The Gray King - A game of morally gray fear - Calling Zurai!

I have come up with some others concepts.

Wu jen human

Code:
[code] Name: Dimlez Temren
Class: Wu Jen
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral evil
Deity: 

Str: 9 -1  (XXp.)     Level: 3        XP: 4000
Dex: 14 +2 (XXp.)     BAB: +1         HP: 6+5+5+9= 25 (1d4+2)
Con: 14 +2 (XXp.)     Grapple: 0     Dmg Red: 
Int: 18 +4 (XXp.)     Speed: 30'      Spell Res: 
Wis: 10 +0 (XXp.)     Init: +2        Spell Save: +X
Cha: 14 +0 (XXp.)     ACP: 0          Spell Fail: 0%

                Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +0    +0    +2    +0    +0    +0    16
Touch: 13              Flatfooted: 13

                           Base   Mod  Misc  Total
Fort:                      1     +2          +2
Ref:                       1     +3          +3
Will:                      3     +0          +2

Weapon                Attack   Damage     Critical


Languages: Common, Infernal, Giant, draconic, Elven
Class: Watchful sprirt, Spell secret (Enlarge elemental burst), Bonus 

feat (Energy substitution -cold-) 	
Feats: Extra spell secret (Extend invisibility), Mage hand, Toughness 

Skill Points: 12+6+6       Max Ranks: 6/3
Skills                   Ranks  Mod  Misc  Total
Spellcraft                   6    +4          +10
Profession                   4    +0          +4
Knowledge(arcana)            5    +4          +9
Concentration                6    +2          +8
Craft (alchemy)              3    +4          +7

Equipment:               Cost  Weight

        Money: ?


Spell DC: 4 (int) + Spell Level

Spells
Level 0
Mage hand
Ray of frost
Light

Level 1
Magic missile
Elemental Burst
Hail of stone

Level 2
Invisibility 
Cats grace
               
Spell like abilities: Mage hand, Open/lock, Tenesser floating disk.

Age: 34
Height: 1.8 meters
Weight: 60 kg
Eyes: red
Hair: black
Skin: withe

Heres a dwarven Shujenja
Code:
 Name: Kuro Bron
Class: Adept/Cult of Four Initiate (Shugenja) Of The Perfect Sculpture Order
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Neutral 


Str: 10 +0 (2p.)     Level: 1        XP: 0
Dex: 14(-2) +1 (6p.)     BAB: +0         HP: 7 (1d6+1)
Con: 10(+2) +1 (2p.)     Grapple: +0     Dmg Red: 0
Int: 11 +0 (3p.)     Speed: 20'      Spell Res: 0
Wis: 10 +0 (2p.)     Init: +2      Spell Save: +3
Cha: 16 +3 (10p.)     ACP: -5         Spell Fail: 0%

              Base  Armor Shld   Dex  Size   Nat  Misc 
Total
Armor:          10    +    +0    +1    +0    +0    +0    11
Touch: 11              Flatfooted: 10

                          Base   Mod  Misc  Total
Fort:                      0     +1          +1
Ref:                       0     +1          +1
Will:                      2     +0          +2

Weapon                Attack   Damage     Critical
Short Sword        +0     1d6        18-20x2
Light crosbow(50f)+1     1d6      20x2
Sling (50f)        +1     1d4        20x2

Languages: Dwarven, Common

Dwarf Abilities:

Darkvision (60 feet)
Stonecunning
+2 save vs poison
+2 save vs spells and spell like effects
+1 attack rolls vs (half-)orcs and goblinoids
+4 dodge bonus vs giants
+2 racial bonus on Appraise checks (rare or exotic)
+2 racial bonus on Stone/Metal Craft Checks
Speed unaffected by armor or encumbrance

Cult of the four abilities:
Sense Elements: 3/day
Elemental Focus Earth 

Feats:  

Simple weapon + short sword proficiences (class)  

