The Four Lands - The Great North Part 2

NIght Battle

Having done what they could the party braces to meet the onslaught....after perhaps a five minute wait the darkness finally reaches the line of watchfires...as the battle begins the party is stunned to hear combat and sounds of death directly behind them....Turning they see that they have been lax, numerous dark creatures are pouring from the sea into the bowl of the hillock slaying all within their path..

Actions :)
 

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Vorian Tolgar

Cursing himself for allowing the obvious threat to cloud his strategical oversight by allowing weakness to be unguarded, Vorian whirls Delilah around, leaving barbarians for the moment to fend for themselves. He quickly calls upon Lady's favor and charges down to protect the innocents.

Arrwuh, protect us now, we are out of time !

Arrwuh runs in front of everyone and dances through the shadows his weaving settling down protective ward for everyone.


OOC: Vorian casts Divine Favor and charges downhill
OOC2: All good creatures are protected from evil for 12 minutes. Sadly, this excludes Vorian so he'll stay close to one of those with the circle on.
OOC3: what manner of creatures are downthere?
 

Vadric quickly calls upon the Light to bestow upon him its short-term blessings, and then turns to face the nearby threat. Warsong explodes into flames as the knight charges the dark enemy.

Cast divine power and righteous might and then move to intercept the enemy in the bowl.
 

Finnian spins and raises his voice even stronger as he weaves a Wounding Whispers spell into his song. He then moves with Vadric to meet the new threat.

"Someone has to face the valley
Rush in, we have to rally and win boys
When the world is saying not to
By God, you know you've got to march on, boys
Never hold back your step for a moment
Never doubt that your courage will grow
Hold your head ever higher and into the fire we go

Let the lightning strike
Let the flash of it shock you
Choke your fears away
Pull as tight as a wire
Let the fever strike
Let the force of it rock you
We will have our day, sailing into the fire

Someone has to face the valley
Rush in! We have to rally and win boys
When the world is saying not to
By God, you know you've got to march on, boys
Never hold back your step for a moment
Look alive! Oh, your courage will grow
Yes, it's higher and higher and into the fire we go
Into fire!
Onward, ho! "


[sblock=OOC] Bardic Inspiration provides +2 Morale bonus to Attack, Damage, and Saves against Fear to all allies within range of Finnian's voice.

Wounding Whispers
Spell resistance check if needed(1d20+9=28) ; Damage to attackers of Finnian. (1d8+9=11) [/sblock]
 

Bertrand

Rattling off a string of explitives Bertrand turns to Rendee. "See what you can do. We'll stay on guard here and do what we can from a distance." Bertrand begins a casting and suddenly the grass and other plant life along the shore comes alive writhing and grabbing at the dark figures from the sea. Rendee cast a spell of his own and sends a little flock of missiles at a pair of dark figures.

OOC: Bertrand casts Entangle while Rendee uses magic missiles. Missile damage split between two foes (3d4+3=11, 2d4+2=7)
 

Jaroth

Turning suddenly at the sounds of battle, Jaroth raises his hands to the sky, palms out and fingers outstretched:

Sleet and snow, I conjure thee
chill and slow, mire in misery!


ooc: Jaroth casts ice storm on the dark figures coming out of the water, careful to avoid the party's allies.
 


Vorian Tolgar

AC 23; HP 92/92; F 15; R 5; W 11;
Spells:
Inspire Courage
Divine Favor
Bull's Strength


Vorian casts Bull's Strength steadying himself on Delilah's back with the shield.
Concentration roll for Bull's Strength (1d20+9+4=18)

Scanning the field he finds a spot where survivors might run behind him and stay safe.

Charging full tilt into one of the creatures near the point he chose Vorian impales it on his lance and dismounts drawing Orderbringer. Raising it, the sword flashes blue for an instant defining blade outline in sharp contrast to the darkness.

Overhere, everyone, retreat, we will hold them off.

Charge attack with the lance (1d20+20=36, 2d8+13=22)
[sblock=OOC]
I included +1 from divine favor after the roll so roll lookup will show numbers one less then those above...roll includes +2 from Finnian

Not sure how to calculate lance double damage. Normaly it is two handed weapon, but when riding it is used one handed. Is damage still doubled initialy as for two handed weapons? For now we can use roll above, but I'd like to know for next charge

Breakdown of damage:
1d8+5 (from STR 1 hand) doubled to 2d8+10 +2 (from inspire courage) +1 (from divine favor) = 22 OR
1d8+5 (from STR 1 hand) +2 (from inspire courage) +1 (from divine favor) doubled to 2d8+16 = 25
OR
1d8+10 (from STR 2 hands) doubled to 2d8+20 +2 (from inspire courage) +1 (from divine favor) = 32
OR
1d8+10 (from STR 2 hands) +2 (from inspire courage) +1 (from divine favor) doubled to 2d8+26= 35
[/sblock]



OOC: Is there a place where another entangle might create a choke point or slow down enemy while separating them from survivors? Or better yet is there natural choke point? Are there any archers visible?
 

Night Battel

Lady Vera
Silverwood
Bertrand
Set 1 (5)
Set A (3)
Set 2 (5)
Jaroth, Finnian, Desion
Vadric
Vorian
Anniston

Rounds (5)

With the appereance of foes behind and before them both Lady Vera and the elf start off by throwing something into the air which after a few seconds ignits and causes perhaps a 400x400 foot radius to be light as if by a strong moonlight. Bertrand and his cohort are the first of the party to react and both begin to launch spells which appear to slame against and unseen wall and brigt golden sparks illuminate the night. Vorian, Anniston and Vadric move to engage the foe but first must climb down from the rim of the hillock...(Vorian, anniston and Vadirc will be abel to attack in round three) As before with both Bertrand's and Redee's spell, Jaroth attempt to could the area if meet by golden showers as his spell fizzels against the arcane ward. "They are shielding but it has been severly weakend" Desion yells above the fray as he begins a complex incantion that sends cold chills down everyone's spin. As is his usual custome, finnian yells engourgament to the party and allies as he begins to sing.

The foes within the bowl begin to engage those closet to them and soon 4 of the survirors are down, bleeding from death wounds that can even be seen in strong moonlight. Arrows and bolts of arcane magic also fly out to slam against a wall as it appear the party is being shielded as well.

Round 2 Actions

OCC: Remeber guys you climbed up onto the rim of the hillock to watch the fight below..you are now having to descend some 40 to 60 feet in order to reach the bottom of the shelterd bowl and then move to engage your foes.
 


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