The Gray King - A game of morally gray fear - Calling Zurai!

Isida Kep'Tukari said:
Our party will consist of:

*Eidalac - Kurst - Male Human Artificer 1/Warlock 2

*stonegod - Irthos - CN Male dragonwrought desert kobold copper dragon shaman 3

*Free Xenon - Arrgha'n of the Fell Veil - N Male Halfblood Daellkyr Rogue 2/Ranger 1

*Zurai - Valerian - N Male Grey Elf Archivist 3

*Erekose13 - Maavnod Warpspire - CG Male Mutated Goliath Totemist 2

*EvolutionKB - Oscar - Male Human Binder 3

So we have:

Kurst - support/battlefield control/nuker?
Irthos - support
Arrgha'n - melee? damage
Valerian - healer/battlefield control(summons)
Maavnod - melee damage/tank
Oscar - melee tank

We're a little light of ranged characters, but otherwise looks like a solid party. I'm amused that Valerian is the only true spellcaster of the bunch. He's also the only healer, but Irthos' vigor aura will be a major help there (and prevent Valerian from having to memorize all his spells as cures :p).

On the alignment front, it looks like a more-or-less compatible group there as well. No one outright evil, no opposing alignments (unless Oscar is lawful?). We have a handful of neutrals, a couple chaotics, and one good character, but no lawfuls (except maybe Oscar?) and no evils.

Out of combat, I think we have every major niche covered except perhaps straight up diplomacy.

Looks like it should be a great game :D
 

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And really, who wants to be diplomatic when you can smarm, bluff, or intimidate your way through the rabble? ;)

Though in all fairness, Kurst can do ranged, at least up to 60 ft, or more if he choses eldritch spear as one of his invocations.

Eidalac, EvolutionKB, once I have your character sheets we can begin!
 
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Done, I tried to post last night as well...Kurst is missing point blank shot. I'll be decent at diplo, I can try and handle that.
 
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Valerian's default "non-combat" memorized spells (ie, he's not expecting much, if any, combat that day)
0th - Detect Magic, Read Magic x2. Amanuensis
1st - Comprehend Languages, Summon Undead I, Summon Monster I, Cure Light Wounds
2nd - Healing Sting, Summon Monster II, Cure Moderate Wounds

Valerian's default "combat" memorized spells (ie, he IS expecting to fight)
0th - Cure Minor Wounds x2, Guidance, Detect Magic
1st - Shield of Faith, Produce Coldfire*, Summon Monster I, Cure Light Wounds
2nd - Summon Monster II, Winter's Embrace, Cure Moderate Wounds



* - Produce Flame energy substituted to cold
 


I updated Valerian's character sheet with a minor spell DC fix (for some reason I thought Spell Focus gave +2 DC - not that it mattered, he doesn't know any Conjuration spells that allow saves) as well as integrating his memorized spells and adding a section for common summoned monsters and undead.
 


Not a problem. My job as a player is to make your job as a DM easier - I find the adventure gets a lot more enjoyable when the DM can spend time on the adventure rather than hunting down the stats for my crazy pseudo-templated summoned minions ;)

Besides, statting them up is the mental equivalent of playing with minis :D
 

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