Skill Points: 24      Max Ranks:
Skills                   Ranks  Mod  Misc  Total
Concentration                4    +1          +5
Diplomacy                    4    +3          +7
Craft(alchemy)               4    +0          +4  
Heal                         4    +0          +4
Knowledge (Religion)         4    +0          +4
Profession (alchemist)       4    +0          +4


Equipment:               Cost  Weight
Light Crosbow 
Short Sword               15gp  4lb
Sling                      -     -
Flint and steel           1gp    -
Backpack                  2gp   2lb         
Bedroll                   1sp   5lb 
Fishook                   1sp    -
Rope, Hemp                1gp  10lb  
Sling bullets (30)        3sp  15lb
Ration, Trail(1 day)      5sp    1lb   
Travelers Outfit             
Donkey                    8gp   -
Saddle Pack               5gp  15lb              

                   Money: 23gp 

                         Weith: 93lb

                       Lgt   Med   Hvy  Lift  Push 650
Max Weight:           1-43  44-86 87-130 260

Spell DC: 3 (Cha) + Spell Level

Adept Spells:

Level 0: (3/day)create water, cure minor wounds, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, touch of fatigue.

Level 1: (1/day)bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, sleep.

Shugenjas Spells:

Level 0: (5/day)
Cure Minor  Wounds x2
Flare
Resistance
Mage Hand
Mending

Level 1: (4/day)
Shield of Faith
Cure Light Wounds
Magic Stone

Age: 56
Height: 1,3 meters
Weight: 150 lb.
Eyes: brown
Hair: Brown
Skin: Tanned

The dwarf needs lot of work, the Wu jen needs equipment ^^
 

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Ok, first off gentlemen, I love to see all the great ideas kicking around, it's awesome, but by about... Thursday evening/Friday morning (11th/12th) or so let's get everyone pared down to one character concept per individual, okiday? Or... hmm... I might be a bit more flexible on the time if people need the weekend to continue brainstorming; I work all this weekend anyway.

Also, when you have a non-core feat/PrC/spell/equipment or whatever, please give me the book, and if possible, the page number.

I do have a strict format I like for character sheets (though I'm certainly not requiring anyone to bust out a full character sheet before I choose a group). Just be-bop over to here to see an example of how I like them done.

Voda Vosa - I'll be picking more on background first than mechanics, so which of your two is tickling your creative juices right now (if I may mix my metaphores)? I like wu jens just on general principle, but if your shujenga has a more interesting backstory... *shrug*

frostrune - Seems like a solid concept, but remember the angle of "weird practices" that I'm shooting for here. If there are two equally good characters, I'm probably going to pick the quirkier one. Keep my questions in the first post in mind.

EvolutionKB - Yay for binders! I like the mysteriousness of the Shadow Man in Oscar's background, and the delicious irony of learning his discipline from the monks of the Silver Flame.

Paper_Bard -
Shifter Barbarian 1/Totemist 2 going for totem rager
Cynad wizard 1/psion 2 going for cerbromancer
Human Truenamer 3
Any of these might work, but make sure you address all the questions I posted in the first post! Backgrounds are paramount and will be the deciding factor in my choice of the group.

Zurai - Valerian looks pretty cool. Nice background and good integration of his abilities.

Ferrix and Erekose13, glad to see you both! Sorry to hear about your immigration problems Ferrix. We're in the process of getting a visa for my fiance and I'm really, really hoping it all manages to get through before the wedding (my lad is English, and he's moving over here). Erm, anyways, what do you guys got for me? Something weird? (Like I even need to ask with you two...)

Bloodweaver1 - Seems like a good initial concept. Remember, you're only 3rd level though, so perhaps your character heard a, singular, secret he shouldn't have instead of needing to be retired so early in his career. Or something. I'm just saying, I like the idea in theory, but you guys are more likely to just be establishing your reputations instead of being able to rest on your laurels.
 

Isida Kep'Tukari said:
Ok, first off gentlemen, I love to see all the great ideas kicking around, it's awesome, but by about... Thursday evening/Friday morning (11th/12th) or so let's get everyone pared down to one character concept per individual, okiday? Or... hmm... I might be a bit more flexible on the time if people need the weekend to continue brainstorming; I work all this weekend anyway.

