The Hunted: Demons Rifts, Round 10
Xander moves further from danger and blasts out at the nearest Demonling, but it agilely dodges his attack.
---
As the rift closes behind the Demon, it rakes its claws at everyone before it. Fortunately for the others, Raijin blunts most of the fury of the attack and it misses them.
In reply, Devinihm lashes out, but the Demon just barely evades the worst of the swarming insects.
Again the Spinetail dives at Mab, but the old lady is a small target and it drifts into the air again.
The remaining two demonlings pounce on Devinihm, driven into a frenzy by the blood of the Horned Demon. Hundreds of insects lie dying on the ground by the time they are done and another of their kin appears from one of the smaller portals.
[sblock=Xander's turn]
Move: Move to C12.
Standard:
Sacred Flame: 1d20+7=10 Reflex vs Demonling 13, miss.[/sblock]
GM: | The Horned Demon has 10 thunder resist, so he takes 10 less from Earth.
Devinihm's Wrath of the Destroyer: Savage Rend: 1d20+7=15 Reflex, miss.
Note that the Horned Demon only has 7hp left, so next person to hit it probably kills it.
How much damage can Devinihm's Giant Toad take? | |
[sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away. Aid another checks may be made, but only if the aiding PC is within range of the portal they are aiding against.[/sblock]
[sblock=Enemy Actions]
Horned Demon 2:
Dangerous Foe(when attacked by Earth):
Spined Fist(+2 attack/damage
Demon Fury): 20 AC vs Earth, miss, 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. Stand.
Tearing Swipe(close burst 1, +2 attack/damage
Demon Fury): 16 Fort vs Raijin, hit, 18 Fort vs Earth, miss, 14 Fort vs Devinihm, miss, 22 fort vs Giant Toad. Raijin and the Toad take 12 damage and 5 ongoing damage(save ends). <Triggers Devinihm's
Wrath of the Destroyer>
Spinetail Demonling 4: Unbalancing Flyby: Move to G17(1 square up),
Spinetail: 18 AC vs Mab, miss. Shift to H18(2 squares up).
Hunter Demonling 12:
Elemental Reflection(when takes thunder damage from Earth): Earth takes 5 thunder damage.
Hunter Demonling 13: Move to E12,
Claws(+2 CA, +1d6+2 damage
Demon Fury): 20 AC vs Devinihm, hit, 13 damage reduced to 9.
Hunter Demonling 14:
Elemental Reflection(when takes lightning damage from Earth): Earth takes 5 lightning damage.
Hunter Demonling 16:
Unnatural Leap: Jump to H15.
Unnatural Leap: Jump to E13, make MBA,
Claws(+1d6+3 damage
Demon Fury): 19 AC vs Devinihm, hit, 12 damage reduced to 8.
Small Rift 4:
Hunter Demonling 17 appears adjacent.[/sblock]
[sblock=Combatants]
Earth:
C13,
39 damage taken,
5 ongoing damage(save ends),
Form of the Mountain's Thunder,
regen 5 bloodied
Xander:
B12,
1 THP
Mab:
F16, 5 THP, Stealth 22
*Hand of Salzacas:
D17
*Tristram:
P23,
Stealth 27
Devinihm:
D13,
21 damage taken,
bloodied,
DR4
*
Giant Toad:
D16,
12 damage taken,
5 ongoing damage(save ends)
Illarion:
D12,
3 THP,
3 damage taken,
+1 AC,
+2 defenses
Raijin:
B13,
16 damage taken,
5 ongoing damage(save ends)
Horned Demon 2:
C14-C15,
153 damage taken,
bloodied,
marked(Earth),
slowed,
10 thunder resist
Horned Demon: 160 Max HP, 17 AC, 18 Fort, 16 Ref, 17 Will, Resist 10 Thunder. MBA: Spined Strike: +8 vs AC, 2d10+3 damage, miss: 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. Demon Rage(Aura 5): Demons in the aura deal +1 damage per demon adjacent to the target they are attacking and +1d6 if two-or-more demons are adjacent to the target and the Horned Demon gains +2 to attack and damage. Dangerous Foe(Immediate Reaction, when hit by a melee or close attack): The Horned Demon makes an MBA against the target.
Horned Demons destroyed:
1
Spinetail Demonling 4: G18(2 squares up)
Spinetail Demonling: Minion, 17 AC, ?? Fort, 17 Ref, ?? Will, ?? Resist, ?? Vulnerability. MBA: Spinetail: +8 vs AC, 3 ongoing poison damage(save ends), if the target already has ongoing poison damage, it increases by 2.
Spinetail Demonlings destroyed:
3
Hunter Demonling 13: E12
Hunter Demonling 16: E13
Hunter Demonling 16: N21
Hunter Demonling: Minion, 17 AC, 15 Fort, 16 Ref, 14 Will. MBA: Claws: +8 vs AC, 5 damage. Elemental Reflection(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.
Hunter Demonlings destroyed: 14
Large Rifts closed:
1
Small Rift 3:
O22
Small Rift 4:
M1
Small Rifts closed:
2[/sblock]
[sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover.
The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend. They keep rising above the map.[/sblock]