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5.5E "The Future of D&D" (New Core Books in 2024!)

The online D&D Celebration event, which has been running all weekend, comes to a close with The Future of D&D, a panel featuring WotC's Ray Winninger, Liz Schuh, Chris Perkins, and Jeremy Crawford, hosted by Elle Osili-Wood.

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D&D is exploring the multiverse
Revisiting classic settings. 1st of 3 settings (Ravenloft) released this year. Next year, the other two major classic D&D settings come out. Both in formats they've never published products before.

Plus a "little peek" at a third classic D&D setting - a cameo.

In 2023, yet another classic setting is coming out.

Evolving D&D
Because of new players, they're always listening. Exploring new styles of play (like no combat needed in Wild Beyond the Witchlight). Also presentation of monsters and spells. New product formats. More adventure anthologies.

Making products easier to use. Ways to create the best experience. Experimenting and looking into technology.

Approaches to Design
Wild Beyond the Witchlight has interior design and tools to make running the adventure easier. Story tracker, guidance.

Beyond the books, they want to make different and varied products - packaging and form factor. Things different to hardcovers and boxed sets.

A blog post is coming soon detailing some of the changes, with more to come in future posts.

50th Anniversary in 2024
They've begun work on new versions of the core rulebooks. Recent surveys tie into that. They're still making plans, but expect more surveys. More will be said next year.

They will be completely compatible!

New experiences in the digital arena.

January Gift Set
Rules Expansion Gift Set -- Xanathar, Tasha, and a new book: Mordenkainen Presents Monsters of the Multiverse. All in a slipcase. Was intended for the Holidays, but global production issues mean January instead. There's also an alternate cover version.

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Mordenkainen Presents Monsters of the Multiverse
A treasure trove of creature related material from previous products compiled into one book and updated.

Opportunity to update material with a feel for how the 50th Anniversary books will be.

Improvements based on feedback, rebalancing, new and old art.

Over 250 monsters, and 30 playable races. All of the setting agnostic races that have been published outside the Player's Handbook.

Some content from Witchlight, Fizban's, and Strixhaven was influenced by Mordenkainen's.

Available first in the gift set, but separately later in the year.

Monsters alphabetized throughout rather than using subsections.

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Stat block changes --

Spellcasting trait is gone. Spellcasting action, slimmed down. Spellcasting monsters need less prep.

Spell slots are gone for NPCs. Regular actions that would have once been spells.

It was too easy for a DM to use spells which result in the monster having a too low effective CR.

Monsters can be friends or foes, and some magic will help rather than hinder PCs.

Where are we going?
More adventure anthologies. Another classic setting fairly soon.

Two all-new settings. Completely new. In development stage, an 'exploration' phase, testing the viability of them. They might not see the light of day.

Retooling nostalgia and blending it with new concepts. A blend of things that you know, and things that they have never done before.

In the short term -- more news next month about a new product for 2022 which goes into a new scary place we've never been before.

Boo the miniature giant space hamster
Below is an sketch from Hydro74's alt cover, which features Boo the miniature giant space hamster.

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Russ Morrissey

Russ Morrissey

Charlaquin

Goblin Queen
Do you use a grid/VTT for each encounter?
I keep a wet erase battle mat on the table and I’ll sketch out some walls or throw down a few pieces of scatter terrain if the encounter is complex enough to merit it. Climactic fights get more elaborate treatment if I have the time to set up for them. Very simple encounters get run without a visual aid. I started working on some UDT a while back, but it’s hard to find the time to finish it.
 

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FitzTheRuke

Legend
I would love to read a play report from your game. I genuinely cannot imagine running 6+ encounter days with several short rests, when just logistically. How long are your sessions? How frequent are sessions of a given campaign?

