The Gray King - A game of morally gray fear - Calling Zurai!

Maavnod Warpspire
Male Mutated Goliath Totemist 2
[Mutation Chaositech, Race RoS, class MoI]
Medium Monsterous Humanoid
XP: 4000
Alignment: Chaotic Good
Height: 6'
Weight: 250lbs
Hair: Black
Eyes: Red
Age: 38

Str: 20 (+5) [10 points, +4 racial]
Dex: 13 (+1) [8 points, -2 racial]
Con: 18 (+4) [6 points, +2 racial, +2 mutant]
Int: 10 (+0) [2 points]
Wis: 10 (+0) [2 points]
Cha: 08 (-1) [2 points, -2 mutant]

Class and Racial Abilities: Powerful Build, Mountain Movement, Acclimated, wild empathy, illiteracy, totem chakra bind (+1 capacity), totem's protection

Mutations: Adhesion (01), Gripping Feet (35), Sixth Sense: Illusions (77), Short (80)
*Adhesion + Gripping Feet give full move on climb without making checks.

Flaws: Shaky (-2 ranged attacks)

Hit Dice: 3d8+12
HP: 32
AC: 19 (+4 armor, +2 shield, +1 Dex, +2 Natural)
ACP: -2
Init: +1 (+1 Dex)
Speed: 30ft

Saves:
Fortitude +7 [+3 base, +4 Con]
Reflex +4 [+3 base, +1 Dex]
Will +1 [+0 base, +1 Wis]

BAB: +1
Grapple: +20 [+1 Bab, +5 Str, +4 Adhesion, +4 Improved Grapple, +4 size, +2 Girallon Arms*]
Melee Atk: +7 (2d6+6/20/x2/Heavy Mace)
Melee Atk: +8/+3/+3/+3 (1d4+7/1d4+4/1d4+4/1d4+4/20/x2/Claws)*
Ranged Atk: +1 (2d6+5/x3/20 ft./Spear)
*+2 atk, dmg, grapple when 2 Essentia invested in Girallon Arms

Skills: 20
Handle Animal +4 [5 ranks, -1 Cha]
Knowledge (nature) +5 [5 ranks, +0 Int]
Listen +9 [5 ranks, +0 Wis, +4 Shadow Mantle]
Spot +5 [5 ranks, +0 Wis]
Survival +5 [5 ranks, +0 Wis]
Climb +11 [0 ranks, +5 Str, +4 Adhesion, +2 Girallon Arms*]
Sense Motive +2 [0 ranks, +0 Wis, +2 Racial]
*+2 Climb when 2 Essentia invested in Girallon Arms

Feats:
Improved Unarmed Strike (1st level) [SRD]
Improved Grapple (flaw) [SRD]

Languages: Common, Gol-Kaa

Soulmelds [MoI]
Essentia (2): Girallon Armsx2 (+2 attack, dmg with claws)
Melds (3): Girallon Arms (+2(6) grapple, +2(6) climb) [Arms], Wormtail Belt (+2 natural AC) [Waist], Shadow Mantle (+4 Listen) [Shoulders]
Binds: Girallon (4 natural attacks) [Totem]

Equipment:
Wallbreaker, masterwork large byeshk heavy mace – 1812gp. Maavnod found Wallbreaker on the dead body of one of the demons he fought as he crashed through the chaos rift in the Wastes. He named it Wallbreaker when he had to use it to remove such an obstacle from his path.
Boarkiller, masterwork large densewood spear - 304gp. Boarkiller is a great big heavy spear made of a dark grey wood from Aerenal. The spear was gifted to Maavnod prior to his first hunt into the Demon Wastes from the shaman in his tribe, Koepak.
Demonscale, masterwork chainshirt - 250gp. Also removed from the same demon who weilded Wallbreaker, Demonscale and the matching Demonplate were no obstacle to Maavnod's girallon totem spirit.
Demonplate, masterwork heavy steel shield - 170gp.
Potions: Barkskin (+2), Cure Moderate Wounds - 600gp.
Backpack - 2gp
Bedroll 5sp
Waterskin 1gp
50 ft. hemp rope 5gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Flint and steel – 1gp
Traveler’s outfit (Free)

