overgeeked
Open-World Sandbox
This is a great video by Ben at Questing Beast about everyone’s (second) favorite pillar of D&D...the shenanigans pillar. I feel that one.
I thought it was social becuse it was how much bs you could talk... but I can see thatShenanigans are part of the Exploration pillar.
In exploring you're finding out stuff about the world the characters are in. As in, "screw around and find out."
I disagree that it’s one “vs” the other. There’s no need for shenanigans to be antagonistic. It’s fully compatible with cooperative play. The goal is emergent story, not fighting each other to control the story.Ooh, Shenanigans can itself be split into so many parts!
Player(s) vs. DM shenanigans: Let's see if the DM is prepared for... this!
Player(s) vs. player(s) shenanigans: you can always draw a moustache on your friend's face.
Player(s) vs. the fantasy world: We saved the princess, but guess what, we're chaotic neutral.
Player(s) vs. the pub menu: Let's try all the drinks on the menu, fail a con save, puke, roll on a random table and wake up somewhere.
But the most important one:
DM vs. the Player(s): Where shenanigans turn into main storyline!!
It can also be part of the combat pillar. Every time the characters or NPCs do something that’s unexpected or not covered by the rules…that’s shenanigans.I thought it was social becuse it was how much bs you could talk... but I can see that