The Four Lands - The Great North

The IceBlight

Stepping back from the blades and yelling to the party members, Anniston begins to quietly heal himself. Acting upon the prompting of Annistion, Jaroth once more enters the fray and unleashes another devasting attack against the confied creature. Howls of pain and anguish erupt from behind the swirling barrier of blades as the blueish fire strikes. Then before anyone can react, Vadric calls forth the mite of his religion in a silent prayer and a colume of fire descends upon the creature. Unable to move or dodge effectily, the pillar of fire strikes it squarely. As the fire begins to dissapate, Redess lets losse with bolts of an arcan nature and the being fully absorbs their impact. Just as the party is becoming concerned that they will have to face the creature in combat once again, a shadowy cat like form attacks the demon. In a flurry of claws, teeth, sword and axe swings, violent combat can be partialy seen and surly heard as the cat like creature roars out it's defiance and the demon howls in pain. Behind the blades, the party see's the creature falls. Yet before they can rejoice in victory, they here a disturbance behind them.

For Jaroth
[sblock]Having unleased the mite of his order against the creature, Jaroth is more intuned with the otherworld. This allows him to sense several demonic creatures coming up behind the party for the stern end of the cargo hold.[/sblock]
 

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Jaroth

Jaroth yells, "Behind us, more demons!" He acts swiftly to imbue Bertrand with the ability to see invisibility. (Just in case there is an invisible foe among us)
 


Finnian tumbles between Jaroth and the entrance the demons are approaching. Taking a defensive posture as he waits for the others to prepare for the onslaught continuing to raise his voice in inspiration.

"Once more into the breech, friends.
"Let's drive this darkness back off of our world."


[sblock]Current AC 24 (18 + full defense 6); Current HP 80 / 80
Inpiration still active (+1 morale to attack & damage, +1 morale vs fear)
Wounding Whispers still active (CL check 19 vs SR, Damage 1d6+8 per attack that strikes Finnian) [/sblock]


ooc: Finnian appears to be untouched.
 
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Vadric Elareon, HP 35 of 98, AC 27

OOC: Can we get a quick status of how badly everyone is injured, so I know who to have Vadric treat? Or even an IC description of how badly injured, if you don't want us to know each others current HPs.
 
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Jaroth

Jaroth appears unhurt. uh...actually...he doesn't appear, except to Bertrand ;)

[ooc: AC 25 (+6 for full defensive for a total of 31) and 50% miss chance for greater invisibility. full hitpoints]
 


Bertrand

OOC: Bertrand is currently AC 22 with two weapon defense. He is now has 54 hit of 81 hit points.

Bertrand takes a moment to douse the fallen Iceblight with 2 full vials of holy water before turning his attention to the new foes.
 

Seeing that his companions are in better shape than he is himself, Vadric calls upon the power of the Light to heal some of the sever wounds dealt to him by the Iceblight.


Drop neutralize poison for Cure Critical Wounds on self. 28 points healed

If there is time before the demons arrive, Vadric will also cast Righteous Might.

(FWIW, that is the third below average roll in a row! LOL.)




[sblock=Stats & Spells]
AC 27, HP 63/98, STR 20 (+5)
Fort +8, Ref +4, Wil +12 (+13 vrs fear)
Warsong +20/+15/+10 (1d8+7+1d6 fire/17-20)


Immune to all death spells, magical death effects, energy drain, and any negative energy effects.

Spells in effect:
Death Ward, 11 minute duration
Bless, 11 minute duration (+1 to attack and saving throws vrs fear for all)
Extended Divine Power, 22 round duration.
Water walking (110 minute duration)
Magic Circle vrs Evil (110 minute duration)
Magic Vestment (+2 to AC, 11 hour duration)
Freedom of Movement (110 minute duration).

Spells Prepared:
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Protection from Evil
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Daylight, Invisibility Purge, Magic Circle vrs. Evil, Water Walk, Dispel Magic + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Death Ward, Divine Power + Holy Smite
- 5th Level (3+1): Break Enchantment, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Banishment + Blade Barrier
[/sblock]
 
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