pacdidj
First Post
Blinded momentarily by the Abyssal fires, Mab spends a moment regathering her faculties and putting out small flames clinging to her cloak, its strange fey glow now thoroughly extinguished. Then taking a deep breath, she surveys the situation trying to get a better grasp on what the demons are doing here.
A voice echoes in her mind once more. The spheres and the relics Mabbeth! Protect the relics, destroy the spheres!
Suddenly, it all makes sense to her. She cries out, "Yes, I see it now. The spheres dearies! They are keeping the void open. But, the treasures that the little beasts are trying to steal are keeping it from opening fully. We must protect the relics and destroy the spheres! Be careful though, tampering with such magic can be deadly if done wrong!"
[sblock=Auntie Mab actions and stats]Start=
Standard= Second Wind = 10 HP and +2 all defenses TENT
Minor= Arcana (1d20+8+1=19)
Minor= Arcana (1d20+8+1=29)
Free= Fast Hands = Retrieve Sunrod
End=
[sblock=stat block]Auntie Mab - Human Rogue 4
http://l4w.wikia.com/wiki/L4W
C:Auntie_Mab_(pacdidj)
Conditions: bloodied, +2 all defenses
Passive Perception: 18, Passive Insight: 18, Init: +6
AC: 20, Fort: 16, Reflex: 20, Will: 17
Speed: 6
HP: 12/41, Bloodied: 20, Surge Value: 10, Surges left: 6/8
Action Points: 0, Second Wind: used, Milestones:
Basic Atk: Dagger +6 vs AC, 1d4 dmg
Ranged Basic Atk: Throw Dagger +11 vs AC, 1d4+5 dmg, Range 5/10
Powers-
Preparatory Shot, Gloaming Cut, Sly Flourish, Fast Hands
Eyebite, Shadow Strike,Fleeting Spirit Strike
Twilight Menace
Prison of Salzacas,Cloak of Resistance, Gambler's Suit
Tristram - Rat Familiar
HP: 1/1; AC: 20, Fort: 16, Ref: 20, Will: 17
Skills: +17 Thievery, +21 Stealth
Status: Passive Mode[/sblock][/sblock]
[sblock=Readied Immediate Interrupt]Trigger: The voidwalker hits Mab with an attack that would reduce her to 0 or fewer HP.
Action: Gambler's Suit - The triggering enemy rerolls the attack roll and must use the second result. If that result is a hit, the attack scores a critical hit.[/sblock]
A voice echoes in her mind once more. The spheres and the relics Mabbeth! Protect the relics, destroy the spheres!
Suddenly, it all makes sense to her. She cries out, "Yes, I see it now. The spheres dearies! They are keeping the void open. But, the treasures that the little beasts are trying to steal are keeping it from opening fully. We must protect the relics and destroy the spheres! Be careful though, tampering with such magic can be deadly if done wrong!"
[sblock=Auntie Mab actions and stats]Start=
Standard= Second Wind = 10 HP and +2 all defenses TENT
Minor= Arcana (1d20+8+1=19)
Minor= Arcana (1d20+8+1=29)
Free= Fast Hands = Retrieve Sunrod
End=
[sblock=stat block]Auntie Mab - Human Rogue 4
http://l4w.wikia.com/wiki/L4W

Conditions: bloodied, +2 all defenses
Passive Perception: 18, Passive Insight: 18, Init: +6
AC: 20, Fort: 16, Reflex: 20, Will: 17
Speed: 6
HP: 12/41, Bloodied: 20, Surge Value: 10, Surges left: 6/8
Action Points: 0, Second Wind: used, Milestones:


Powers-
Preparatory Shot, Gloaming Cut, Sly Flourish, Fast Hands
Eyebite, Shadow Strike,
Twilight Menace
Prison of Salzacas,
Tristram - Rat Familiar
HP: 1/1; AC: 20, Fort: 16, Ref: 20, Will: 17
Skills: +17 Thievery, +21 Stealth
Status: Passive Mode[/sblock][/sblock]
[sblock=Readied Immediate Interrupt]Trigger: The voidwalker hits Mab with an attack that would reduce her to 0 or fewer HP.
Action: Gambler's Suit - The triggering enemy rerolls the attack roll and must use the second result. If that result is a hit, the attack scores a critical hit.[/sblock]
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