"Okay, Tristram. Time for you to help Auntie out. Old legs are never going to climb up the side of that steep deck. Take this hairpin love. That's a good boy. Now, are you ready, sweetie?," Auntie Mab asks, holding her palm out flat.
Looking nervous, and holding a hairpin in his foreclaw, Tristram climbs up onto Mab's hand. The old woman then balls up her fist around the rat, closes one eye for better aim, winds up her arm, and launches the rat through the air...
RBA improvised weapon (Throw Tristram) (1d20+8=11)
...only to see him fall short of the deck of the ship, nevermind the aft cabin. Tristram comes swimming back into the row boat, drenched and irritable.
"Sorry about that love. Well, looks like we'll have to do this the hard way. Jump back in Auntie's pocket and warm yourself up dear," says Auntie Mab, steeling herself to vault onto the deck.
Athletics, Acrobatics (1d20+1=17, 1d20+6=10)
Damage (1d6=1)
A scrape and a bruise later, she arrives at the aft cabin door.
"Hmm, let's see. Yes, definitely locked. But we'll fix that in a jiffy..."
Perception check for traps (1d20+8=16)
Thievery check for the door (1d20+17=27)
[sblock=stat block]
Auntie Mab -
Human Rogue 4
http://l4w.wikia.com/wiki/L4W:PC:Auntie_Mab_(pacdidj)
Conditions: none
Passive Perception: 18,
Passive Insight: 18,
Init: +6
AC: 20,
Fort: 16,
Reflex: 20,
Will: 17
Speed: 6
HP: 40/41,
Bloodied: 20,
Surge Value: 10,
Surges left: 8/8
Action Points: 1,
Second Wind: not used,
Milestones:

Basic Atk: Dagger +6 vs AC, 1d4 dmg

Ranged Basic Atk: Throw Dagger +11 vs AC, 1d4+5 dmg, Range 5/10 (Daggers: 5/5)
Powers-
Preparatory Shot, Gloaming Cut, Sly Flourish, Fast Hands
Eyebite, Shadow Strike, Fleeting Spirit Strike
Twilight Menace
Prison of Salzacas, Cloak of Resistance
Combat notes:
Tristram -
Rat Familiar
HP: 1/1;
AC: 20,
Fort: 16,
Ref: 20,
Will: 17
Skills: +17 Thievery, +21 Stealth
Status: Passive Mode[/sblock]