Diarmadhim
Explorer
Dewydd
Glancing at Vale, Kleborn, and the twins with a look mixed with pity and guilt, an idea crosses my mind and my eyes widen slightly. "Leonard and Travis, I took advantage of Lady Abi's illustrious library. Some of the reading I did was to learn more about the abilities of those that share backgrounds like yourselves. Do you happen to have a way to simulate the effects of the spell Endure Elements? I ask because I noticed since you carry tower shields your innate spell-like abilities might be more attuned to prolonged utility instead of being relied upon in combat. I've done a similar thing with my spell selection."
Travis
Furrowing his brow in thought Travis begins to speak, "I'm unsure if I'm..." but stops short of finishing his thought, apparently changing his mind on what he was going to say. Instead, he quietly nods as his brother begins to speak.
Leonard
"How silly of us - we do have something that will simulate such an effect. I suppose it wouldn't hurt for us to try it out, also, it will make each of you immune to our breath weapons! Good idea Dewydd."
Dewydd
I smile lightly and nod in reply as the twins quickly hand off their tower shields and then start invoking on themselves and each of their allies. As they sprout spectral wings, my smile widens. "Those other invocations are quite useful. Being able to fly, see invisible, and see in the dark is always valuable. You gentlemen are much better suited to combat than I previously thought. I look forward to seeing the various breath effects you can utilize!
Leonard & Travis
Travis grins broadly while Leonard turns to Tam. "Sadly, I've yet to learn how to see magic at-will, but it is a goal of mine... One day." Leonard starts to search around, looking for clues and Travis takes up a position lookout position, their spectral dragon wings keeping them aloft, Travis roughly 15 feet in the air and Leonard a mere 5.
Dewydd
Glancing toward the more prolific casters in the group, I reply to Tam, "I can if no one else has an item to do so or has already used their cantrips to do such. I've only prepared it once today though..." I fade off, somewhat embarassed that creating scrolls for utility spells slipped my mind during our previous downtime. I attempt to help search while using Detect Magic and flying about 5 feet above the sands.
Glancing at Vale, Kleborn, and the twins with a look mixed with pity and guilt, an idea crosses my mind and my eyes widen slightly. "Leonard and Travis, I took advantage of Lady Abi's illustrious library. Some of the reading I did was to learn more about the abilities of those that share backgrounds like yourselves. Do you happen to have a way to simulate the effects of the spell Endure Elements? I ask because I noticed since you carry tower shields your innate spell-like abilities might be more attuned to prolonged utility instead of being relied upon in combat. I've done a similar thing with my spell selection."
Travis
Furrowing his brow in thought Travis begins to speak, "I'm unsure if I'm..." but stops short of finishing his thought, apparently changing his mind on what he was going to say. Instead, he quietly nods as his brother begins to speak.
Leonard
"How silly of us - we do have something that will simulate such an effect. I suppose it wouldn't hurt for us to try it out, also, it will make each of you immune to our breath weapons! Good idea Dewydd."
Dewydd
I smile lightly and nod in reply as the twins quickly hand off their tower shields and then start invoking on themselves and each of their allies. As they sprout spectral wings, my smile widens. "Those other invocations are quite useful. Being able to fly, see invisible, and see in the dark is always valuable. You gentlemen are much better suited to combat than I previously thought. I look forward to seeing the various breath effects you can utilize!
Leonard & Travis
Travis grins broadly while Leonard turns to Tam. "Sadly, I've yet to learn how to see magic at-will, but it is a goal of mine... One day." Leonard starts to search around, looking for clues and Travis takes up a position lookout position, their spectral dragon wings keeping them aloft, Travis roughly 15 feet in the air and Leonard a mere 5.
Dewydd
Glancing toward the more prolific casters in the group, I reply to Tam, "I can if no one else has an item to do so or has already used their cantrips to do such. I've only prepared it once today though..." I fade off, somewhat embarassed that creating scrolls for utility spells slipped my mind during our previous downtime. I attempt to help search while using Detect Magic and flying about 5 feet above the sands.
Endure Exposure (Spellcraft DC 18 to identify): With a touch, you grant a creature (or yourself ) the ability to withstand hot or cold environments as if affected by the Endure Elements spell. In addition, the target is immune to any effects of your breath weapon. This invocation's effect lasts for 24 hours. They cast this on themselves and on each member of the party.
See the Unseen (Spellcraft DC 17 to identify): You grant yourself great powers of vision, allowing you to see invisible creatures and objects, as the See Invisibility spell. You also gain Darkvision out to 60 feet for 24 hours. This can only be cast on themselves.
Draconic Flight (Spellcraft DC 18 to identify): When you use this invocation, you sprout spectral wings resembling those of a dragon. You can fly at a speed equal to your land speed with good maneuverability for 24 hours. Your wings allow you to cover overland distances with great endurance; you gain a +4 bonus on Constitution checks made to avoid nonlethal damage from a forced march. This can only be cast on themselves.
See the Unseen (Spellcraft DC 17 to identify): You grant yourself great powers of vision, allowing you to see invisible creatures and objects, as the See Invisibility spell. You also gain Darkvision out to 60 feet for 24 hours. This can only be cast on themselves.
Draconic Flight (Spellcraft DC 18 to identify): When you use this invocation, you sprout spectral wings resembling those of a dragon. You can fly at a speed equal to your land speed with good maneuverability for 24 hours. Your wings allow you to cover overland distances with great endurance; you gain a +4 bonus on Constitution checks made to avoid nonlethal damage from a forced march. This can only be cast on themselves.
Travis Sense Motive Check on Dewydd's intentions: 27. Senses Dewydd is sincere and has no ulterior motives.
Dewydd Spellcraft: 24 minimum on a 1.
Leonard Spot 1: 21 (Failed DC 35).
Leonard Spot 2: 35 (Succeeded DC 20).
Travis Spot 1: 38 (Succeeded DC 35).
Travis Spot 2: 25 (Succeeded DC 20).
Leonard Seach: 23.
Dewydd Search (while using Detect Magic): 13.
Leonard Bluff: 25.
Travis Bluff: 26.
Travis Move Silently: 23.
Dewydd Spellcraft: 24 minimum on a 1.
Leonard Spot 1: 21 (Failed DC 35).
Leonard Spot 2: 35 (Succeeded DC 20).
Travis Spot 1: 38 (Succeeded DC 35).
Travis Spot 2: 25 (Succeeded DC 20).
Leonard Seach: 23.
Dewydd Search (while using Detect Magic): 13.
Leonard Bluff: 25.
Travis Bluff: 26.
Travis Move Silently: 23.
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