I would tie Short Rests to meals (similar to how Long Rests are loosely tied to sleep). There's really no benefit from eating extra meals in a day... well, not good benefits.
 

doctorbadwolf

Heretic of The Seventh Circle
I would tie Short Rests to meals (similar to how Long Rests are loosely tied to sleep). There's really no benefit from eating extra meals in a day... well, not good benefits.
I wouldn't, but I can see the appeal. Whenever i think of short rests, I think of fighting practice and wars in the SCA. A sparring match is very tiring, if you're going hard, but it only takes a couple minutes to recover. You don't get 100% of what you used up back, though, until you really rest. But you get enough back that it can take a couple hours of fighting for 5-10 minutes and then resting for a few minutes in a loop to get completely exhausted. If you pace yourself, you can fight, walk, party, dance, and otherwise exert yourself, all day, zonk out for a solid 8, and do it again the next day, but you still won't get 100% back until you take a day off and get a solid sleep. (unless you're a kid, obviously)

Which is why I like short short rests, and want something longer than a long rest, that requires safety and at least basic comfort, that is required to get fully back to actual 100%.
 


pogre

Legend
Games Workshop takes quite a bit of heat for not previewing their products very much and just releasing them. After wading through a lot of the comments in this thread - I can see why they use that approach.

I actually think WOTC is making a mistake hinting at things three years out, but it is their baby.
 

overgeeked

B/X Known World
Games Workshop takes quite a bit of heat for not previewing their products very much and just releasing them. After wading through a lot of the comments in this thread - I can see why they use that approach.

I actually think WOTC is making a mistake hinting at things three years out, but it is their baby.
I’m assuming it’s because they have to. They mention that there will be a ramp up in the surveys about core book stuff. There’s no way that wouldn’t immediately lead to rumors of a new edition (which is exactly what happened with the recent class survey). Better to keep the players informed to stop them from panicking and potentially not buying product (because some will think it’ll be useless with the new edition).
 

FitzTheRuke

Legend
I wouldn't, but I can see the appeal. Whenever i think of short rests, I think of fighting practice and wars in the SCA. A sparring match is very tiring, if you're going hard, but it only takes a couple minutes to recover. You don't get 100% of what you used up back, though, until you really rest. But you get enough back that it can take a couple hours of fighting for 5-10 minutes and then resting for a few minutes in a loop to get completely exhausted. If you pace yourself, you can fight, walk, party, dance, and otherwise exert yourself, all day, zonk out for a solid 8, and do it again the next day, but you still won't get 100% back until you take a day off and get a solid sleep. (unless you're a kid, obviously)

Which is why I like short short rests, and want something longer than a long rest, that requires safety and at least basic comfort, that is required to get fully back to actual 100%.
I meant if you need a narrative excuse to limit the number of them.

I agree with you regarding my preferred mechanic for them. I also like the idea of a longer long rest. I'd call it a "sabbatical" or somesuch. This is where you'd truly recover from injuries (personally I wouldn't mind a simple injury system. HP loss does not appear to reflect injury in any meaningful way).

Level-Up's Havens do some of this heavy lifting.
 

I guess WotC wants to sell a "soft" crunch for the new players, and the "hardcore" ones will buy other titles, but also D&D for the modules and the lore. And the main strategy is focused into the digital market, and not only the videogames.
 

FitzTheRuke

Legend
I had thought that when Tyranny of Dragons was released as a single volume hardcover, that Horde of the Dragon Queen and Rise of Tiamat would then go out of print. But the opposite seems to have happened. Tyranny appears to have had a limited release while HotDQ and RoT are still readily available. (I may be wrong about this - it might just be a local warehouse stock phenomenon).

I wonder if that will happen with Monsters of the Multiverse. Will it replace Volo's and Tome of Foes, or will all three stay in print, or will MPMotM come and go? Time will tell.
 

doctorbadwolf

Heretic of The Seventh Circle
I meant if you need a narrative excuse to limit the number of them.
Ah okay, that makes sense.
I agree with you regarding my preferred mechanic for them. I also like the idea of a longer long rest. I'd call it a "sabbatical" or somesuch. This is where you'd truly recover from injuries (personally I wouldn't mind a simple injury system. HP loss does not appear to reflect injury in any meaningful way).
Absolutely.
Level-Up's Havens do some of this heavy lifting.
Yeah, while I’m not that into LU, Havens are a good idea.
 