Also, when you have a non-core feat/PrC/spell/equipment or whatever, please give me the book, and if possible, the page number.

I do have a strict format I like for character sheets (though I'm certainly not requiring anyone to bust out a full character sheet before I choose a group). Just be-bop over to here to see an example of how I like them done.

frostrune - Seems like a solid concept, but remember the angle of "weird practices" that I'm shooting for here. If there are two equally good characters, I'm probably going to pick the quirkier one. Keep my questions in the first post in mind.

I think I misinterpretted your intent from the get go. I've got a morally gray character without any quirks... and I'm drawing a blank on how to change it.

I think I will withdraw my entry and improve the odds for everyone else. Thanks for your feedback and sorry for wasting your time.

Frostrune
 


Zurai said:
Eeep! I'm just now reading through other peoples' ideas and I come across this. Azathoth, if you want to use that dread necromancer Aereni elf, just say so. I can change my character around to suit. I honestly wasn't stealing your idea - I wanted grey elf for the Int boost and from there, the choice was Aereni or Valenar, and the Aereni just seemed to fit better.

Oh, I don't mind at all. I was debating between the necromancer and a few other concepts I had thought up since the initial post, actually, and your character has certainly helped narrow my choices down. :) I'm not sure I'll even be able to submit a character for this game, though--some offline situations have arisen which might make joining a new PbP game problematic right now.
 

Dimliz the Wu jen Background :
In the far mountains, lived a community of humans, who isolated themselves from the world. They studied the ways of the elements. But not the "common" elements, wood and metal appear in his lists. Through meditation and hours of study, these mens and womans learned ancient magic, that was transmitted through generations. Those enlighten peoples wield powerful magic, able to twist and morph the elements at their will.
Among them, lived Dimlez, a red haired man, with cruel eyes. As son of one of the most elder man in the community, his was not casted away because of his evilness. Dimlez mastered the use of the ice, cold spells as his heart is. At the beginning, his actions drive the attention of his masters, because the young man enjoy freezing his peers drinks and even their hair.
Time passed and Dimliz actions grew crueler and with dire consequence, up to the point when he killed an elders grandson with his cold and evil magic. He excused himself, saying someone in a dream told him to kill the boy. Of course nobody believed him, not even his father. He was imprisoned, until the elders decided what to do with the assassin. That night, he had another dream, A gray crown, aflame with a cold blue and white. The color of ice.
The elders would not tolerate Dimliz among them any more, so that morning, he was casted away. He was magically blindfolded, and then, let alone away from the mountains. By the time he recovered his view, he was alone, in the middle of a vast plane, covered with yellow grasses.
He sat in the middle of nowhere, looking up to the sky, searching for an answer to his dreams, when he saw a bird flying up right to the sky. The man was bored so he practiced his magic with the poor bird. After some missed shots, he hit the bird, who was frozen in seconds, and felt from the sky, right to a rock, where it crashed in pieces. Satisfied, he approach the dead animal, with victory glances, and there it was, a note, attached to the bird leg, that was severed from the rest of the body. He took it and read it. With amazed face, he saw the same gray crown in the letter. He was supposed to be in New Cyre in Breland... He had no idea of what or where was this Breland but he was decided to know.
After wondering through the land, for many days, he ended up in a town, where he got directions. He also knew XXXX who was stocking up provisions for the trip, as he had found a letter of the same characteristics of Dimlizs letter.
Thinking that there was better to travel with some protection, Dimliz decided to join XXXX in his travel to New Cyre.

Well, theres some background, XXXX could be any character that could like to link backgrounds.
Tell me what you think =) And sorry if theres some wrong spelling or syntax errors.
 

