The Hunted (DM: IronSky, Judge: ???)


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"Ouch! Boy, that smarts!," says Auntie Mab, resembling nothing so much as a pin-cushion, as she pulls needle after needle out of her back, "Xander, be a dear and help an injured old lady would you?... Ah, that's better. Dreadfully sorry Illarion dearie-" she begins, then breaks off as she sees the blank face of his true form. "My, my we are learning a lot about one another aren't we. A shape shifter, after all," the old woman muses, eying the "blind elf" with a glint of newfound admiration.

"Well, I'd say that door's got the best of us. I don't think Tristram's up for trying the job again, are you dear? I thought not. Still, I hate to leave without checking to see if there might be a piece of the map in the vault. Ah well, it's off to the Dartanian family estate I suppose."

OOC: Auntie Mab will spend 1 surge to return to full, leaving her with one remaining.
 


Xander aids both the fallen Mab and Illarion with their injuries. He says nothing at the sight of Illarions new form nor to the explanation given for it. After they are both healed up and rested he does state in a somewhat authoritive tone, "We should stop wasting our time and be gone from here. It is the killer we seek and to that we should be spending our efforts on."
 

"Well, let's be off then dearies. Time's-a-wasting don't you know?," says Auntie Mab agreeably, as though she were in no way responsible for wasting said time.
 

Devinihm, wilden druid

Devinihm nods. "I only hope the killer is not ahead of us again..." he says as the group makes haste to the family manor with its now-broken gate bell.
 

The Hunted: Day 1, Hour 4, Minute 55

The group heads back to the Grey family residence as the bells toll the 1am hour. The streets are remarkably occupied considering the hour; militia units marching about trying to clear the streets, mobs with torches and pitchforks, dark figures moving in the alleys...

Dozens of guards protect the gates to the Hills District and if it weren't for the group's deputy papers, it would have been nearly impossible to get through. Hill Lane itself is quiet in spite of the tumult in the rest of the city. The group is stopped half-a-dozen times by roaming members of the City Watch, but each time the papers get the group through.

Finally, you arrive at the Grey Residence and its crushed bell. It seems unchanged from last time you were here.
 

"I wonder if anyone's at home," Auntie Mab speculates, peeking through some of the lower-story windows.

OOC: Peception (1d20+7=18), to get a feel for what's going on inside. If she spots anyone through the windows, she'll knock at the front door. If she doesn't see anyone, and the door turns out to be locked, she'll scout around for a rear entry.
 


The Hunted: Day 1, Hour 4, Minute 57

Mab begins to scout around, but only has time to notice that a few lights in the estate when Earth pulls the gate of with a tortured metal shriek.

Within a minute, lights are up all over the estate and there are shouts of alarm all over it. As servants and family members come spilling out of the main house and outbuildings with weapons in hand, you at least know everyone is still alive here.
 

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