Some really good food for thought here. I was thinking in terms of generational change on the impact of the growth and contraction of hobbies. Im about to jump into my own personal observations so take the rest with a grain of salt. No studies here folks just pure anecdotal experience coming your way.
I'm Gen X and remember my old man not really getting the whole video game thing when I was a kid. I have younger brothers (much younger 12 and 16 years so millennials) who grew up with some pretty sophisticated gaming in comparison. My brothers think its crazy that I only play one or two video games a year now. My old man thinks its nuts I still play them at all.
I dont know why but I recall a conversation with my grandfather when I was a kid. My old man is huge into sports and still plays competitive fast pitch softball today. My grandfather thought it was crazy that he still played as an adult instead of working and taking care of his family as a grown man.
I think about animated media and how for a long time in America it was considered kids stuff. Now anime is pretty popular with younger folks and isnt quite the thing you should leave behind it once was. I think I like that. There is too much emphasis on "growing up" and being serious. It always seemed to make people seem so old to me. Tired and joyless and living only vicariously through the young. I kinda like the trend I have been experiencing.
Anyhow, I think many first gen D&D gamers likely stopped playing as it may have been seen as kids stuff. The second and third gen will likely not be held up by these notions. I think this is a common trait amongst hobbies but I have no research to really claim its a thing beyond my own experience. YMMV.
Yeah, I hear you - and think this is a relevant thread that plays a major part: the fact that "childish things" are no longer considered only the purview of children (and not even necessarily "childish," at least in a pejorative way).
An anecdote that sheds a slightly different light: I played in a pretty consistent group from 2008-15 (4E, then converting to Next, then 5E). Everyone in the group was Gen X, and most hadn't played D&D since 2E era - high school or college; I think only one other player had played since then, and it was a variety of games.
My point being, this was a group of Gen Xers who mostly hadn't played since the early 90s, and then found themselves playing...4E? I suppose that is unusual, but it is one anecdote, so I imagine that there are a wide variety of configurations. The point I wanted to highlight is that even thought these other folks had left playing when they were 20ish, they all found their way back in their mid-30s to 40s.
So I think there's really several demographics at play:
- Long-term/regular players - like most people reading this. These are the folks that are "serious" or "diehard," who might take hiatuses but are always involved in some way or another. These are mostly folks who kept playing after the usual "exist ramp" after college ended and "real life" began.
- Long-term/occasional players - these are folks like those I mentioned. They might have played in the usual middle school to college range, then stopped as they focused on "adulting" and never had the intention of playing again, but then found themselves taking the opportunity when it arose sometime later in life, and might do so again, given the opportunity.
- New/active players - These are folks new to the game, who started and haven't stopped (yet). The vast majority of these folks are in the middle school-to-college age range (or approximately 10ish to 25ish). It is still TBD which of the other three groups they end up in.
- Former/retired players - These are folks who played at some point, and never played again. Like most of those I mentioned if I hadn't started up that group. Conceivable there are many of these folks, especially when you consider the 80s boom, and then all the folks who played since.
My guess is that there are maybe one to several million folks in the first group, a few million more in the second, tens of millions in the third group (assuming that WotC's 50 million only includes groups 1-3), and also tens of millions in the fourth group,
And to
@Parmandur , I suppose any contraction D&D experiences will come when the new/active players--as a group--leave the "high activity range" of age 10-25ish, (or middle school through college). So that might be a trickle for a few years, and then grow more steadily in five or so years from now, but also be offset by growth along the way, and presumably WotC's goal is to keep folks coming in
and turn as many of group 3 into 1-2 and not 4 as possible.
All just speculative, of course.
What? You missed the Twins winning the '87 world series!!!
I was actually back for that! I remember that team well - Puckett, Hrbek, Gaetti, Blyleven, etc. I was gone summer of '85 to spring of '87. 1987 was the year I got seriously into baseball, even though I was a fan from around 1980ish. But I was (and am) an Angels fan, so missing '86 isn't such a bad thing.