Rysethynn, having been freed from the eel's grasp, takes a quick step toward the shore and lashes out with lightning at the creatures in the water, it seeming natural to her that this would harm them more than her hammer. One of the creatures dodges, but she can tell it's still singed from the blast. The other, she hits squarely. Then, she summons up her inner reserves, knowing this will be a long fight still.
[sblock=Mechanics]
Move: Shift to N13
Free: Mark Eels 1 & 4
Standard: Form of Mountain's Thunder attack vs. Eels 1 & 4
Roll vs. Reflex on Eel 1:
1d20+6=24 for
1d10+6=11 thunder damage + 4 lightning damage for being marked (15 total damage) and is knocked prone
Roll vs. Reflex on Eel 4:
1d20+6=7 takes half the damage for a miss is 5 thunder damage +4 lightning damage for being marked (9 total damage)
Minor: Second Wind - heals 8 and +2 to all defenses TENT[/sblock]
[sblock=Potenital Immeidiate Interrupt or Reaction Instructions]Rysethynn will use either Warden's Fury or Warden's Strike as appropriate. If possible, she would prefer to use Warden's Fury, but as that is melee only will use Warden's Strike instead if the triggering enemy is out of melee range.[/sblock]
[sblock=Rysethynn Mini-stats]
Rysethynn - Female Dwarven Warden (Earthstrength) 1
Passive Perception: 17, Passive Insight: 17
AC:18+1+2=21, Fort:15+2=17, Ref:12+2=14, Will:13+2=15 -- Speed:5
HP:
25/33, Bloodied:16, Surge Value:8, Surges Left: 11/12
Action Points: 1
Powers:
Warden's Fury, Warden's Grasp, Earth Shield Strike, Warden's Lunge
Earth Spikes, Form of Mountain's Thunder Attack, Second Wind
Form of Mountain's Thunder
Special: Save vs. 1 effect at start of turn (and at end)
+5 to saves vs. poison
Immediate save to being knocked prone from attack
Move one less square from forced movement
+3 to AC when using Second Wind
Conditions: Form of Mountain's Thunder (+1 AC and enemies marked by me take 4 Thunder damage once per round when I hit with a melee attack)
+2 to all defenses from Second Wind[/sblock]