This place just keeps sucking me back in.
I have some ideas I want to try, but to avoid the accumulation of incidents that lead me to dropping games left, right, and center several months ago, I'm going to keep my games down to a maximum of two. This is one. You all have my permission to thwack me with spikesticks if I break my promise.
Eberron - A world of mystery and intrigue. Emerging from a century-long war with hundreds of thousands of years of history behind it, this is a weary and torn place. Full of political manuvering, power plays, magic both sublime and vile, and conflicting beliefs of dozens of cultures, this is no place for the faint of heart to rise to prominance.
In the crevices and corners, people practice all sorts of unusual methods of power. Some are restricted to a small geographic area, others are products of self-discovery, and not well-known to the mainstream. Some have uncovered forgotten tomes or learned from unleashed fiends or dragons.
For whatever reason, your unique ways drew attention from a most unlikely source. There was a mysterious visitor, or a message from House Sivis, perhaps a letter delivered by House Orion, or maybe your familiar or just a random animal showed up with a note. Then there were dreams, of course. A gray crown, aflame with a color most important to you. And then your message was signed with a gray crown somehow. Most unusual indeed. But intriguing, very intriguing. And if you showed up in New Cyre in Breland at this certain date and time, something was going to happen. Something that your skills alone could do. And something that could give you everything you ever wanted, if you had the will to take it...
~~~~~
I'm looking for a party of adventurers from the fringe. Nothing as quite as weird as my "Anything But Normal" game, but definitely something a little off the beaten path.
I'd love to see a binder or a shadowdancer (from Tome of Magic), something from Incarnum, an archivist or dread necromancer (from Heroes of Horror), a variant class from Unearthed Arcana, a warlock or wu jen, shujenga or favored soul, cleric of an uncommon diety, or just someone with a really wicked, slightly odd backstory (maybe with an odd feat).
I'd like characters that are "comfortable with morally gray," to quote Mr. Bennet from Heroes. Not necessarily fully evil or vile, but just willing to go the distance, even if that distance is filled with unpalatable obstacles.
Mechanics-wise:
3rd level Eberron characters
30 point-buy
Hit points max at 1st level, 75% thereafter
4,000 XP
3,200gp
Flaws from Unearthed Arcana are allowed, to a maximum of two
I have all current Eberron books, and nearly every other WotC book out there (minus Tome of Nine Swords). I also have the Complete Book of Eldritch Might to draw stuff from too, as well as Chaositech (if there was ever a campaign suited for chaositech, it's Eberron).
I would like people to submit backgrounds as well as concepts, from which I will choose a party. Please give me the following things: What was your character doing during the Last War and how did it affect them? (Though it is possible, if you were isolated enough, that this could be an irrelevant question.) Tell me about your unusual practice. How did you get into it? Are you comfortable with it? Are other people? Do you bruit it about or keep it quiet? Where do you see your character going (both mechanics and role-playing-wise)? Why would you be willing to go to New Cyre for a shot at a slightly vague power? Tell me about at least one enemy and one ally (neither have to be huge and/or world-shaking). And let me know if you have any phobias or fears.
There will be elements of horror in this game, both drawn from my own twisted imagination and from several books. I was considering using both the Taint rules and/or the Sanity rules from Heroes of Horror and Unearthed Arcana. What do people think about that?
[Edit: Won't be using either rules, but will be using some stuff from Chaositech.]
~~~~~~~~~~~~
Our Party
*Eidalac, and now Forgefly - Kurst - CN Male Human Artificer 1/Warlock 2
*stonegod - Irthos - CN Male dragonwrought desert kobold copper dragon shaman 3
*Free Xenon - Arrgha'n of the Fell Veil - N Male Halfblood Daellkyr Rogue 2/Ranger 1
*Zurai - Valerian - N Male Grey Elf Archivist 3
*Erekose13 - Maavnod Warpspire - CG Male Mutated Goliath Totemist 2
*EvolutionKB - Oliver - LN Male Human Binder 3
I have some ideas I want to try, but to avoid the accumulation of incidents that lead me to dropping games left, right, and center several months ago, I'm going to keep my games down to a maximum of two. This is one. You all have my permission to thwack me with spikesticks if I break my promise.
