The Four Lands - The Great North

Finnian pauses for an appraising look around the inside of the tent then puts the bucket down out of the way just inside.

"I see some people are more ready for travel than others. As one who needs to travel a lot for my business, might I inquire how one would acquire such a marvelous traveling domicile? I've seen kings and generals whose command tents were not as well appointed as this one.

"I do have to thank you for moving away from the other survivors. I believe they would start a riot were they to discover the nature of your tent. And were you back with them, it would be all but impossible to keep them out by merely diplomatic means."


[sblock]Finnian is trying to lighten the mood and put a more comfortable pace on Jaroth's interrogation. Information flows more freely when the participants are comfortable, and he is trying to subtly deflect any feelings of pressure the party may be pressing on the boy using his diplomatic training.
Diplomacy check (if needed) = 39, http://invisiblecastle.com/find.py?id=1192233
[/sblock]
 

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The Cove

Finnian begins his chattering and the boy responds "It was a gift from a dear friend who often traveled...as for the location, this is where the storm brought me"

For Vadric
[sblock]softly finishing his spells and prepartion Vadric enagages his heightned senses and is stunned. The figure on the couch resembles nothing human and to his immediate right is a hideious creature that has just entered the tent[/sblock]
 

[sblock=J. Alexander]

Can I get a better description of 'nothing human' and 'hideous creature'? :D

Or maybe Vadric can identify the creatures? Perhaps he has seen their illustration in an old religious book or some such?

Knowledge Arcana +6
Knowledge Religion +11

[/sblock]
 


The Cove

For Vadric
[sblock]The creatrue on the couch is perhaps 5 feet in height with and insectoid type form. Scales cover the creatrue from the waiste down while above the waist chitinous armour covers the torso and arms. A head with multiple eyes gazes at the party while it'w claw like hands hold the cup. To the immediate right is a manzised creature some 6 feet tall covered fom head to toe in a billowing black cloak. Darkness swirls around it as well the putrid smell of rotten flesh and eggs.[/sblock]

For Canan
[sblock]Alas see invidiabilty does not fucntion at all like True Seeing[/sblock]

As the party engages in conservation with their host their sense of smell is overwhelmed with the scent of rotten flesh and and sulphurous eggs.
 

Determined to strike the first blow against the evil beings in the tent, Vadric begins yet another spell, keeping his voice a whisper and his motions slow. Channeling the power of the Light into a powerful aura designed to only injure those of evil nature, Vadric centers a Holy Smite upon the couch.

As his spell is cast, the priest-knight cries out a warning. "Ware, evil! The boy is an outsider, and their is another present as wel!"


Cast holy smite for 10d6 damage: 33 + blindness 1 round. Will Save DC19 for 1/2 damage and to avoid the blindness.
 

The Cove

The party is talking with the young man when all of a sudden a brilliant light descend upon the couch and the boy causing him to shriek in pain and distres....then Vadric can be heard shouting to the group "Ware, evil! The boy is an outsider, and their is another present as wel!"


Actions please
 

Knowing that his companions cannot see the second being, the thing shrouded in the black cloak, Vadric draws Warsong and moves to engage the enemy. As he moves across the room, his weapon's black blade erupts into silvery-gold flames. His voice is heavy with command as Vadric closes, hoping that his spell at least blinded the enemy for a few moments. "Deal with the boy. The black cloak is mine!"

Initiative: 7
Move, activate warsong
 


Jaroth

Jaroth, confused by what is happening at first, suddenly realizes the boy's evil nature. Not sure whether his magic is strong enough to pierce the boy's protections and knowing it is best to hold his Druidic Fire in reserve until he can get as many foes into the area as possible, Jaroth dives for the book on the table, tumbling past everyone and out of the way.

[ooc: Jaroth's Tumble Check is 13
 

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