The Four Lands - The Great North


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Finnian

Seeing Vadric and Bertrand wading back in, Finnian steps back and trades weapons again bringing Battle's Wit back out. Continuing to sing, Finnian starts thinking of the composition this battle will inspire while waiting to see what other threats the demon might have summoned before it was brought down.
 

The Ship

Anniston and Bertrand quickly move up in support of Vadric and Finnian and dispatch two zombies in brutal attacks that leave zombie brains over many of the combantants. Finnina steps back and prepares to reengage the zombies. About twenty feet away theparty sees movement in the darkness as something appears to gather itself to engage them. The few (3) remaing zombies are ineffective against the party.

OCC: Scotley is going to be a co-dm in a game that is starting up around the first of July, hit him up for the details if your interested. I have played with him off and on for twenty years...and would recommend you give it a look see.
 

Vadric turns to face the thing in the shadows, ready to channel the power of the Light to overcome this new evil should it prove to be undead of some dort.
 

OOC: :o Thanks for the kudos Todd :o

Bertrand raises Black Scourge high to try and shead some light on the darkness and takes a step toward the gathering foe, while Rendee reloads his crossbow.

OOC: 5' step toward the new threat. Rendee loads up a bolt and casts 'light' on it.
 

Jaroth

Jaroth blasts the shadows with 5 pulsing green bolts of energy.

[ooc: Jaroth has see invisibility up. If he can target the creature, he casts magic missle--force damage, so should penetrate incorporeal--although there is the SR issue :D. Damages is 18 ]
 

Finnian

Finnian remains behind the front line providing inspiration and encouragement. Finnian weaves a spell into his song and a burst of sound envelopes the shadowy figure.

[sblock]
Current AC 18; Current HP 52 / 80
Inspiration still active.
Cast Sound Burst at shadowy figure. Hopefully it doesn't have SR.
CL Check = 11, Damage 6 pts in 10' rad - DC 16 Fort to avoid 1 round of Stunning.
http://invisiblecastle.com/find.py?id=1099901
[/sblock]
 
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The Ship

The bolt shot by Rendee is absorbed by the darkness surronding the shadow. As the bolt is consumed by the blackness, 5 greenish bolts come from behind the party and strike into the heart of the shadow after which a slight moan can be heard. Vadric and Bertrand turn to meet the gathering blackness and the blackness is somewhat pushed back onto the creature as Bertrand raises his flai. Finnian meanwhile continues his song while the back lash of a concussion blast back onto the party.

Actions
 

Vadric grimaces at the darkness...it was like this entire vessel had become a conduit of darkness, a gate from the nethers that allowed evil to spill out into the world. Boldly confronting the darkness, the knight-priest calls upon the power of the Light to drive the foulness out of the world!



Turn Undead
Turn Check 21, turning up to a 14 HD undead creature
Turn Damage 24

24 Hit Dice of undead are turned

 

The Ship

As Vadric summons forth the power of his faith once more he is takne aback by the resistance he meets. Sweat noticeable pours off his faith and tension can be seen in every line of his body as he strugles to bring the power of his faith to bear on the darkness.

For Vadric
[sblock]AS Vadric begins his turning attempt he feels from the darkness someone countering his ability with and even darker evil.[/sblock]
 

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