Eberron - A world of mystery and intrigue. Emerging from a century-long war with hundreds of thousands of years of history behind it, this is a weary and torn place. Full of political manuvering, power plays, magic both sublime and vile, and conflicting beliefs of dozens of cultures, this is no place for the faint of heart to rise to prominance.
In the crevices and corners, people practice all sorts of unusual methods of power. Some are restricted to a small geographic area, others are products of self-discovery, and not well-known to the mainstream. Some have uncovered forgotten tomes or learned from unleashed fiends or dragons.
For whatever reason, your unique ways drew attention from a most unlikely source. There was a mysterious visitor, or a message from House Sivis, perhaps a letter delivered by House Orion, or maybe your familiar or just a random animal showed up with a note. Then there were dreams, of course. A gray crown, aflame with a color most important to you. And then your message was signed with a gray crown somehow. Most unusual indeed. But intriguing, very intriguing. And if you showed up in New Cyre in Breland at this certain date and time, something was going to happen. Something that your skills alone could do. And something that could give you everything you ever wanted, if you had the will to take it...
~~~~~
I'm looking for a party of adventurers from the fringe. Nothing as quite as weird as my "Anything But Normal" game, but definitely something a little off the beaten path.
I'd love to see a binder or a shadowdancer (from Tome of Magic), something from Incarnum, an archivist or dread necromancer (from Heroes of Horror), a variant class from Unearthed Arcana, a warlock or wu jen, shujenga or favored soul, cleric of an uncommon diety, or just someone with a really wicked, slightly odd backstory (maybe with an odd feat).
I'd like characters that are "comfortable with morally gray," to quote Mr. Bennet from Heroes. Not necessarily fully evil or vile, but just willing to go the distance, even if that distance is filled with unpalatable obstacles.
Mechanics-wise:
3rd level Eberron characters
30 point-buy
Hit points max at 1st level, 75% thereafter
4,000 XP
3,200gp
Flaws from Unearthed Arcana are allowed, to a maximum of two
I have all current Eberron books, and nearly every other WotC book out there (minus Tome of Nine Swords). I also have the Complete Book of Eldritch Might to draw stuff from too, as well as Chaositech (if there was ever a campaign suited for chaositech, it's Eberron).
I would like people to submit backgrounds as well as concepts, from which I will choose a party. Please give me the following things: What was your character doing during the Last War and how did it affect them? (Though it is possible, if you were isolated enough, that this could be an irrelevant question.) Tell me about your unusual practice. How did you get into it? Are you comfortable with it? Are other people? Do you bruit it about or keep it quiet? Where do you see your character going (both mechanics and role-playing-wise)? Why would you be willing to go to New Cyre for a shot at a slightly vague power? Tell me about at least one enemy and one ally (neither have to be huge and/or world-shaking). And let me know if you have any phobias or fears.
There will be elements of horror in this game, both drawn from my own twisted imagination and from several books. I was considering using both the Taint rules and/or the Sanity rules from Heroes of Horror and Unearthed Arcana. What do people think about that?
[Edit: Won't be using either rules, but will be using some stuff from Chaositech.]
~~~~~~~~~~~~
Our Party
*Eidalac, and now Forgefly - Kurst - CN Male Human Artificer 1/Warlock 2
*stonegod - Irthos - CN Male dragonwrought desert kobold copper dragon shaman 3
*Free Xenon - Arrgha'n of the Fell Veil - N Male Halfblood Daellkyr Rogue 2/Ranger 1
*Zurai - Valerian - N Male Grey Elf Archivist 3
*Erekose13 - Maavnod Warpspire - CG Male Mutated Goliath Totemist 2
*EvolutionKB - Oliver - LN Male Human Binder 3
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