The Four Lands - The Great North

Bertrand

Bertrand uses the time to size up his opponent and move to the right of the Demon, some five feet away. Rendee moves about 15' into the room and takes up a sheltered spot from which to loose a the cold iron bolt (1d20+8=22) glowing with a light spell. With hardly a glance to see the results of his shot, Rendee begins to reload the heavy crossbow with a practiced hand.

OOC: [sblock]I don't expect the light to do more than illuminate the target for the rest of us. If the 22 hits the bolt does magic and cold iron bolt (1d10+2=10)[/sblock]
 

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Although Vadric had hoped that his prayer of banishment would have forced the foul demon from this plane, deep down inside he had had the feeling that it might not be strong enough to work against such a powerful servant of the Dark. Pushing away his doubts, the Knight of the Light begins yet another prayer designed to injure a foe such as this. Perhaps if the demon could be weakened, he and his companions would be able to overcome the dread creature in melee combat.

Cast Holy Smite for 27 damage, and possibly causing it to become blind for 1 round. Wil Save DC19.

Vadric's bless gives everyone a +1 attack bonus, and +1 bonus to saves vrs. fear.



[sblock=Vadric Elareon, buffed stats]

AC 27, HP 98, STR 20 (+5)
Fort +8, Ref +4, Wil +12 (+13 vrs fear)
Warsong +20/+15/+10 (1d8+7+1d6 fire/17-20)


Immune to all death spells, magical death effects, energy drain, and any negative energy effects.

Spells in effect:
Death Ward, 11 minute duration
Bless, 11 minute duration (+1 to attack and saving throws vrs fear for all)
Extended Divine Power, 22 round duration.
Water walking (110 minute duration)
Magic Circle vrs Evil (110 minute duration)
Magic Vestment (+2 to AC, 11 hour duration)
Freedom of Movement (110 minute duration).

Spells Prepared:
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Protection from Evil
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Daylight, Invisibility Purge, Magic Circle vrs. Evil, Water Walk, Dispel Magic + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Death Ward, Divine Power + Holy Smite
- 5th Level (3+1): Break Enchantment, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Banishment + Blade Barrier
[/sblock]
 
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Jaroth

After calling up the power of his Order, Jaroth lets the others pass by him to confront the demon, holding in reserve his last use of Druidic Fire. He will try to find cover, and failing that, will draw his scimitar and go total defensive.

[ooc: AC: 29]
 

The IceBlight

Reacting to the success of both Jaroth and Vadric, Anniston boldy charges forward and delivers a stinging blow to the demon leaving a deep impression in the demons right chest. Dark Black Blood begins to ooze from the would inflicted by the priest. Finnain tumbles past the party and arrives to the deomns left while Bertrand closes on the right of the demon and readies his weapons to attack. Vadric steps bewteen the two to face the foul minion head to head. As the party manuvers into their postions a crossbow bolt comes whizzing past them to stike the demon squarly in one of his shoulders. Jaroth meanwhile sidesteps after causing the demon to wince in pain. Despite the damage and injury done, the demon roars out his defiance and readies his weapons to attck. Rasing his arms so that both longsword and great hammer are paired, the party quicly senses that the three of them standing in the front are about to be attacked in pairs. "Die lightlings, I shall enjoy it deeply sucking the marrow from your bones"

Actions and attack rolls
 

Finnian takes a further step toward flanking the creature as he fights defensively. His song changes to a hymn of praise toward the glory of the light as he spots what he thinks could be opening for his attack.

[sblock]Forgot Initiative earlier.
Initiative = 22
Fighting Defensively AC 21, Wounding Whispers still active

First Attack = 25 if hits is a threat (Confirmation check = 14 - probably fails)
Second Attack = 9 (miss)
Damage = 10
http://invisiblecastle.com/find.py?id=1043973
http://invisiblecastle.com/find.py?id=1043993
http://invisiblecastle.com/find.py?id=1043998

Forgot my own insipration. Made corrections directly in post.
[/sblock]
 
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Bertrand

Stepping boldly forward, Bertrand attacks with Black Scourge (1d20+15=16, 1d20+10=30) (Crit Check (1d20+10=28)) and Axe (1d20+16=22, 1d20+11=19). Rendee lets fly another cold iron Crossbow bolt (1d20+9=28) and scores another successful if marginally effective shot (1d10+2=3).

OOC: [sblock=For the DM]I forgot the +2 for flanking on the flail, but included it for the axe. I presume the 32/30 is a successful crit. Hope that makes up for the natual one on the first blow. I'm guesing the axe blow of a 22 is also a hit since the crossbow hit with that. Damage for the two blows is:

Flail Crit with sneak attack for flanking (2d8+12+2d6=30)

Hand Axe (2d6+10=17) + sneak attack with the axe (2d6=3)

Bertrand is currently AC22 with damage reduction of 1/- and 10/adamantine for the stone skin spell (until it has soaked up 90 points of damage) [/sblock]
 
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J. Alexander, did my holy smite affect the demon at all?


"Feel the power of the Light, demon!" growls Vadric, stepping forward slashing at the foul beast with Warsong flaring brilliantly.



Attack rolls: 22, 28, 20
(not sure if any of those are hits or not)
Damage 1d8+7+1d6 fire (or maybe 2d6 fire against cold-using critters?)

 


Anniston continues in all-out fury, his attacks rain down upon the demon and it seems to those present that a nimbus of light surrounds him.

[sblock=OOC Details]round 2, attack 1 [+11BAB, +6STR, +2Flank, +1Inspire, +1Bless, +3Smite] (1d20+24=44)
(Critical automatically confirmed due to Bless Weapon effect)
round 2, damage 1 [+12STR, +11Smite] (2d8+23=34)
(The Blessed Weapon is considered enchanted and good for purposes of damage resistance)

round 2, attack 2 [+6BAB, +6STR, +2Flank, +1Inspire, +1Bless] (1d20+16=28)
round 2, damage 2 [+6STR] (1d8+6=7)

round 2, attack 3 [+1BAB, +6STR, +2Flank, +1Inspire, +1Bless] (1d20+11=26)
round 2, damage 3 [+6STR] (1d8+6=9)

Current Armor Class: 29 [+11 Armor, +4 Shield, +1 Dex, +1 Dodge, +2 ProtFromEvil][/sblock]
 
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