The Four Lands - The Great North

Vadric Elareon, HP 9 of 98

Wracked by unholy agony, his body savaged by severe wounds, and unused to being on the defensive, Vadric stumbles back away from the Iceblight, out of the range of its weapons. Unsure of what other tactic to use against such a creature, the warrior-priest summons a curtain of whirling blades and shrapnel around the demon, pinning it in its place and giving he and his companions a chance for a brief respite.

5' step away from the demon (this should put him 15' away and out of range based on the previous two rounds) and cast Blade Barrier in a tight ring around the Iceblight. Damage 11d6 (Reflex DC21 for 1/2) if it tries to move through the barrier.

Also, don't know what kind of additional damage the demon is causing, but if it is negative energy, Vadric's death ward spell protects him from that.
 
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Anniston grunts in pain and shock as he takes more damage, visibly showing the results of standing toe to toe with the beast. Drawing on reserves of strength he manages to deflect much of the damage. "In the name of the Light, one last push! I think we almost have it!" He pulls his shield up and begins to settle into the melee more defensively. In spite of his defensive stance he finds an openning and gets in one solid hit.

[sblock=OOC Details]FORT save, DC22 (1d20+12=31)

Add 5 to AC for Combat Expertise, the to-hit rolls are adjusted below.

round 4, attack 1 [+11BAB, +6STR, +2Flank, +1Inspire, +1Bless, -5CombatExpertise] (1d20+16=30)
round 4, damage 1 [+6STR] (1d8+6=11)

round 4, attack 2 [+6BAB, +6STR, +2Flank, +1Inspire, +1Bless, -5CombatExpertise] (1d20+11=14)
round 4, damage 2 [+6STR] (1d8+6=8)

round 4, attack 3 [+1BAB, +6STR, +2Flank, +1Inspire, +1Bless, -5CombatExpertise] (1d20+6=11)
round 4, damage 3 [+6STR] (1d8+6=7)

Current Armor Class: 34 [+11 Armor, +4 Shield, +1 Dex, +1 Dodge, +2 ProtFromEvil, +5 CombatExpertise]
Current Hit points: 39 [104 -26 -19 +15 -27 -8][/sblock][sblock=DM question]I notice that the last two attacks against Anniston did not meet his AC, but one was marked as a hit. You may be adjusting for factors unknown to me, so I'm not complaining, just observing...[/sblock]

(OOC - I submitted my action before I saw what Vadric's action would be. I'm not sure how Anniston's actions would be affected by the appearance of the blade barrier. I'll let the DM decide if I can get off any attacks before the blades appear. With the appearance of the blade barrier, Anniston would back away from the beast to avoid further attacks and to avoid the whirling blades.)
 
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Finnian notes the pounding the others are taking and tumbles over behind Vadric to try to assist the priest in keeping the party hale and healthy. Still singing to keep up the inspiration, Finnian weaves what small bit of healing he knows into his song. When the spell is completed, Finnian touches Vadric to give him a boost.

[sblock]
Don't know if Finnian would be caught by the Iceblight's Aura. He does not have Spring Attack, so the only bouncing in combat he gets is from fighting defensively with tumble.

Fort Save if needed for the Aura = 11 fail
http://invisiblecastle.com/find.py?id=1055899

Tumble check and Perform (singing) {concentration} skills are good enough to succeed taking 1.

Casting Defensively Cure Serious Wounds on Vadric for 19 points of healing. http://invisiblecastle.com/find.py?id=1055909

Current AC 21 (18 + 3 fighting defensively)
Current HP 80 / 80 (- any for the Iceblight's Aura)
Wounding Whispers still active (CL check 19, Damage 1d6+8 per time struck)
[/sblock]
 

Jaroth

Jaroth looks on in stunned silence at the battle being waged before him. He considers reaching out to recover Vadric but Finnian arrived to heal the wounded warrior-priest. Jaroth sighs with relief.
 

The Ice Blight

For Bertrand
[sblock]Make the adjustment for adamtine..sorry i meant to tell you last round.[/sblock]

For Anniston
[sblock]Nope just an ability, to bad i can only use it once :mad:[/sblock]

For Vadric
[sblock]Think of it being very simialar to an unholy smite, no negative energy is envoled more of an evil alinged arcane blow...but i will give the benefit of the doubt, how about taking 1/2 damage[/sblock]


As Anniston once more attacks the demon, he is successful and visible see's the demon weaking and beginning to fade. Before he can follow up a whirling barrier of blades surronds the beast and preventing his pshing of the assault. Backing up from the rotating blades, Vadric is somewhat startled to feel a hand upon his shoulder but the warmth of healing magic brings comfort as Finnian raises his voice in song. (Vadric is cured 19 points)

The blades prevent the beast from penetrating and getting at the party giving them an respite, however, from behing the barrier comes the sound of unholy prayers.