Money
43gp, 5sp, cp

~~~~~

Appearance: Maavnod is short for a Goliath, which is still quite tall in polite Khorvairian society. Standing at around 6 feet tall and generally as heavy set as his kind, he is still an imposing figure. As with most of his kind, Maavnod has gray mottled skin, though for him the patches stand apart with a fierce reddish brown. The lithoderms on his body tend to accent the reds with darker browns almost fading to black. His limbs are devoid of the typical hair that most male Goliath's sport. His eyes glow a brilliant red, which is - like most things about him - atypical for his race. As odd as his appearance is, his choice in weapons is equally interesting. Hard dark steel links match the metal used in his shield which features a demonic bat winged creature on a field of dark crimson. He carries a big heavy mace of a deep purple material though it too has many of the same iconography on it. Only his spear is typically Goliath, carved from a huge piece of densewood that had been gifted to his tribe ages ago.

Personality: Maavnod is on the run, not from someone or something but from himself. Ever since his hunt in the Demon Wastes, he has been corrupted by what he encountered there. While nothing but physical changes have been wrought, he worries that some day he would be corrupted by what ever affects him. He has turned from his roots to the wider world, afraid to go back. Wandering the lands below (below the Shadowcrags that is) he has become increasingly involved in the larger world. With so many people he hopes that someone out there might be able to help return him to his former self and prevent him from loosing himself. He is generally removed though, finding it difficult to relate to most Khorvarians.

Background: The Shadowcrags have long been home to a few loose tribes of Goliaths. Not known to the wider world, these reclusive beings are content to remain hidden in their high mountain passes and dark caverns out of the sight of both demons and fey. In the traditions of Kaal-Rog, Maavnod's tribe, upon gaining adult-hood, goliath's descend the far side of the Shadowcrags into the Demon Wastes. Hunters of demons, or those afflicted by the Wastes, the Goliaths have long held the high passes from the lone demon that wonders if it might escape its desert prison.

Maavnod's own hunt down into the Wastes near Rotting Blade were quite successful. He had battled demonic hounds, sand wyrms, and other strange fauna. He came upon a black citadel spiralling into the air above the cracked bitter ground. Red smoke oozed out of the base of the citadel wrapping around it and warping the air high into the sky. Still without a true demon to his name, Maavnod knew that he had come to the place of his destiny.

Summoning the spirit of his totem and girding the girillon to his strength he battled his way past two earthen gargoyles and into the centre of the tower. The tower turned out to be hollow and inside a great glob of oozing red liquid burning with a malevolent light spun in mid air, its colors shifting between a million shades and tints of crimson. Beneath it a great helmed warrior stood attempting to syphon power from the ooze. Seizing the opportunity Maavnod shouted a battlecry and lunged forward. As he struck the demonic warrior, the ooze touched them both. A titanic battle insued as the two combattants were warped and twisted by direct contact with the pure chaos swirling about them.

After a lengthy melee his opponent lay dead in his grasp. Maavnod smiled and looked about to take in the warped landscape he had been ignoring during the battle. All about him the ooze touched tower wall and hard packed ground. Where it fell the surfaces stretched and warped. Some began to burn others turned to solid purple. Maavnod picked up the demon's dead body and weapon and tried desperately to find a way out. With only a small section of wall nearby untouched so far he rushed at it. Luckily the fell weapon of his opponent shattered the wall revealing cracked earth beyond.

Maavnod climbed a nearby rise to escape the citadel as it began spinning and turning inside out, raw chaos consuming the tower in its entirety. Maavnod stripped his demonic opponent of it's gear and left him for dead as he set off back towards the Shadowcrags. The next day when he woke, Maavnod found himself largely changed by the chaos that he had felt. He was smaller and his hands and feet contained small hooks and exuded a sticky substance that he discovered lent itself well to his natural terrain. As he continued his journey more changes emerged as his lithoderms and color patches changed shade and colouration.

Afraid of what he was becoming, Maavnod took the long way down and ended up in the Fey forests of the Twilight Demense. Illusion and trickery seemed to melt away as he travelled through the strange forest. Eventually he crossed near Silver Lake. There he became embroiled in one of the farthest fronts that the Brelish forces had to deal with. Coming to the aid of a small squad of Brelish troops, he fought off a pack of worgs that the Eldeesh had set upon them. Drafted into the war on the strangest of frontiers, Maavnod allowed himself to be pulled in in his melancholy.

For almost a year he fought treants and stranger things as even Droam launched attacks against the Brelish troops. It was several months after the Treaty of Thronehold was signed that his garrison, down to only 20 men was informed and Eldeen and Droamish troops withdrew. Following one of his companions during the war, a Private Horne, Maavnod has arrived in Galethspire, completely unsure where to go next.

Q&A
What was your character doing during the Last War and how did it affect them?
For the most part he was uninvolved until the last year of the war. For him, it gave him companions beyond his own tribe. He met and helped the Brelish garrison near Silver Lake and while he fought many strange opponents, he did not see some of the harsher fronts (like Cyre or Thrane).

Tell me about your unusual practice. How did you get into it? Are you comfortable with it? Are other people? Do you bruit it about or keep it quiet?