Xeviat

Community Supporter
Supporter
Do you make an effort at associating this to the fiction or does that not matter? Is there any in-fiction reason it is 15 min, and not 5min, or that you can only take 3 per day?
Because a legally mandated rest break in the US is 10 minutes, and most of my union jobs have been cool and pushed that to 15. 5 doesn't feel long enough to really rest.
 

Xeviat

Community Supporter
Supporter
How do you find “deadly” fights? When I’ve used them the PCs just blow through them. They might have a scary moment and one or two PCs might drop, but they win handily. To do anything approaching a deadly encounter I typically have to double the listed XP budget. The PCs still win, but it’s more tense and takes more resources.
Deadly is hard to balance when it's only one creature. I just accept that deadly doesn't kill and it's my baseline normal with a short rest after.
 

Xeviat

Community Supporter
Supporter
I meant if you need a narrative excuse to limit the number of them.

I agree with you regarding my preferred mechanic for them. I also like the idea of a longer long rest. I'd call it a "sabbatical" or somesuch. This is where you'd truly recover from injuries (personally I wouldn't mind a simple injury system. HP loss does not appear to reflect injury in any meaningful way).

Level-Up's Havens do some of this heavy lifting.
My narrative excuse to limit them per day is meals. Resting comes with eating and over eating isn't going to make you rest extra.
 


Greg K

Hero
Or are we talking about specific Tungusic holy people from whence the term entered the language?
This is not how I had seen it being used- at least not in the anthropology courses that I took or the textbooks that we used. There was no exclusitivity. There are Native American peoples whose religious practitoners are classified under Priest not Shaman. There also Western religious practitioners/leaders that fall under Shaman (Faith Healers)

Or are we talking about specific Tungusic holy people from whence the term entered the language?
This is where my instructors (including one that grew up within the Navajo Nation) made it clear to distinguish whether we were doing general classification or referencing a specific culture's practitioner.
 
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overgeeked

B/X Known World
Deadly is hard to balance when it's only one creature. I just accept that deadly doesn't kill and it's my baseline normal with a short rest after.
Is it about the action economy? Simply giving a single creature more attacks is easy enough to do.
 

Mercador

Explorer
Sorry, late to the party, I did miss this post. I don't have any of these books so I guess the gift set could be a good idea, any idea of the Canadian price ? 199$ CDN I guess? Why there's snapshots with Volo's ? Thanks!
 

FitzTheRuke

Legend
Sorry, late to the party, I did miss this post. I don't have any of these books so I guess the gift set could be a good idea, any idea of the Canadian price ? 199$ CDN I guess? Why there's snapshots with Volo's ? Thanks!
Based purely on MSRP and exchange, it'll be $220, but I'm sure many stores will set it at $199.99 to make it (at least appear to be) under $200. I probably will.

They are using the example of Volo's to show how the monster stat-blocks have changed. These monsters are updated reprints from Volo's and Mordenkanen's. (And possibly a few other sources).
 

Mercador

Explorer
Based purely on MSRP and exchange, it'll be $220, but I'm sure many stores will set it at $199.99 to make it (at least appear to be) under $200. I probably will.

They are using the example of Volo's to show how the monster stat-blocks have changed. These monsters are updated reprints from Volo's and Mordenkanen's. (And possibly a few other sources).
Thanks, I purchased the collector set at 200$ so I would expect the same price as well. I don't know why, I don't need those books, but I would love to have them... So I guess I'll purchase them and they'll gather dust as the collector set I've already have. Damn you Wizards :p
 

FitzTheRuke

Legend
Now that you've made me look at it, I started to wonder why it was $170 USD for 3 x $50 USD books, but checking it out it comes with a $20 USD DMs Screen too (and the slipcase) so it's not a price-hike (which I worried about for a moment).

Though didn't they say that there would be a price-hike next year? Right after announcing record profits?
 

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