Jack7
First Post
I guess I'm saying is, don't let us wordy blowhards scare you out of competing. Anyone can win this.
Good advice. Simple often beats complex in usefulness.
When I say a Parallel Biblical Age, I'm not thinking about RPing on Earth. It's more of a thought experiment on how some of the most evocative Biblical themes might have played out in a monotheistic fantasy setting. As you can probably tell, one of those themes is the legend of Babel.
My idea for one form of (arcane) power is that while no one can understand the True Speech, magicians can still record and use fragments of it. The meaning and grammar of the True Speech lies forever beyond the reach of mortals, so the fragments people have managed to record appear as powerful but illogical spells. No one can learn this language, even though texts are available; at best they might notice that a certain syllable or pattern appears in most of the known fragments that evoke fire. The greatest intellects might be able to put together new sequences that are grammatically valid through a combination of inference, dedication and luck. Most magicians, however, learn their spells by rote.
Interesting approach to the True Names principle of magic and Divine magic. I like the interjection of the story of Babel as well, and your take on it. If that's the case then you might find this website interesting as a set of ideas about language and Divine language.
Meru Foundation Research: Hebrew Alphabet, Genesis, Geometric Metaphor, and Kabbalah
For one thing, I've never found the typical Fantasy Pantheon very satisfying. So for a while now, my games have been toying with the idea of Fantasy Monotheism and how it could play out.
Not very satisfying, nor very useful as regards Divine magic. I couldn't agree more.