Still working on my wacky warforged concept- just a couple of quick questions:
1. Given the ineterest in odd/quirky types, are the 'Favored class' rules being used? It isn't a big deal at level 3, but it might factor into design choices.
2. Any decision yet on the inclusion of Sanity or Taint? I don't care either way, but I'd like to know.
 

pathfinderq1 said:
2. Any decision yet on the inclusion of Sanity or Taint? I don't care either way, but I'd like to know.
I am curious about this as well. I have taken the Pure Soul feat anticipation for Taint.
 

Basic background, very much "in progress"- will update tomorrow when I have more time free. This is just the central concept, using the "feat rogue" variant from UA/srd- at this point I could go for either a ranged/magic focus, with some warlock levels, or a melee combat focus, with fighter levels (aiming towards Dervish PrC from CWar).

Concept sketch: Zara the dancer

Background: Tyrell D'Cannith was an unquestionably brilliant man, though even his most ardent allies had to concede he was far beyond "eccentric". He had a large number of children- nearly a dozen, all daughters, that he loved very much, and he was deeply (perhaps too deeply) involved in cutting edge research and development of the warforged. For years, as the Last War drove an incredible demand for those construct soldiers, Tyrrell worked on new ideas- some of them tiny changes, some drastic departures. One of his more personal projects involved alternative design strategies- he built a number of experimental warforged over the years, of several different types, many of which didn't work out (and were subsequently destroyed).

The crowning project of his career involved a series of experimental 'forged- built far more lightly than most of their brethren, these constructs were powered by Khyber dragonshards, and each one was designed as a personal bodyguard and companion for one of his children. These 'forged were built almost more as works of art, named after the moons that dotted the sky, and each had design individualities to match them with their chosen wards- Zarantyr 6, for example, was graceful and programmed with Tyrrell's daughter Jeva's love of dance, while Barrakas was built of Darkwood and enlaid with twining vines that reflected Katri's love of the beauty of nature. This project was incredibly expensive and complicated, and many of Tyrrell's rivals in House Cannith grumbled about the amount of resources he was allotted- but ideas that he generated in his work were able to be put to very profitable use elsewhere. In strictest fact, he never managed to actually complete the project- while his designs were finished, only a few of the special warforged were actually built (six, in fact), and only two of those actually met the children that had been made for. For, in the dying days near the war's end, tragedy seemed to stalk Tyrrell's family mercilessly- all of his daughters, as well as Tyrrell himself and his wife, were slain or perished. At first it seemed like a series of tragic accidents- but at the last, it had some agency tying up the "loose ends", one of Tyrrell's rival who saw a long-awaited opportunity...

Jeva was one of the last to die, and when she perished in a lightning rail crash, her warforged companion was with her. As Jeva's life faded, and her soul left her body, Zarantyr cradled the girl in her mithril arms- and perhaps that soul was drawn into the Khyber shards that formed her warforged heart (or maybe some other darker spirit hovered close at the crucial moment and was bound instead). Either way, something sparked within Zarantyr- something unique. She wandered away from the crash site, unable to deal with the overwhelming feelings that blossomed within her. She felt what she thought were emotions, and singing voices lingered in her mind, a music that no one else could hear.

She came to believe that she had been granted a soul, and she began to explore the consequences of such a unique occurrence, both good and bad. The music that she heard was always there in her head- sometimes as the dance tunes that Jeva had loved, sometimes as almost understandable voices singing or whispering just for her. She came to love that music, to live for it. Perhaps it was the soul of Jeva, anchored in those Khyber shards and sustained by the music that she had loved- or perhaps it was some agent or minion of the Fury, and that music was the passionate beat at the core of madness...

MORE TO COME...
 

pathfinderq1 said:
2. Any decision yet on the inclusion of Sanity or Taint? I don't care either way, but I'd like to know.

For what it's worth -

I don't mind the concept of the taint system, but the actual effects of corruption can be totally and completely character-crippling from the very first point. For example, a level 3 pure spellcaster getting the "swollen gums" minor corruption (which only requires a single point of corruption to get) has to make a near-imposible check to cast any spell with a verbal component (DC 20 caster level check). At level 3, that's only a 20% chance to succeed - and it's permanent until a Miracle or Wish is cast on the character!
 

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