Ghostwind
First Post
The OGL/d20 system has been great in that it has allowed some good freelance game designers to become recognized for their hard work and imagination. While there are literally boatloads of freelancers who write for the d20 system, a few standout because of the quality of their work, a consistent output, and/or associating themselves with one or two publishers.
Without going to your gaming shelf and cheating, who stands out as a really good freelancer who is consistently delivering the goods? (For this question, Monte doesn't count because he is a publisher and not really a freelancer anymore.)
Here are some off the top of my head (I'll let you all add more to the list) --
* Steve Kenson: Green Ronin (Mutants & Masterminds and both the Shaman's and Witches Handbook)
* Wil Upchurch: Midnight and his other work for Fantasy Flight Games
* James Maliszewski: Path series and many others from Fantasy Flight Games (he's a constant contributor)
* Mike Mearls: His work with AEG (specifically Mercenaries, Magic, Empire)
* Patrick Kapera: Spycraft stuff (AEG)
Your turn now...
Without going to your gaming shelf and cheating, who stands out as a really good freelancer who is consistently delivering the goods? (For this question, Monte doesn't count because he is a publisher and not really a freelancer anymore.)
Here are some off the top of my head (I'll let you all add more to the list) --
* Steve Kenson: Green Ronin (Mutants & Masterminds and both the Shaman's and Witches Handbook)
* Wil Upchurch: Midnight and his other work for Fantasy Flight Games
* James Maliszewski: Path series and many others from Fantasy Flight Games (he's a constant contributor)
* Mike Mearls: His work with AEG (specifically Mercenaries, Magic, Empire)
* Patrick Kapera: Spycraft stuff (AEG)
Your turn now...
