The Four Lands - The Great North


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Vadric growls in pain and changes direction, slashing [iWarsong[/i] toward the the thing that stabbed him in the back, weaving the flaming blade in a complex pattern of attack. He hoped that his prayer that protected him from evil would hold off the other foes while he dealt with this one.




Initiative: 16
Attacks: 35, 33 (threat), 14; Confirm critical 20 ?
Damage: 17, 17 (possible critical), 12; If attack #2 is critical, damage: 30 (17 + 13)



Vadric Buffed Stats
AC 27, Fort +11, Ref +6, Wil +14
Str 20 (+5), BAB +11, HP 87/98 (87)
Warsong +20/+15/+10 (1d8+8+1d6 fire/17-20)


Spells in Effect:
Magic Vestment, duration 11 hours
Magic Circle against Evil, duration 110 minutes
Magic Weapon, duration 107 rounds
True Seeing, duration 108 rounds
Divine Power, duration 21 rounds

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Magic Weapon
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Blade Barrier + Wind Walk
[/sblock]
 


The Cove

Jaroth = 25
Bertrand 18
Vadric = 16
Finnian = 4

Jaorth, shielded by his magic, crosses over to the book and picks it up. Upon picking up the book there is a brilliant flash of light...(Jaroth needs to roll a fort save with a dc of 22)
OCC: He warned you about the book :)

Bertrand slips quietly up on the creature and delivers a devasting blow, as the creature turns and prepares to unleash his attacks upon the cowardly foe that struck him from behind, Vadric spins around and in a display of swordsman ship neatly decapaties the creature causing Bertrand to be showered with a brownish fluid. Meanwhile, Finnian once again begins his song and moves into position to support the party.

Just as things seem to go the party ways "Dark flames erupt from the boy and from the foe near the dining table striking out to the party. With unerring aim they strike Bertrand and Vadric causing 22 points of damage each.

For Jaroth
[sblock]Jaroth is stunned as the flames reach out. They are the Order's counterpart to Drudic Fire"[/sblock]
 

Jaroth

[ooc: Fortitude Save = 17 , FAIL. If it is a poison effect, Jaroth's save was instead a 21, still a FAIL]

If Jaroth can act, he yells out: "The boy is one of them!" He then manuevers to get as many foes as he can in the line of fire, without getting his friends and calls on the Druid Fire; damage = 17 (reflex save for half, no SR) ] Jaroth will ready to do this so as to catch the boy as he tries to cast a spell.

If he cannot get more foes than the boy, he unleashes a barrage of magic missles at the boy. "Incendia Arcus!". Same as above, readying to interrupt spellcasting.

[ooc: magic missile damage = 16. Roll to overcome SR = 12 ]
 
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Bertrand

Unhappy at being blasted by the 'Dark Flames', Bertrand steps to the boy and brings flail and axe into play unleashing a hail of blows and a spray of holy water. "Diddn't your momma ever tell you little boys shouldn't play with fire."

OOC: [sblock] Flail (1d20+13=21, 1d20+8=27)

Flail Damage on the chance that a 21 hits I rolled twice (1d8+5=11, 1d8+5=11)

Holy Water from the flail (1d6=5)

Axe (1d20+12=29, 1d20+7=20)

Axe Damage, again 2 rolls in case the 20 hits. (1d6+4=7, 1d6+4=8) [/sblock]
 

The Cove

From the corner of the room the party hears a grunt as Jaroth responds in pain and the book falls to the floor. Quickly recovering himself, he lashes out with fire towards the boy on the couch and the foe in the dining area. Following up on the attack of fire, Bertrad rushes forward only to be meet by a flurry of black flames reaching out toward him and an unseen targe next to the wall. (Bertrand takes 18 point of damage)
 

Finnian

Finnian becomes visible again as he takes advantage of his position to try to skewer the boy with Battle's Wit. His voice changes as he switches to a lively battle dance.

[sblock]AC 18, HP 80 / 80
Bardic Inspiration active (+1 morale bonus to attack and damage, +1 to Will vs fear effects)
Attacks boosted by Inspiration and Flanking.
Don't know if the Invisiblity would allow Finnian to strike the boy's flat-footed AC since he is singing.

Attack 1 = 21, http://invisiblecastle.com/find.py?id=1203583
Damage 1 = 13, http://invisiblecastle.com/find.py?id=1203585

Attack 2 = 19, http://invisiblecastle.com/find.py?id=1203587
Damage 2 = 12, http://invisiblecastle.com/find.py?id=1203590
[/sblock]
 

See Bertrand engage "the boy," Vadric turns his attention to the other foe, the darkly cloaked one. With Warsong blazing brightly in hand, the Knight-Priest maneuvers through another routine of skilled cuts and thrusts.




Attacks: 39 (threat), 24, 23; Confirm critical 36
Damage: 31, 19, 17



Vadric Buffed Stats
AC 27, Fort +11, Ref +6, Wil +14
Str 20 (+5), BAB +11, HP 65/98 (87)
Warsong +20/+15/+10 (1d8+8+1d6 fire/17-20)


Spells in Effect:
Magic Vestment, duration 11 hours
Magic Circle against Evil, duration 110 minutes
Magic Weapon, duration 106 rounds
True Seeing, duration 107 rounds
Divine Power, duration 20 rounds

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Magic Weapon
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Blade Barrier + Wind Walk
[/sblock]
 

Anniston AC: 29 (+11 armor, +4 shield, +1 dex, +1 dodge, +2 ProtFromEvil) Hitpoints: 104/104 most recent dice rolls

Anniston is surprised by the sudden flurry of activity but nevertheless positions himself and readies his cudgel and shield. He thinks to himself grimly, "Sometimes the diplomacy of the Light is best served on the business end of a stout cudgel."

After the first moments of chaos, Anniston recovers from his initial surprise and pounds the boy with a vengance, appearing almost clumsy in the abandon of this strikes. "By the Light and the blessings of Saint Cuthbert, I serve thee justice for thy demonic crimes!"

Init: 16
To hit: 21, 29, 16
Damage: 23, 5, 10

[sblock=OOC]Using smite on the first attack. I'm back from vacation![/sblock]
 

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