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I never understood why the 3E Orcs got a penalty to INT - I mean, their iconic adventure is one of them protecting pi! And who would protect pi if not a very smart creature?
 

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I never understood why the 3E Orcs got a penalty to INT - I mean, their iconic adventure is one of them protecting pi! And who would protect pi if not a very smart creature?

Good point, very good ;). Obviously they don't actually have penalty to int, it's just a cultural facade they keep up so that people won't know that they're actually more capable wizards than elves. That way people are lulled to a false sense of security.
 
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I never understood why the 3E Orcs got a penalty to INT - I mean, their iconic adventure is one of them protecting pi! And who would protect pi if not a very smart creature?

Consider this, all racial ability score adjustments are written from a human-centric position. Maybe the truth in the matter is that the average human is too stupid to realize that an orc is actually brilliant. To the masses of peons and serfs, pi isn't important since it's a number it is not definite and could be divided out to the nth position unlike the number 1. As a result, they think only a fool would waste their time protecting such a number.

Being unintelligent, the human masses then asked elves about Orcs (rather then asking the orcs about their motives themselves). The elves, how view themselves superior to the humans due to their enlightened "hippie" ways then said, "Orcs are stupid because they are strong and like to fight. They do not respect Gaea nor do they sip nectar or hug trees. Give them a -1 to intelligence and give gray elves a +1 intelligence (since they live in eco-friendly homes made of recycled rock and love sniffing vapors from their magical potions."
 

Consider this, all racial ability score adjustments are written from a human-centric position. Maybe the truth in the matter is that the average human is too stupid to realize that an orc is actually brilliant. To the masses of peons and serfs, pi isn't important since it's a number it is not definite and could be divided out to the nth position unlike the number 1. As a result, they think only a fool would waste their time protecting such a number.

Being unintelligent, the human masses then asked elves about Orcs (rather then asking the orcs about their motives themselves). The elves, in their infinite "superior" hippy ways then said, "Orcs are stupid, they like to fight. They do not respect Gaea nor do they sip nectar or hug trees. Give them a -1 to intelligence and give gray elves a +1 intelligence (since they live in eco-friendly homes made of recycled rock and love sniffing vapors from their magical potions."
Yes, and all the while this is happening orcs are actually building a fusion-reactor, because frankly, who would want to split an atom? It's such a waste of time, that they went straight for fusing them :D.
 

This conversation reminded me that I actually have to remember to ad the High-Orcs to my setting. They were part of it, but I've always forgotten them. They were the ones who originally built the Cities of Mages ;)
 

Yes, and all the while this is happening orcs are actually building a fusion-reactor, because frankly, who would want to split an atom? It's such a waste of time, that they went straight for fusing them :D.

You do realize that the reason there are flesh golems is because someone poor misguided alchemist over heard a group of orc scientists talking about the wonders of atomic fusion.
 

I do also need to remember to throw a Plutonium Dragon at my players. Hit him hard enough and it goes critical :devil:
 




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