As a totemist he follows the path of his tribe's shaman, melding with the spirits of the animals and creatures of the world around him. He is very comfortable with it and generally is open about his use of his powers. He probably hasn't even noticed if other people would be offended by it.

His mutation on the other hand he is running from even today. While most have never seen a Goliath to know that red features and a smaller build are quite odd, he still worries that others see him as a freak for that reason.

Where do you see your character going (both mechanics and role-playing-wise)?
Mechanically I'd like to continue exploring his totemist class, potentially grabbing a level or two of barbarian and heading for totem rager. I'm not used to Incarnum yet so I mostly want a chance to play with that rather than try to break away from it. Mutation wise, I want it to continue to get worse. It was a one time exposure to raw chaos that mutated him but it's effects can continue to manifest. Roleplaying wise I want him to find a cause and turn himself away from his chaotic tendancies as a solution to his mutations. Something rooted in a lawful society or even just a friend with solid beliefs for him to grow with.

Why would you be willing to go to New Cyre for a shot at a slightly vague power?
With nothing left after the war, anything that might hold a clue to his mutation is welcome. The gray king is actually quite appealing to him, because he used to be gray, not red. To him it is a color of hope (to be dashed?) not ambiguity.

Tell me about at least one enemy and
Is the demonic warrior (who doesn't actually have to be demonic) actually dead? or is he tracking Maavnod through the world on a quest for vengeance? What would his tribe do if he ever returned? Welcome him and try to help him or turn against him because of his taint? While the demon is certainly the most concrete enemy, his travels through the Twilight Demense and on the front line brought him many more. His greatest enemy though, the chaos within.

one ally (neither have to be huge and/or world-shaking).
His 20 companions that still live from his time on the front would be his most current allies, in particular Private Horne with whom he travelled to Galethspire. His tribe back in the Shadowcrags certainly still apply (or do they?) as allies.

And let me know if you have any phobias or fears.
His greatest fear is of himself and what boils within.

There will be elements of horror in this game, both drawn from my own twisted imagination and from several books. I was considering using both the Taint rules and/or the Sanity rules from Heroes of Horror and Unearthed Arcana. What do people think about that?
I only really know taint, but given that I know that, I'd prefer Sanity. Nothing better than the unknown when it comes to Horror.

Notes: Chaos mutation rolls - http://invisiblecastle.com/find.py?id=1308324
As he rolled both Adhesion and Gripping Feet can he either reroll one, or perferrably, get an additional bonus (since they don't stack) for having both. Like say No climb checks to move a normal speed, retain dex bonus while climbing (ref. Chaositech 34).

There we go, chaositech, incarnum, and non-core race! I know you said not to go as far fetched as Anything But Normal, hehe oops, I couldn't resist. And what can I say my chaos gnome binder conjurer anima mage was too close to someone elses idea... :)

I haven't read all the other posts, but Stonegod, given our character's mutual background point (Demon Wastes) it might be cool to coordinate some shared history together with the weirdest two characters! :lol:
 
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Zurai and Everybody! - You do have a good point about the Taint system. Tell you what, I think I'm going to end up using some rules in Chaositech instead, which are not Taint rules per se, but have much of the same concept (with much more interesting results). As for Sanity, I've decided I'm not going to use them either, but I think y'all are capable of roleplaying a little madness when necessary, ya? I'll be enforcing phobias though.

Erekose13 - Excellent character there! Good background, fine use of the mutation template as well.

pathfinderq1 - Good background for Zara! As for multiclassing penalties... I'm not sure yet. Hmm (ponders)... You know, I told Free Xenon I wouldn't change them, but... screw it.

No favored classes or multiclassing penalties for anyone!

Voda Vosa - Dimliz is a freaky, freaky boy. Question, was he just one of those people who was born bad?
 

Yes, the kind who light his father tie on fire as babies, and drop their wallet in the toilet as kids. =D

He he just kidding. He is that type of persons that are plain bad =)
 

Isida Kep'Tukari - No problem on shortening his exploits. I hope to have everything fleshed out by Thursday night.

Just to be clear, if a flaw is taken does that grant a feat or a trait?

-Blood
 



Ah, yes, I am doing that Erekose.

Gentlemen (and ladies, if we have any) I have a house rule for LA characters. You get 1d8+Con hit point for each LA you have (if any). It's kind of like phantom hit dice. It doesn't actually increase your hit dice, grant you any BAB or skills or feats, but it keeps the hit points on an even keel and prevents the "glass jaw" scenario.
 

Cool, I'll adjust Maavnod's sheet. I had one other question about the mutations. I had wanted to roll because it felt more inline with the randomness of the table, but given that I rolled both Adhesion and Gripping Feet can he either reroll one, or perferrably, get an additional bonus (since they don't stack) for having both. Like say No climb checks to move a normal speed, retain dex bonus while climbing (ref. Chaositech 34).
 


EvolutionKB - Yay for binders! I like the mysteriousness of the Shadow Man in Oscar's background, and the delicious irony of learning his discipline from the monks of the Silver Flame.

Oliver, not Oscar :) . I was trying to keep The Shadow Man as mysterious as possible. I thought it was neat that Oliver's "imaginary friend" was the one that taught him binding. As far as the monks go, I was trying to show how he was raised and how the monks teaching impacted his present self. Any idea when you are going to be picking characters? I've got my sheet all ready to go. Maybe I'll post that when I get home later from work.
 

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