GreyOne
Explorer
(I-II) Ulfghar
Unfortunately, the fear overcomes you, sending the last vestiges of your courage into panic. Your incantation against the dead turns to mumbled gibberish as you back away, eyes wide with terror.
(OOC): You start to flee the scene as quickly and directly as you are able. You will need to make a Dexterity check (DC 12) to stay on your feet as you flee. If you succeed you may move another 20 feet away from the apparition.
You may take no further actions this round. You will begin to regain your senses in one minute, assuming the source of the fear is no longer present. (In the absence of the fear-causing situation, a hero with the Diplomacy skill can attempt to shake the hero out of his panic).
Unfortunately, the fear overcomes you, sending the last vestiges of your courage into panic. Your incantation against the dead turns to mumbled gibberish as you back away, eyes wide with terror.
(OOC): You start to flee the scene as quickly and directly as you are able. You will need to make a Dexterity check (DC 12) to stay on your feet as you flee. If you succeed you may move another 20 feet away from the apparition.
You may take no further actions this round. You will begin to regain your senses in one minute, assuming the source of the fear is no longer present. (In the absence of the fear-causing situation, a hero with the Diplomacy skill can attempt to shake the hero out of his panic).
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