The Hunted (DM: IronSky, Judge: ???)

pacdidj

First Post
"Well I guess there's no shinies to be rooted out," says Auntie Mab, looking noticeably crestfallen. "Unless, of course you can find something Tristram. Do you want to nose around a bit for Auntie Love?," she asks setting the rat down on the floor, only to have him come back moments later empty handed and gagging at the stench.

Perception (1d20+8=13)
 

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Iron Sky

Procedurally Generated
The Hunted: Day 4, Hour 9, Minute 33

The group searches the cabin, but there's too much gore for anyone to be willing to stay in there long. It saturates everything and, with the mess the cabin was already in finding anything useful seems to be impossible.
 

Neurotic

I plan on living forever. Or die trying.
Illarion crosses the beach and enters the jungle, dissapearing into the folliage.

"Standing in the open, guarding a wreck! Right!!

He says to Raijin
"I'll be overthere, holler if you need me." as he walks dozens of steps along the beach, getting closer to the jungle with each and then dissapearing.

Stealth (1d20+12=24)
 


pacdidj

First Post
"Looks like there's not much to see here dearies. Let's move along, shall we? The furry fiends aren't going to hunt themselves after all," says Auntie Mab as she picks her way carefully back to the rowboat.
 

jkason

First Post
Devinihm, wilden druid

The cockroaches clump and pile atop one another until they recreate Devinihm's wilden form. Grimacing at the memory of the room, the druid nods his agreement to Mab. "I think it is time to hunt, yes."
 


Iron Sky

Procedurally Generated
The Hunted: Demons Rifts, Round 0

As the group leaves the beach and heads up between the rocky cliffs towards the jungle, there is a sudden rumble from the mountain in the center of the island and an earthquake rattles the cliffs sending broken rocks cascading down towards the beach.

When the shaking stops, there is a moment of stillness before a rift rips open ahead of the group, like a tear in reality leading to somewhere... terrible.

Like aftershocks of an earthquake, four smaller rifts tear open around the group and demons claw their way through.

From the largest rift comes a hulking beast with reddish skin and bony horn-like protrusions jutting from all over its body. It roars with rage as it tears its way into the world, eyes burning as it notices the group.

From the smaller rifts near the ground leap smaller demons, about the size of dogs but with skin that ripples and melts as it meets the stability of the world. Their skin on their faces runs away from them first, leaving their heads bony masks covering glowing red eyes.

From the last rift high atop a cliff darts forth a pale beast that seems to be all bone and cartilage. It has no eyes and a vertical sharp-toothed maw on its belly. Its spine runs out behind it, ending in a sharp spine that oozes and drips some thick yellowish substance.

More demons can be seen clawing their way from the abyss towards the rifts... if they aren't closed soon this island will quickly be overrun with demons.

[sblock=Initiatives]Earth: 1d20+4=23
Xander: 1d20+1=21
Enemy: 21
Mab: 1d20+7=16
Devinihm: 1d20+3=18Illarion: 1d20+4=7
Raijin: 1d20+2=3

Earth and Xander are up first, then the enemy will go.[/sblock]

[sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close one with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away.[/sblock]

[sblock=Combatants]Earth: N12
Xander: Q13
Mab: P13
Devinihm: O14
Illarion: P12, Stealthed
Raijin: O11

Horned Demon 1: B14-C15
Horned Demon: ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ?? Resist, ?? Vulnerability. MBA: ??

Hunter Demonling 1: F19
Hunter Demonling 2: N21
Hunter Demonling 3: M2
Hunter Demonling: ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ?? Resist, ?? Vulnerability. MBA: ??

Spinetail Demonling 1: B7(5 squares up)
Spinetail Demonling: ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will, ?? Resist, ?? Vulnerability. MBA: ??

Large Rift: A14-B15
Small Rift 1: A7(4 squares up on cliff)
Small Rift 2: F20
Small Rift 3: O22
Small Rift 4: M1[/sblock]

[sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2.

The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend.[/sblock]
 

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Voda Vosa

First Post
Earth begins to walk towards the red menace. His form grows larger, sturdier, as if the dirt morphs into solid stone. Lightning begin to crackle out from the warden's extremities, arcing over to nearby bushes and stones. Rising his sone hammer towards the red fiend, Earth Proclaims. "Your twisted existence has come to an end! Earth will rejoice when your remains be splattered in the sand" The warforged stands ready to deliver his mightiest blow to the demon.

Minor: Form of the thunder mountain.
Move to K12
Ready Weight of Earth to the Red demon when it comes charging at me: 31 vs AC for 13 dmg +4 electrical dmg and the target is slowed. Also mark him.
 

Iron Sky

Procedurally Generated
GM: Just waiting for [MENTION=55230]DMDanW[/MENTION] to run Xander. If he doesn't in the next 24 hours, I'll run him.

Also, everyone be sure to look at the Terrain sblock. Those rocks take 3 squares of movement each unless you make the appropriate Athletics check.
 

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