Does anyone else have a slight problem with this? I know it may be a bit meta gamey, but if a player happens to know this trivial detail rolling becomes a lot less exciting. A level 1 fighter with 16 strength will hit on any roll of 13 or higher, no matter what the enemy is. Even he's at a disadvantage, the lowest percentage chance he can have to hit an enemy' with his attack is roughly 40%. Hell, what's the point of natural 20s always hitting if adventurers will always hit on a roll of 18 or higher?
I'm all for the more bounded math of Next, but I think this needs some serious work.
I'm all for the more bounded math of Next, but I think this needs some serious work.