Actions?
 

Anniston howls in frustration as he is separated from the demon.

"We had almost killed it! Spellcasters, you must hit it now with everything you've got left. We can't give it time to complete its unholy magic!"

Anniston takes several steps back to give the spellcasters room and heals himself (laying on hands, 30 points).
 


Vadric Elareon, HP 35 of 98

Vadric breathes a bit easier as Finnian's magic flows into his body, reducing the severity of his wounds some. This demon would spell the end of them all if they couldn't bring it down quickly. "Finnian, aid our companions as best you can. I have one last offensive spell to try!" The cleric of the Light begins yet another prayer, all the while keeping an ear open to the unholy words the Iceblight is speaking beyond the barrier of blades.

As Vadric completes his spell, a burning pillar of cleansing fire burns down into the ring of blades restraining the demon, silvery-white flames shining brightly in the dim light of the hold.


Cast Flame Strike, Reflex DC20 for 1/2 damage. Damage 28 (14 divine/14 fire - again, I voice my opinion that invisible castle hates me).




[sblock=Stats & Spells]
AC 27, HP 35/98, STR 20 (+5)
Fort +8, Ref +4, Wil +12 (+13 vrs fear)
Warsong +20/+15/+10 (1d8+7+1d6 fire/17-20)


Immune to all death spells, magical death effects, energy drain, and any negative energy effects.

Spells in effect:
Death Ward, 11 minute duration
Bless, 11 minute duration (+1 to attack and saving throws vrs fear for all)
Extended Divine Power, 22 round duration.
Water walking (110 minute duration)
Magic Circle vrs Evil (110 minute duration)
Magic Vestment (+2 to AC, 11 hour duration)
Freedom of Movement (110 minute duration).

Spells Prepared:
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Protection from Evil
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Daylight, Invisibility Purge, Magic Circle vrs. Evil, Water Walk, Dispel Magic + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Death Ward, Divine Power + Holy Smite
- 5th Level (3+1): Break Enchantment, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Banishment + Blade Barrier
[/sblock]
 
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Bertrand

Bertrand staggers back from the attacks and breaths a sigh of relief from the healing magic. "Thank you Finnian, with your help we might just survive this fight." He makes a quick adjustment to Black Scourge and then swings it in an arc tossing a stream (1d20+16=34) of holy water (2d4+1=8) at the Demon.
Meanwhile, Rendee gives a whistle and shouts an order in an ancient tongue of the north. A shadowy mountain lion manifests behind the demon and with a shrill cry pounces on the demon's back in a flurry of teeth (1d20+8=14) and claws (1d20+3=16, 1d20+8=9, 1d20+3=13, 1d20+8=21) (all these attacks should have been at +2 for the bless and bardsong, sorry). Rendee tosses off a quick spell as well and 5 bolts of magical force (1d4+1=3, 1d4+1=2, 1d4+1=5, 1d4+1=4, 1d4+1=4) steak toward the demon.

OOC: [sblock=For the DM]I figure best case with the touch attack Shadeswift got in damage from bite and two claws (1d6+2=3, 1d3+2=5, 1d3+2=5). Note that these are touch attack and so ignore armor and natural armor bonus, but only do non-leathal damage. Here's a little more info on the beasty as a refresher: Improved Grab—hit with the bite and get free Rake
Incorporeal Traits—a spirit animal is harmed only by other incorporeal creatures, magic weapons, spells and spell-like abilities, and supernatural abilities. It has a 50% miss chance from Corporeal attacks except force or ghost touch attacks. Its attacks ignore natural armor, armor, and shields except deflection and force effects. An incorporeal creature moves silently cannot be heard with listen checks if it doesn’t want to be.
Manifestation: A spirit animal dwells on the Ethereal Plane. As an ethereal creature, it cannot affect or be affected by anything in the material world. When a spirit animal manifests it partly enters the Material Plane and becomes visible, but incorporeal on the Material. A manifest spirit animal can strike with its natural weapons, but these attacks deal only non-lethal damage.
Rake--+8 melee (1d3+1 2 rear claws)
Pounce—If the spirit lion charges it can make a full attack including 2 rakes.

Rendee cast a magic missle obviously. Caster level check to overcome spell resistance (1d20+11=23) I'm assuming the demon has some spell resistance. If not just ignore this roll.[/sblock]
 

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