The Hunted (DM: IronSky, Judge: ???)

Earth takes mental note of the fact the ring fit the girl's finger. He then wanders off to take a look around for anything else that might strike the eye.

Taking 10 for a 20 perception
 
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"Oh dear, oh dear! Hell hath no fury like a bazzlebaum!," Auntie Mab exclaims, after trying the ring on the woman's finger. Then adds, "Well, I suppose technically they do come from the Abyss... but still! And will you just look at this. Tragic, is what. The terrible beast, having murdered the poor newly-wealthy gentleman, then killed his friend Mr. Dartanian from the picture, and finished up by slaughtering his fiance-to-be and her entire crew. And all on account of his fancy water heater. Such a cruel world it is!"

While the old woman sits quietly weeping for the ill-fated lovers, and cursing cruel fate, Tristram heads over to investigate the floor safe, to see if he can tell by its shape, size, and lock what its purpose might have been, and possibly who the maker is. Does it bear any semblance to the grocers' safes he used to help Old Mabbeth break into at the end of the month, when the municipal magically-afflicted-dependent-support payments were slow in coming?

Thievery check (1d20+11=30)
 

OOC: No problem


Illarion looks over the scene and remembers his training as an assassin of dangerous casters. He walks over the ship looking on the path he would have taken if attacking known adventurer.

He looks to follow the path of the killer back from the carnage to the point of entry and hopefuly glean something on how the demon gains entrance.


OOC: here is closest guess what would be primary assassin's skill
Stealth (1d20+10=30)
 

Devinihim, wilden druid.

Devinihm cocks his head to one side. "Auntimab, the hunt began at the tavern, not the manor. Perhaps the pack is searching for something else?

"I think it was looking for something here as with the others," Devinihm says. He points to the hidden compartment and its clean bottom. "Blood does not stop with nothing to stop it. I think ... I think the gold was thrown after the bodies, that the hunter dug through the prey's horde. But what was here to find, and how many were hunting here?"

Devinihm crouches down to examine the bottom of the compartment, trying to pay special attention for a second hidden bottom and for more of the gray fur the party has been finding.
 
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The Hunted: Day 1, Hour 3, Minute 11

Mab pulls the lid of the compartment from the wall and, carefully placing it where it would have been determines quickly that it was probably a hidden compartment. Watching over her shoulder, Earth sees a water-logged imprint in the wood, as though something was sitting on top of it most of the time. Looking around, the cabin, a small crate discarded in a corner seems to be the most likely culprit.

Mab also determines that the seemingly home-crafted secret compartment has no mechanical locks and yet Earth spots gouge-marks in the wood around it and the lid itself seems to be bent as though it took great strength to pull it free...

Meanwhile, Illarion prowls around the ship and notices that the cabin's two doors both lock and the one you didn't come through is still locked. Presumably both were and yet the door you came through isn't damaged. Investigating the lock itself, he finds no evidence that is was picked, at least by natural tool-based methods that is. Either it was unlocked from the inside or someone on the outside used supernatural means to gain entrance... or both.

Devinihm examines the compartment and finds more of those short silver-gray hairs that were found at the other scenes. There doesn't seem to be a false bottom and the compartment is solid on the sides as well.

The compartment bottom, however, does seem to be made of different wood than the sides, a rare wood called golden-bough best known its shavings that are used in certain rituals - scribing magical scrolls and the like. Devinihm has never seen a whole panel of it before...
 

"Anyun' else think maybe we should see what's on the other side o' this door?" Rysethynn asks, indicating the still-locked door. She examines it carefully before trying anything else.
 

"We should, but don't expect too much. I think whatever was here, it was after the safe.

Give me a minute, I'd like to scan the cabin with carnage for traces of magic."


If given confirmation, Illarion performs Detect Magic and afterwards comes to new idea:
"Who would know about something new brought into Daunton? Library? Temple of Lauto or Mireva? Does anyone knows of merchants interested in arcane merchandise?" he thinks for the moment trying to remember names of the merchants interested in obscure lore and magical items...but he's too new on Daunton streets

Arcana; Streetwise (1d20+4=22, 1d20+5=9)
 

The Hunted: Day 1, Hour 3, Minute 13

Rysethynn looks at the other door and, by its placement, determines it also exits onto the ship's deck. It seems to be one of two entrances to the crew cabin.

While Illarion can't think of any "arcane merchants" off the top of his head, he probes for magic in the secret compartment. Instantly the bottom of it flares up, revealing what looks like a magical tracing of part of a map...

GM: Oh, I forgot to post this in the last one, but Earth also discovered what appears to be the ship's logbooks for the last several years, stacked neatly in a rope-net bound shelf by the hamock that seems to have been Eleans. There's some blood on the rope and the book's bindings, but otherwise, they seem intact.
 

Illarion grabs first parchment available and copies the map as fast as he can, maintaining his link with the weave.

"Look, here is part of the map."

OOC: Is this same map we see on the picture?
 

GM: No, looks like it adjoins it though. If you put the two together, it gives you what looks like the top half of a map...
 

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