The Four Lands - The Great North

Bertrand

Bertrand maintains his vigil blissfully unaware of the unnatural nature of the tent he watches over. He keeps an arrow ready and watches for any sign of movement.
 

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The Cove

Gesturing to the Knight and Finnian the boy says "Please do have a seat gentlemen, no harm will come to you withing the confines of this tent"...then addressing jaroth he says "As yes your prying questions which have been asked in a most uncourstey way and the curiosity which has lead you to assume much authority and affect a tone which you may or may not be justifed or entitled to have" then taking a sip of his glass he says "But i shall save us some time here is what you wish to see but i warn you to touch it means pain and perhaps death to those who do not know it's protocols" With that the waves his hand and a heavy black leather tome with a crimson leather spine and aged silver gilt on the pages appears on the table in the center of the room.

For Jaroth
[sblock]You sense impatience and offense in the boys bearing[/sblock]

For Finnian
[sblock]You sense that the boy would be very dangerous if he is cornored or placed in a very difficult situation[/sblock]


OCC: Before you guys go on vacation please make sure all your character sheets are updated..i promise not to let amazons capture them and turn them into sex slaves but that is about all I can gurantee.
 

Vadric ignores the man's offer to have a seat, preferring to stand near the tent door. This whole situation is beyond the knight's experience, and he remains unsure how to act. He fights down the urge to draw his blade and strike before the boy can unleash some dark magic.
 

The Cove

For Bertrand
[sblock]Watching the entrance of the tent, Bertrand blinks and swears he see's a shadow by the entryway but when he focuses his attention on it there seems to be nothing[/sblock]

For Vadric
[sblock]From his vantage point by the door, Vadric can see towards the table upon which there appears to be blood soaked bandages[/sblock]
 

Not one to mince words, Vadric raises his hand to point to what appears to be the blood soaked bandages on the table. "Are you injured boy?" he asks, his voice carefully neutral.
 

The Cove

"Not at all" the boy replies.

For Vadric
[sblock]Alarm bells begin to ring in the back of Vadric's mind. something is not right but he can not put a finger or sword on it yet[/sblock]
 

[sblock=For J. Alexander]

Would it be possible for Vadric to cast spells without alerting the boy that he was doing it? Would you want some kind of check?

[/sblock]
 



The hairs on the back of Vadric's neck rise, giving him the feeling that something bad will happen any moment. Like any skilled warrior, the knight is too experienced to ignore such small details. With small motions, and whispering under his breath, Vadric begins chanting prayers, channeling the power and seeking the blessings of The Light.

After a score of seconds spent praying for the boons that he thinks he might soon need, Vadric takes another look about the tent, his sight aided by the divine blessings he has called upon.


Cast magic weapon upon Warsong, then True Seeing. Finally, Vadric will cast (divine metamagc: extend) Divine Power.

Vadric Buffed Stats
AC 27, Fort +11, Ref +6, Wil +14
Str 20 (+5), BAB +11, HP 98/87
Warsong +20/+15/+10 (1d8+8+1d6 fire/17-20)


Spells in Effect:
Magic Vestment, duration 11 hours
Magic Circle against Evil, duration 110 minutes
Magic Weapon, duration 11 minutes
True Seeing, duration 11 minutes
Divine Power, duration 22 rounds

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Magic Weapon
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Blade Barrier + Wind Walk
[/sblock]
 

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