That's basically what I mean. The rules are designed to emulate the genre, and so the GM is restricted in how to adjucate situations ("scene framing", to use a term I've seen you use often). I generally want my sim to be process as opposed to genre.
I mean the GM is always restricted in how to adjudicate, but yeah the restrictions are different in AW then they are in something like D&D. You don't usually get to decide what success looks like, but an AW GM has pretty broad powers in adjudicating what failure looks like. A lot of the stuff a GM is expected to do in Apocalypse World would be unacceptable in a typical D&D game. Still, you pretty much have the right of it.