation...jaroth can only shudder to what would have happend had this went off in the Fortress of Neutrality...
 

Finnian Douglas AC 18 117/117 SpD remaining 3, 5, 4, 3, 2

Finnian takes a step back to prevent the demons from flanking him and casts defensively again at the primary demon. As the spell finishes, an intense green beam of light streaks out to strike the fiend.

[sblock=OOC]Defensive casting of Rainbow Beam (SpC pg 165) automatically successful.
Ranged Touch at primary Fiend. (1d20+14=23)
color of beam and damage (1d8=4, 3d12=18)
Green is poison and the damage is 18. Anniston is Dazzled for 1 minute even if he has some way to resist the poison. (Dazzled = -1 to attacks and any visual perception checks.)[/sblock]
 

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