• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Gods Hate Us

((...trying to get things moving again. Sorry about the slow down.))

As the group was deciding what to do, none of them could really shake the feeling of being watched. In fact, considering everything they had already seen, it would likely have been amazing if they weren't watched. It wasn't uncommon for any of you to spot a patch of disturbed ground, looking much like the whirlwind effect left behind that Baril and Pabsit had spotted. There was, however, still no apparent source for it.

But after a few minutes of annoying silence, the ruined pendant started to glow again. It was more a soft green color compared to the normal light it had shed before the acid had been poured onto it, and thankfully there was no annoying hum this time. The glow grew slightly, and Pabsit noticed that the same color was reflecting off of Ruslan's back. Following the glow, the Grippli(and anyone else who happened to look towards Ruslan) noticed that one of the buildings behind him had its door producing that glow.
 

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O, slug-snot! Somethings happening, orrr coming frrrom that building! The Grippli pointed to where he meant and stepped back so that one of more of the others were between him and the green glow, Sender ready to let fly at the first threat that may come at them - I mean him!
 

*Ruslan looks around at the commotion, wondering what the little froggy was babbling about. But when he turns around to see the green glow, he curses and gets out of the light.*

"Who's going in first?" he asks tightly, one of his gloved hands clenched into a fist.
 

Baril rushes over to the door producing the green glow. He is about to open it, when turns back to look at the others. "I'm going to open it and step aside. Be prepared."

Then the rogue opens the door and jumps away from it.
 

Lousin follows Baril incase he needs backup. As steps in front of the door Lousin turns his back readying his greatsword against anything/one that makes an aggressive move. When Baril finishes his speech Lousin turns to the Assassin only to find a door swinging open and no meat shield between him and anything that could come flying out of the door.

The look on his face at that point can hardly be put into words.

 



When the door opens, the green glow spreads out across the ground in front of it. The odd colour envelops everything in front of the door. Looking within, it is easy to see that, yet again, this is not a true city. The room itself is larger than the building suggests, revealing a large square shape with walls that emits the glow itself...instead of from some kind of lamp or candle.

But the room is not empty. Near the center is a large table, made of some odd almost metal-like material that doesn't reflect at all. The walls are adorned with simple tapestries, and by now none of you have the problem of identifying them as holy symbols. And next to each tapestry, a small item. Each looks like a different coloured gemstone, and seem to completely suck in the glow instead of reflect it.
 

Now I'm certain this 'city' is just an illusion. But hiding what? What is this place? Seems too complex to be just a trap...

As nothing jumps on them, Baril looks inside the glowing room with many holy symbols. "Does anyone have an idea, what's the meaning of this room?" the gypsy asks. He takes a closer look to make sure there are no traps (Search +13).
 

Oskar takes a short step into the room and then scans for any danger.

(Search +10, Spot +11, Listen +11)
 
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Into the Woods

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