Exactly.Eh, you didn't do anything wrong. And neither did the old DM.
The rules can kill the fun, if you don't believe in the world they represent. I don't believe in the new implied setting. It's phoney to me.I simply cannot grasp why someone would not play a game to avoid a rules-set. The rules is not the game. The rules is not the fun. The fun is to meet with friends who share a common interest and roll dice.
Well, I guess it's like playing with action figures. Boys will rather play with Action Man than with Barbie dolls. You may be able to play out the same action-packed scenario, but it just doesn't feel right with Barbie dolls. I think the game system makes a huge difference. It's true that in the overall scheme of things it shouldn't really matter. You can roleplay without any system at all, but a set of rules establishes the basic way of interacting with the game and if you don't like the system (for whatever reason), it's going to be harder to over that hurdle and roleplay and enjoy yourself.I simply cannot grasp why someone would not play a game to avoid a rules-set. The rules is not the game. The rules is not the fun. The fun is to meet with friends who share a common interest and roll dice.
The fun is what each person defines as fun, so they may not be on board for your definition. And that would explain why someone would not play a game to avoid a rules-set.I simply cannot grasp why someone would not play a game to avoid a rules-set. The rules is not the game. The rules is not the fun. The fun is to meet with friends who share a common interest and roll dice.